Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-01-27 06:08:43, ended 2026-01-28 23:49:52.

Hank, neutral male human Healer

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                                   #              |...|     |+*/=?)??./|
                                   ##             |..@| ####-./!)!.)[%)|
                                    #            #..h.-##   |.%*.[%?*)(|
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                                        #        ##
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                                        |.......<|#
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Hank the Empiric             St:12 Dx:10 Co:16 In:9 Wi:15 Ch:16  Neutral
Dlvl:4  $:2626 HP:0(59) Pw:38(38) AC:0  Exp:5 T:3465 

Latest messages:
 The dwarvish short sword welds itself to the dwarf's hand!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 You hit the dwarf.
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 You miss the dwarf.
 You miss the dwarf.
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 What do you want to use or apply? [cgsKMV or ?*] c
 In what direction? 2
 Status of the dwarf (lawful):  Level 2  HP 14(14)  AC -2.
 What do you want to zap? [g or ?*] g
 In what direction? 4
 The sleep ray hits the dwarf.
 You hit the dwarf.
 You miss the dwarf.
 You miss the dwarf.
 What do you want to use or apply? [cgsKMV or ?*] c
 In what direction? 4
 Status of the dwarf (lawful):  Level 2  HP 13(14)  AC -2, can't move.
 You hit the dwarf.
 You miss the dwarf.
 The dwarf thrusts his dwarvish short sword.
 The dwarf misses!
 What do you want to zap? [g or ?*] g
 In what direction? 4
 The sleep ray misses the dwarf.
 The sleep ray misses the dwarf.
 The sleep ray hits you!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 The combat suddenly awakens you.
 Unknown command ' '.
 What do you want to use or apply? [cgsKMV or ?*] c
 In what direction? 4
 Status of the dwarf (lawful):  Level 2  HP 10(14)  AC -2.
 The dwarf thrusts his dwarvish short sword.
 The dwarf hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 2626 gold pieces
 Weapons
  L - 3 +0 daggers
  Y - a +0 knife
  a - a +0 scalpel (weapon in hand)
  W - a blessed +2 scimitar
 Armor
  E - an uncursed +0 dwarvish iron helm (being worn)
  b - an uncursed +1 pair of leather gloves (being worn)
  F - a blessed +1 pair of iron shoes (being worn)
  T - an uncursed +0 pair of water walking boots
  J - a blessed +0 dwarvish cloak (being worn)
  m - an uncursed +0 studded leather armor (being worn)
 Comestibles
  w - 3 uncursed lichen corpses
 Scrolls
  U - an uncursed scroll of teleportation
 Potions
  t - an uncursed potion of acid
  n - a cursed potion of levitation
 Wands
  g - a wand of sleep (0:2)
 Tools
  V - an uncursed blindfold
  s - an uncursed oil lamp
  K - a +0 pick-axe (alternate weapon; not wielded)
  c - an uncursed stethoscope
  M - an uncursed wax candle
 Gems/Stones
  G - 3 uncursed worthless pieces of violet glass

Hank the Healer's attributes:

Background:
 You were an Empiric, a level 5 male human Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 3465 turns ago.
 It was nighttime.
 You had 216 experience points, 104 more were needed to attain level 6.

Basics:
 You had 0 out of 59 hit points.
 You had all 38 energy points (spell power).
 Your armor class was 0.
 Your wallet contained 2626 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 10 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 16 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a knife.
 You were skilled in knife.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were warded.
 You are dead.

Vanquished creatures:
  a gnome lord
  a gnomish wizard
  3 dwarves
  a kobold lord
  a giant bat
  a werejackal
  2 hobgoblins
  6 cave spiders
  6 gnomes
  2 geckos
  3 jackals
  3 foxes
  a kobold
  a goblin
  3 sewer rats
  a bat
  6 lichens
  4 kobold zombies
  5 newts
51 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      An altar to Hermes, a fountain.
   Level 4: <- You were here.
      A general store, an altar.
      Final resting place for
         you, killed by a dwarf.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Hank       |
                  |     2626 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hank the Healer...

You died in The Dungeons of Doom on dungeon level 4 with 1697 points,
and 2626 pieces of gold, after 3465 moves.
You were level 5 with a maximum of 59 hit points when you died.

