Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-28 19:00:49, ended 2026-05-01 00:18:08.

Hareimo, chaotic male human Wizard

                              --------------------
                              |........|...|.....|
                              |.....-..|`-.|.....|
                              |..|.....|..`|.....|
                              |-.|..-..|.-.|..v..|
                              |...--.......|.....|
                              |...|...-...-|.....|
                              |...|..|...--|.....|
                              |-..|%.-----------||
                              |..........[.....%.|
                              |...|.>-------------
                              --------

Hareimo the Magician      St:18 Dx:16 Co:18 In:18 Wi:16 Ch:9  Chaotic
Dlvl:7  $:0  HP:0(98) Pw:87(116) AC:-18 Exp:11 T:16353 

Latest messages:
 You put a ring of increase damage into the bag called holding.
 You put an uncursed ring of poison resistance into the bag called holding.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 What do you want to use or apply? [acehilmrsw-yB-DFKNORU-WY or ?*] i
 You put an uncursed zinc wand named sleep into the bag called holding.
 You put an uncursed zinc wand into the bag called holding.
 You put an uncursed wand called cold into the bag called holding.
 You put an uncursed wand of create monster into the bag called holding.
 You put an uncursed wand of create monster into the bag called holding.
 You put an uncursed wand of digging into the bag called holding.
 You put an uncursed wand of digging into the bag called holding.
 You put an uncursed wand of digging into the bag called holding.
 You put a wand of digging into the bag called holding.
 You put a wand of lightning into the bag called holding.
 You put an uncursed wand of magic missile into the bag called holding.
 You put a wand of magic missile into the bag called holding.
 You put an uncursed wand of striking into the bag called holding.
 You put a wand of striking into the bag called holding.
 You put a wand of striking into the bag called holding.
 You put an uncursed wand of teleportation into the bag called holding.
 You put a wand of teleportation into the bag called holding.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 You drop a crystal wand.
 You drop a maple wand.
 You drop a runed wand.
 What do you want to use or apply? [eiKY or ?*] i
 You put an uncursed red gem into the bag called holding.
 You put 4 uncursed red gems into the bag called holding.
 You put 5 uncursed white gems into the bag called holding.
 You put an uncursed white gem into the bag called holding.
 Unknown command ' '.
 Unknown command ' '.
 You descend the stairs.
 The energy vortex engulfs you!
 The air around you crackles with electricity.
 You feel your magical energy drain away.
 Where do you want to cast the spell?
 (For instructions type a '?')
 The spell is cut short!
 You imitate a popsicle!
 You imitate a popsicle!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets
  Z - an uncursed amulet of ESP (being worn)
 Weapons
  g - the blessed rustproof +0 Magicbane (weapon in hand)
 Armor
  v - a blessed +2 dwarvish iron helm (being worn)
  X - an uncursed +0 pair of gauntlets of dexterity (being worn)
  k - a blessed +0 pair of iron shoes (being worn)
  q - an uncursed +0 pair of water walking boots
  b - a blessed +3 cloak of magic resistance (being worn)
  A - a blessed +4 silver dragon scale mail (being worn)
 Comestibles
  p - an uncursed lizard corpse
 Tools
  i - a blessed bag of holding containing 114 items
  K - an uncursed blindfold
  e - an uncursed skeleton key
  Y - a +0 unicorn horn
 Gems/Stones
  P - a blessed luckstone

Contents of the bag of holding:
  863 gold pieces
  an uncursed amulet of strangulation
  an uncursed amulet versus poison
  an uncursed amulet versus poison
  a blessed +2 elven dagger
  a -1 dwarvish mattock
  a blessed +1 quarterstaff
  an uncursed +0 elven leather helm
  an uncursed -1 pair of levitation boots
  an uncursed +1 mummy wrapping
  a blessed +5 robe
  an uncursed slime mold
  2 uncursed slime molds
  an uncursed apple
  an uncursed clove of garlic
  6 uncursed food rations
  9 uncursed food rations
  an uncursed lembas wafer
  an uncursed pancake
  2 uncursed sprigs of wolfsbane
  an uncursed tripe ration
  3 uncursed tripe rations
  an uncursed lizard corpse
  a blessed scroll of enchant weapon
  an uncursed scroll of enchant weapon
  a cursed scroll of genocide
  2 uncursed scrolls of earth
  a blessed scroll of earth
  an uncursed scroll of confuse monster
  an uncursed scroll of destroy armor
  an uncursed scroll of gold detection
  a blessed scroll of light
  an uncursed scroll of light
  an uncursed scroll of remove curse
  an uncursed scroll of taming
  an uncursed scroll of teleportation
  an uncursed spellbook of cone of cold
  a blessed potion of see invisible
  a blessed potion of gain level
  an uncursed diluted potion of gain level named gain level
  an uncursed potion of sickness
  2 uncursed potions of booze
  an uncursed diluted potion of booze
  an uncursed potion of confusion
  a blessed potion of extra healing
  an uncursed potion of fruit juice
  an uncursed potion of gain ability
  a cursed potion of gain ability
  an uncursed potion of healing
  an uncursed potion of invisibility
  3 uncursed potions of object detection
  an uncursed potion of restore ability
  a blessed potion of restore ability
  a potion of holy water
  an uncursed potion of water
  an uncursed ring of sustain ability
  an uncursed +3 ring of adornment
  an uncursed ring of cold resistance
  an uncursed ring of cold resistance
  an uncursed ring of fire resistance
  an uncursed ring of free action
  an uncursed +1 ring of increase damage
  an uncursed +3 ring of increase damage
  an uncursed -1 ring of increase damage
  an uncursed ring of invisibility
  an uncursed ring of poison resistance
  an uncursed ring of polymorph
  an uncursed ring of polymorph control
  an uncursed ring of polymorph control
  an uncursed ring of polymorph control
  an uncursed +3 ring of protection
  an uncursed ring of searching
  an uncursed ring of see invisible
  an uncursed ring of stealth
  an uncursed ring of teleport control
  an uncursed ring of teleport control
  a wand of sleep (0:8)
  a wand of sleep named sleep (0:1)
  a wand of cold (0:7)
  a wand of create monster (0:10)
  a wand of create monster (0:0)
  a wand of create monster (0:15)
  a wand of create monster (0:10)
  a wand of digging (0:6)
  a wand of digging (0:5)
  a wand of digging (0:2)
  a wand of digging (0:7)
  a wand of enlightenment (0:14)
  a cursed wand of lightning (0:8)
  a wand of magic missile (0:3)
  a wand of magic missile (0:0)
  a wand of striking (0:1)
  a wand of striking (0:3)
  a wand of striking (0:4)
  a wand of striking (0:7)
  a wand of teleportation (0:4)
  a wand of teleportation (0:5)
  a crystal ball (0:3)
  a blessed oil lamp
  an uncursed oil lamp
  a blessed magic marker (0:81)
  an uncursed magic whistle
  an uncursed magic whistle
  an uncursed pair of lenses
  a +0 pick-axe
  a +0 unicorn horn
  3 uncursed emeralds
  3 uncursed jade stones
  2 uncursed worthless pieces of green glass
  4 uncursed rubies
  an uncursed jasper stone
  2 uncursed amethyst stones
  an uncursed worthless piece of white glass
  5 uncursed diamonds

Hareimo the Wizard's attributes:

Background:
 You were a Magician, a level 11 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 7.
 You entered the dungeon 16353 turns ago.
 It was the midnight hour.
 You had 10685 experience points, 9315 more were needed to attain level 12.

Basics:
 You had 0 out of 98 hit points.
 You had 87 out of 116 energy points (spell power).
 Your armor class was -18.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were swallowed by an energy vortex.
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had a small defense bonus (+4).
 You were warded.
 You had reflection.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a clay golem
 an Aleax
  a vampire
  2 ghosts
  2 giant mimics
  a long worm
  a zruty
 an Elvenking
  a doppelganger
  a bone devil
  a fire elemental
  a black naga
  a warg
  2 xans
  2 quantum mechanics
  a troll
  a sasquatch
  a wood golem
  a large dog
  a freezing sphere
  a tiger
  a gargoyle
  2 dwarf kings
  2 tengu
  3 leocrottas
 an energy vortex
  a red naga
  2 pit vipers
  a wraith
  a leather golem
 an incubus
  a chameleon
  2 giant beetles
  a quivering blob
  6 wolves
  2 winter wolf cubs
  a lynx
  2 panthers
  2 spotted jellies
  a leprechaun
 an iron piercer
  7 giant spiders
  a horse
  2 forest centaurs
  3 gnome kings
  4 dwarf mummies
  2 ogres
  a brown pudding
  a rust monster
  2 owlbears
  3 yetis
  a gold golem
  2 werewolves
  3 lizards
  3 chickatrices
  2 dingoes
  a dog
  a housecat
  3 jaguars
  2 dwarf lords
  2 blue jellies
  2 gray unicorns
  a dust vortex
  a raven
  a snake
  2 apes
  a human zombie
  a Woodland-elf
  5 soldier ants
  6 fire ants
  4 bugbears
  2 imps
  a wood nymph
  a water nymph
  a mountain nymph
  2 Mordor orcs
  5 rock piercers
  a rock mole
  a woodchuck
  a pony
  4 fog clouds
  3 yellow lights
 20 gnome lords
  4 gnomish wizards
  a kobold mummy
  2 black naga hatchlings
  a golden naga hatchling
  a gray ooze
 an elf zombie
  2 ghouls
  a straw golem
  a paper golem
  6 giant ants
  5 floating eyes
  2 kittens
 18 dwarves
  a homunculus
  a kobold lord
 10 hill orcs
  4 rothes
  2 rabid rats
  3 centipedes
  6 giant bats
  3 monkeys
  2 dwarf zombies
  3 werejackals
  4 iguanas
 11 killer bees
  2 acid blobs
  5 coyotes
  5 gas spores
 10 hobbits
  4 manes
  2 large kobolds
  4 hobgoblins
  2 giant rats
  4 yellow molds
  a green mold
 49 gnomes
  7 garter snakes
  2 gnome zombies
  6 geckos
 11 jackals
  2 foxes
  4 kobolds
  5 goblins
  6 sewer rats
  6 grid bugs
  3 bats
  8 lichens
  a kobold zombie
  6 newts
421 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      An altar.
   Level 2:
   Level 3:
      A general store, a sink, a grave.
   Level 4: "vault"
      A general store, an altar to Anhur, a sink.
      Stairs down to The Gnomish Mines.
   Level 5: "stash"
   Level 6: "black unicorn"
      A potion shop.
   Level 7:
      A fountain.
   Level 8:
      A throne, a fountain.
   Level 9:
      Many fountains.
   Level 10:
      Stairs up to Sokoban, level 9.
   Level 11:
      A sink.
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      Many shops, a temple, some fountains, some trees.
   Level 9:
   Level 10:
   Level 11:
      Some graves.
      Final resting place for
         ubiquity-Pri-Elf-Mal-Cha, killed by a bone devil,
         chryslovelace-Wiz-Elf-Fem-Cha, killed by a troll.
   Level 12:
Sokoban: levels 9 up to 6
   Level 6:
      Solved.
   Level 7: <- You were here.
      Solved.
      Final resting place for
         you, zapped yourself with a spell.
   Level 8:
      Solved.
   Level 9:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |      863 Au      |
                  |  zapped himself  |
                  |   with a spell   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hareimo the Wizard...

You died in Sokoban on dungeon level 7 with 41231 points,
and 863 pieces of gold, after 16353 moves.
You were level 11 with a maximum of 98 hit points when you died.

