Unix NetHack Version 5.0.0-0 post-release - last build May 17 2026 04:57:42 (dc50c8380fa5e20985bfe3072449f57b8d9895ef,branch:main).

Game began 2026-05-14 18:46:19, ended 2026-05-17 20:49:23.

Hareimo, chaotic male human Wizard

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Hareimo the Magician      St:16 Dx:16 Co:18 In:18 Wi:11 Ch:10  Chaotic
Dlvl:10 $:0  HP:0(76) Pw:50(99) AC:-8 Xp:10 T:16271  Stone Satiated

Latest messages:
 You see here a snake corpse.
 The large cat bites the ochre jelly.
 The large cat is splashed by the ochre jelly's acid!
 The ochre jelly misses the large cat.
 Pick a monster, object or location.
 The large cat misses the ochre jelly.
 You hear some noises in the distance.
 In what direction? 4
 The spell misses the owlbear.
 The large cat bites the ochre jelly.
 In what direction? 4
 The spell hits the owlbear!
 The large cat misses the ochre jelly.
 In what direction? 4
 The spell misses the owlbear.
 In what direction? 4
 The spell misses the owlbear.
 The large cat misses the ochre jelly.
 The large cat bites the ochre jelly.
 The large cat is splashed by the ochre jelly's acid!
 The ochre jelly misses the large cat.
 You hit the owlbear!
 The large cat bites the ochre jelly.
 The large cat is splashed by the ochre jelly's acid!
 The owlbear hits!
 The owlbear hits again!
 The owlbear grabs you!
 You hit the owlbear!
 You kill the owlbear!
 The large cat bites the ochre jelly.
 The large cat is splashed by the ochre jelly's acid!
 The ochre jelly engulfs the large cat.
 The large cat is covered in acid!
 It burns the large cat!
 The large cat is expelled!
 You see here an owlbear corpse.
 There is an owlbear corpse here; eat it? [ynq] (n) y
 This owlbear corpse is stringy.
 The large cat picks up a small glob of gray ooze.
 You stop eating the owlbear corpse.
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 Your limbs are stiffening.
 Your large cat eats a partly eaten owlbear corpse.
 Your limbs have turned to stone.
 You have turned to stone.
 You are a statue.
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets  ('"')
  g - an uncursed amulet of ESP (being worn)
 Weapons  (')')
  a - a blessed +3 quarterstaff (weapon in hands)
 Armor    ('[')
  q - an uncursed burnt +0 cornuthaum (being worn)
  R - an uncursed +0 pair of leather gloves (being worn)
  k - an uncursed +2 pair of speed boots (being worn)
  b - an uncursed +2 cloak of magic resistance (being worn)
  o - a blessed rotproof +2 silver dragon scale mail (being worn)
 Comestibles  ('%')
  Z - an uncursed lizard corpse
 Rings    ('=')
  K - a blessed +1 ring of protection
  O - an uncursed ring of regeneration
 Wands    ('/')
  S - a wand of magic missile (0:0)
  P - a cursed wand of magic missile (0:4)
  M - a wand of slow monster (0:2)
  L - a cursed wand of teleportation (0:0)
 Tools    ('(')
  i - an uncursed greased bag of holding containing 29 items
  e - an uncursed skeleton key
  l - an uncursed towel
  y - a +0 unicorn horn
 Gems/Stones  ('*')
  V - an uncursed luckstone

Contents of the bag of holding:
  an uncursed +0 mummy wrapping
  4 uncursed cloves of garlic
  5 uncursed food rations
  a cursed food ration
  a cursed sprig of wolfsbane
  a cursed scroll of enchant weapon named 30
  a blessed scroll of enchant weapon
  an uncursed scroll of identify
  2 uncursed scrolls of magic mapping
  a blessed scroll of magic mapping
  a blessed scroll of taming
  an uncursed scroll of taming
  3 uncursed scrolls of teleportation
  an uncursed diluted potion of gain level
  5 uncursed potions of water
  2 uncursed potions of extra healing
  an uncursed potion of full healing
  2 uncursed potions of gain energy
  4 uncursed potions of healing
  an uncursed ring of levitation
  a wand of polymorph (0:3)
  a blessed wand of striking (0:5)
  a wand of digging (0:8)
  a wand of magic missile (0:5)
  a wand of wishing (1:0)
  2 uncursed partly used tallow candles
  an expensive camera (0:40)
  a magic marker (0:99)
  a magic marker (0:20)

Hareimo the Wizard's attributes:

Background:
 You were a Magician, a level 10 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 10, a very big room.
 You entered the dungeon 16271 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 6303 experience points, 3697 more were needed to attain level 11.

Basics:
 You had 0 out of 76 hit points.
 You had 50 out of 99 energy points (spell power).
 Your armor class was -8.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 10 (base:9, limit:18).

Final Status:
 You turned into stone.
 You were satiated.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had expert skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were telepathic.
 You were clairvoyant.
 You were warded.
 You were very fast.
 You had reflection.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Miscellaneous:
 You encountered 1 bones level.
 Total elapsed playing time was 5 hours, 2 minutes and 49 seconds.

Major events:
 Turn
    1: Hareimo the chaotic male human Wizard entered the dungeon
  859: entered the Gnomish Mines
 1217: attained the rank of Conjurer (level 3)
 4297: attained the rank of Thaumaturge (level 6)
 4755: entered Sokoban
 5367: completed 2nd Sokoban level
 5928: completed 3rd Sokoban level
 6630: made his first wish - "blessed scroll of charging", got "a scroll labeled MAPIRO MAHAMA DIROMAT"
 6650: wished for "blessed +2 silver dragon scale mail", got "a silver dragon scale mail"
 9042: reached Mine Town
11300: acquired the Mines' End luckstone
15461: entered the Bigroom
15564: attained the rank of Magician (level 10)
16271: petrified by a cockatrice

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   16%-20%
 create monster         2   clerical       0%    1%-25%
 confuse monster        1   enchantment    0%   31%-40%
 haste self             3   escape        62%   51%-75%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Expert]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Skilled]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 2 wishes.
 You did not wish for any artifacts.
 You violated the special Sokoban rules once.
Achievements:
 You entered a shop.
 You entered the Gnomish Mines.
 You attained the rank of Conjurer.
 You attained the rank of Thaumaturge.
 You entered Sokoban.
 You entered Minetown.
 You entered a temple.
 You completed the Gnomish Mines.
 You entered the Big Room.
 You attained the rank of Magician.

 The Dungeons of Doom: levels 1 to 10
    Level 1:
       A fountain, a sink.
    Level 2:
       An armor shop, a fountain, a sink.
    Level 3:
       An armor shop, a fountain, a sink, a grave.
       Stairs down to The Gnomish Mines.
    Level 4: "stash vault"
       A general store, some fountains.
    Level 5:
       Many fountains.
    Level 6: "vault"
       A general store, a grave.
       Stairs up to Sokoban, level 5.
    Level 7:
    Level 8: "stash"
       A grave.
       Final resting place for
          asododsteel-Pri-Hum-Mal-Neu, killed by a Green-elf.
    Level 9: "spellbooks"
    Level 10: "pickaxe" <- You were here.
       A very big room.
       Final resting place for
          you, petrified by a cockatrice.
 The Gnomish Mines: levels 4 to 12
    Level 4:
    Level 5:
    Level 6:
       Many shops, a temple and an altar, some fountains.
    Level 7:
    Level 8:
    Level 9:
    Level 10:
    Level 11:
    Level 12:
 Sokoban: levels 5 up to 2
    Level 2:
       Unsolved.
    Level 3: "black Unicorn"
       Solved.
    Level 4:
       Solved.
    Level 5:
       Unsolved.


Vanquished creatures:
  a ghost
  a stalker
  3 wargs
  a xan
  a wood golem
  a flaming sphere
  a tiger
  a gargoyle
  4 tengu
  a leocrotta
  3 elf mummies
  a human mummy
  2 watchmen
 an amorous demon
  a crocodile
  3 giant beetles
  a quivering blob
 11 wolves
  7 winter wolf cubs
  2 lynxes
  2 leprechauns
  2 mumakil
  3 giant spiders
  2 scorpions
  2 gnome rulers
  3 dwarf mummies
  a brown pudding
  4 owlbears
  2 yetis
  a gold golem
  2 werewolves
  a Green-elf
  a lizard
  a dingo
  a housecat
  a jaguar
  2 blue jellies
  2 white unicorns
  a gray unicorn
  a raven
  3 plains centaurs
  2 gnome mummies
  2 snakes
  2 apes
  8 human zombies
  a rope golem
  2 Woodland-elves
  2 soldier ants
  a bugbear
  a water nymph
  6 Mordor orcs
  4 Uruk-hai
  3 orc shamans
  3 rock piercers
  a rock mole
  a pony
  3 fog clouds
  a shrieker
 21 gnome leaders
  8 gnomish wizards
  a kobold mummy
  a black naga hatchling
  6 gray oozes
  4 elf zombies
  2 straw golems
 14 giant ants
  5 floating eyes
  2 kittens
 22 dwarves
  a homunculus
  a kobold shaman
 13 hill orcs
 11 rothes
  3 centipedes
  2 giant bats
  2 monkeys
 10 orc zombies
  4 dwarf zombies
  a wererat
  a werejackal
  2 iguanas
 10 killer bees
  6 acid blobs
  2 coyotes
  a gas spore
  5 hobbits
  8 manes
  4 large kobolds
  a hobgoblin
  3 giant rats
  4 cave spiders
  a brown mold
  4 yellow molds
  a green mold
  a red mold
 58 gnomes
  5 garter snakes
  a gnome zombie
  3 geckos
 21 jackals
  4 foxes
  3 kobolds
  7 goblins
  a sewer rat
 10 grid bugs
  2 bats
 10 lichens
  3 kobold zombies
 11 newts
455 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |       0 Au       |
                  |  petrified by a  |
                  |    cockatrice    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hareimo the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 10 with 25792 points,
and 0 pieces of gold, after 16271 moves.
You were level 10 with a maximum of 76 hit points when you turned to stone.

