Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-26 20:15:15, ended 2026-04-28 21:29:53.

Gently, lawful male human Knight

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Gently the Knight        St:25 Dx:13 Co:17 In:8 Wi:15 Ch:18  Lawful
Dlvl:26 $:873 HP:0(113) Pw:112(112) AC:-9 Xp:14/94992 T:17512 

Latest messages:
 The sleep ray whizzes by you!
 The sleep ray bounces!
 The sleep ray hits you!
 The invisible troll rises from the dead!
 The invisible troll picks up a cursed spetum.
 The soldier throws a knife!
 The knife hits the soldier.
 The invisible troll picks up a short sword.
 The invisible troll wields a short sword!
 The invisible troll hits!
 The invisible troll bites!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll hits!
 The invisible troll bites!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll misses!
 The invisible troll bites!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll hits!
 The invisible troll bites!
 The soldier wields a short sword!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll hits!
 The invisible troll bites!
 The mumak butts!
 The mumak bites!
 The soldier throws a spear!
 The spear hits the fire giant.
 The soldier wields a dwarvish mattock!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll misses!
 The invisible troll bites!
 The soldier thrusts her short sword.
 The soldier hits!
 The invisible troll thrusts her short sword.
 The invisible troll hits!
 The invisible troll hits!
 The invisible troll bites!
 The mumak butts!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 873 gold pieces
 Amulets
  l - an uncursed amulet of unchanging (being worn)
 Weapons
  p - the blessed rustproof +6 Excalibur (weapon in hand)
  o - a rusty +3 long sword (wielded in other hand)
 Armor
  E - an uncursed thoroughly rusty +0 dwarvish iron helm (being worn)
  M - an uncursed +0 elven leather helm
  b - a blessed +3 pair of gauntlets of power (being worn)
  F - a blessed very rusty +0 pair of iron shoes (being worn)
  W - an uncursed +0 cloak of invisibility
  c - a blessed +1 green dragon scale mail (being worn)
 Comestibles
  e - an uncursed food ration
  d - 3 uncursed K-rations
  h - an uncursed lizard corpse
 Rings
  g - an uncursed ring of free action named 200 (on left hand)
  j - an uncursed +3 ring of increase damage named 150
  m - a cursed ring of invisibility
  x - an uncursed ring of levitation named 200
  V - an uncursed +0 ring of protection
  A - an uncursed ring of regeneration
  B - an uncursed ring of slow digestion
  z - an uncursed ring of teleportation
 Wands
  r - a wand of cancellation (0:7)
  C - a wand of cancellation (0:7)
  t - a wand of cancellation (0:4)
  w - a wand of cancellation (0:1)
  Z - a wand of create monster (0:13)
  I - a wand of digging (0:2)
  K - a wand of enlightenment named 150 (0:14)
  G - a wand of fire (0:12)
  L - a wand of lightning (0:6)
  Y - a wand of striking (1:12)
  O - a wand of teleportation (0:4)
 Tools
  a - a blessed bag of holding containing 93 items
  S - an uncursed bugle
  U - an uncursed blindfold
  k - an uncursed lock pick named poi,col
  N - an uncursed magic lamp (lit)
  u - a blessed +0 unicorn horn
 Gems/Stones
  P - an uncursed chrysoberyl stone
  D - an uncursed worthless piece of violet glass
  q - 6 uncursed worthless pieces of white glass
  T - an uncursed luckstone

Contents of the bag of holding:
  8439 gold pieces
  a blessed +1 lance
  an uncursed very burnt +3 pair of gauntlets of dexterity
  an uncursed +2 alchemy smock
  10 uncursed slime molds
  9 uncursed carrots
  an uncursed cram ration
  an uncursed eucalyptus leaf
  11 uncursed food rations
  2 uncursed K-rations
  an uncursed pancake
  an uncursed lizard corpse
  2 uncursed scrolls of blank paper
  a cursed scroll of blank paper
  a cursed scroll of charging
  5 uncursed scrolls of confuse monster named 100
  an uncursed scroll of create monster
  a cursed scroll of create monster
  a cursed scroll of destroy armor
  a cursed scroll of destroy armor named 100
  an uncursed scroll of earth
  a blessed scroll of enchant armor
  an uncursed scroll of enchant armor
  a cursed scroll of enchant weapon
  an uncursed scroll of fire
  an uncursed scroll of fire named 100
  a cursed scroll of identify
  5 uncursed scrolls of magic mapping named 100
  an uncursed scroll of remove curse
  4 uncursed scrolls of remove curse
  an uncursed scroll of scare monster
  an uncursed scroll of taming named 200
  a blessed scroll of teleportation
  a cursed scroll of teleportation
  2 uncursed potions of extra healing
  an uncursed potion of gain energy named 150
  an uncursed potion of gain level
  an uncursed potion of hallucination
  a blessed potion of healing
  an uncursed potion of healing
  5 uncursed potions of healing named 100
  an uncursed potion of invisibility
  a blessed potion of levitation
  an uncursed potion of levitation
  a blessed potion of restore ability named 100
  6 potions of holy water
  2 uncursed potions of water
  an uncursed potion of water
  a potion of unholy water
  an uncursed -2 ring of increase damage
  a wand of cold named 175 (0:5)
  a wand of create monster named 200 (0:15)
  a wand of create monster (0:14)
  a wand of create monster (0:13)
  a wand of digging (0:8)
  a wand of digging named 150 (0:7)
  a wand of digging (0:6)
  a wand of digging (0:5)
  a wand of digging (0:4)
  a wand of digging (0:3)
  a wand of digging (0:0)
  a wand of magic missile (0:1)
  a wand of make invisible named 150 (0:6)
  a wand of polymorph named 200 (0:7)
  a wand of sleep (0:2)
  a wand of slow monster named 150 (0:7)
  a wand of speed monster named 150 (0:6)
  a wand of speed monster named 150 (0:6)
  a wand of striking named 150 (0:3)
  a wand of striking (0:0)
  a wand of teleportation named 200 (0:4)
  3 uncursed tallow candles
  6 cursed wax candles
  4 uncursed agate stones
  4 uncursed agate stones
  2 uncursed amethyst stones
  2 uncursed chrysoberyl stones
  2 uncursed diamonds
  3 uncursed emeralds
  an uncursed fluorite stone
  an uncursed obsidian stone
  2 uncursed opals
  2 uncursed rubies
  an uncursed sapphire
  an uncursed topaz stone
  2 uncursed turquoise stones
  6 uncursed worthless pieces of orange glass
  10 uncursed worthless pieces of red glass
  6 uncursed worthless pieces of violet glass
  13 uncursed worthless pieces of white glass
  3 uncursed worthless pieces of yellow glass
  3 uncursed worthless pieces of yellow glass
  4 uncursed worthless pieces of yellowish brown glass

Gently the Knight's attributes:

Background:
 You were a Knight, level 14 male human.
 You were lawful, on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Dungeons of Doom, on level 26.
 You entered the dungeon 17512 turns ago.
 You had 94992 experience points, 65008 more were needed to attain level 15.

Basics:
 You had 0 out of 113 hit points.
 You had all 112 energy points (spell power).
 Your armor class was -9.
 Your wallet contained 873 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:18, innate limit:18/100).
 Your dexterity was 13 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 18 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding two weapons at once.
 You were skilled in two weapon combat.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were poison resistant.
 You were level-drain resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You could jump.
 You had a small defense bonus (+5).
 You were warded.
 You could not change from your current form.
 You were fast.
 You had free action.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
    Medusa
  a glass golem
  a green dragon
  a yellow dragon
  a stone golem
  a Nazgul
  a titanothere
  a baby yellow dragon
  a disenchanter
  a captain
  3 liches
  a nurse
 an ettin
  a vampire
  5 lieutenants
  2 ghosts
  a mind flayer
  2 giant mimics
  a long worm
  3 zruties
  a fire giant
  2 ogre kings
  3 ice trolls
  4 rock trolls
  a wumpus
  2 stalkers
  2 air elementals
  a fire elemental
  2 earth elementals
  a water elemental
  2 hill giants
  2 giant mummies
  4 xorns
  2 giant zombies
  5 sergeants
  5 wargs
  a winter wolf
  3 small mimics
  a glass piercer
  5 warhorses
  2 xans
 an ettin mummy
  3 ogre lords
  7 trolls
  a wood golem
  3 sharks
  4 pyrolisks
  2 large dogs
  a flaming sphere
  a shocking sphere
  4 gargoyles
  2 dwarf kings
  3 ochre jellies
  2 energy vortices
  a stone giant
  3 elf mummies
  4 red nagas
  2 pythons
  3 pit vipers
  3 wraiths
  3 carnivorous apes
  2 ettin zombies
  3 leather golems
 46 soldiers
  3 watchmen
  a succubus
  3 incubi
  2 chameleons
  2 crocodiles
  2 giant beetles
  a quivering blob
  7 cockatrices
  6 wolves
  2 winter wolf cubs
  2 lynxes
  2 panthers
  3 gremlins
 37 leprechauns
  7 orc-captains
  2 iron piercers
  a mumak
  3 giant spiders
  3 scorpions
  2 ice vortices
  2 black lights
  2 vampire bats
  2 forest centaurs
  6 gnome kings
  2 orc mummies
  4 dwarf mummies
  3 ogres
  2 brown puddings
  3 rust monsters
  3 owlbears
  a yeti
  a gold golem
  2 werewolves
  3 Green-elves
  3 giant eels
  4 lizards
  3 chickatrices
  3 dingoes
  a dog
  2 housecats
  a blue jelly
  2 gray unicorns
  2 black unicorns
  a dust vortex
  2 ravens
  2 plains centaurs
  5 gnome mummies
 11 snakes
  2 water moccasins
  2 apes
  5 human zombies
  a Woodland-elf
  4 soldier ants
  2 fire ants
  8 bugbears
  a wood nymph
  3 water nymphs
  3 mountain nymphs
  a Mordor orc
 30 Uruk-hai
  3 orc shamans
  2 rock piercers
  3 rock moles
  3 ponies
  2 fog clouds
  5 yellow lights
  a shrieker
  6 violet fungi
 14 gnome lords
  8 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  4 black naga hatchlings
  2 guardian naga hatchlings
  2 gray oozes
  5 elf zombies
  a ghoul
  2 straw golems
  2 paper golems
  a jellyfish
  8 giant ants
  9 floating eyes
  2 kittens
 10 dwarves
  5 kobold lords
  2 kobold shamans
 11 hill orcs
 13 rothes
  3 rabid rats
  2 centipedes
  2 giant bats
  3 monkeys
  3 orc zombies
  7 dwarf zombies
  a wererat
  2 werejackals
  6 iguanas
  8 killer bees
 an acid blob
  6 coyotes
  a gas spore
  4 hobbits
  4 manes
  3 large kobolds
  7 hobgoblins
  7 giant rats
  9 cave spiders
  3 brown molds
  3 yellow molds
  5 red molds
 73 gnomes
 18 garter snakes
  5 gnome zombies
  9 geckos
  9 jackals
  2 foxes
  5 goblins
  2 sewer rats
  6 grid bugs
  3 bats
  7 lichens
  a kobold zombie
  9 newts
784 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 26
   Level 1:
   Level 2:
      A general store.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      A fountain, a grave.
   Level 6:
      A fountain, a grave.
   Level 7:
      A fountain.
      Oracle of Delphi.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
   Level 9:
      Some fountains.
   Level 10:
      Some fountains.
   Level 11:
      A fountain, a grave.
   Level 12:
      Many fountains.
      A very big room.
   Level 13:
      Summoned by King Arthur.
      Portal to The Quest.
   Level 14:
   Level 15:
      A fountain.
   Level 16:
      A temple, a fountain.
   Level 17:
      Some fountains.
   Level 18:
      A primitive area.
   Level 19:
      A general store, many fountains.
   Level 20:
      A fountain.
   Level 21:
   Level 22:
      Many graves.
   Level 23:
      A fountain.
   Level 24:
      Some fountains, many trees.
   Level 25:
   Level 26: <- You were here.
      A throne, a fountain.
      The castle (play notes "DBGDC" to open or close drawbridge).
      Final resting place for
         you, killed by a mumak, while sleeping.
The Gnomish Mines: levels 4 to 12
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains.
   Level 8:
   Level 9:
   Level 10:
   Level 11:
      A grave.
      Final resting place for
         pakka-Val-Dwa-Fem-Law, killed by a hallucinogen-distorted gargoyle.
   Level 12:
The Quest:
   Level 1:
      Home.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gently      |
                  |     9312 Au      |
                  |   killed by a    |
                  |      mumak       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Gently the Knight...

You died in The Dungeons of Doom on dungeon level 26 with 193675 points,
and 9312 pieces of gold, after 17512 moves.
You were level 14 with a maximum of 113 hit points when you died.

