Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-01-12 19:03:55, ended 2026-01-14 05:22:43.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Magician    St:13 Dx:13 Co:12 In:18 Wi:15 Ch:9  Chaotic
Dlvl:4  $:5316 HP:0(71) Pw:49(139) AC:8  Exp:11 T:14412  Burdened

Latest messages:
 You succeed in locking the door.
 You stop waiting.
 Become what kind of monster? [type the name] Titan
 You feel like a new titan!
 You stop waiting.
 Become what kind of monster? [type the name] Titan
 You feel more confident in your skills.
 You feel like a new elf!
 Your movements are slowed slightly because of your load.
 The arch-lich touches you!
 You're covered in frost!
 The frost doesn't seem cold!
 You stop waiting.
 The arch-lich casts a spell!
 You feel that monsters are aware of your presence.
 What do you want to wield? [- aCLZ or ?*] Z
 Z - the +0 Werebane (weapon in hand).
 The arch-lich touches you!
 You're covered in frost!
 The frost doesn't seem cold!
 The arch-lich points all around, then curses.
 The arch-lich touches you!
 You're covered in frost!
 The frost doesn't seem cold!
 The arch-lich casts a spell!
 Monsters appear from nowhere!
 You miss the arch-lich.
 The jabberwock bites!
 The jabberwock bites!
 The jabberwock hits!
 The jabberwock hits!
 The Aleax drinks a potion of gain level!
 The Aleax seems more experienced.
 The guardian naga bites!
 The arch-lich touches you!
 You're covered in frost!
 The frost doesn't seem cold!
 The arch-lich points at you, then curses.
 What do you want to write with? [- ac-ehnoq-wABDG-IKNWZ or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 Something is written here in the dust.
 You read: "Elbereth".
 You see no objects here.
 The jabberwock turns to flee.
 The Aleax wields a long sword!
 The Aleax swings his long sword.
 The Aleax hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 5316 gold pieces
 Amulets
  U - an uncursed amulet of reflection (being worn)
 Weapons
  a - a blessed +1 quarterstaff
  Z - the +0 Werebane (weapon in hand)
 Armor
  J - a blessed +1 orcish helm (being worn)
  P - an uncursed +0 elven cloak
 Comestibles
  l - 4 uncursed food rations
  g - an uncursed tripe ration
  M - an uncursed lizard corpse
 Rings
  d - an uncursed ring of cold resistance
  w - an uncursed ring of fire resistance
  B - an uncursed ring of fire resistance
  e - an uncursed ring of polymorph (on right hand)
  h - an uncursed ring of polymorph control (on left hand)
  v - an uncursed +1 ring of protection
  n - an uncursed ring of see invisible
  q - an uncursed ring of stealth
  K - an uncursed ring of warning
 Wands
  c - a wand of fire (0:0)
  t - a wand of locking (0:5)
  A - a wand of magic missile (0:2)
  s - a wand of make invisible named make invisible? (0:6)
  W - a wand of make invisible (0:6)
  u - a wand of nothing (0:5)
  r - a wand of speed monster (0:4)
  H - a wand of striking (0:7)
  D - a wand of striking (0:6)
  G - a wand of striking (0:6)
  o - a wand of teleportation (0:8)
  N - a wand of teleportation (0:8)
 Tools
  b - an uncursed oilskin sack named oilskin sack containing 23 items
  m - an uncursed tooled horn
  k - a cursed lock pick
  I - a cursed magic marker (0:88)
  f - an uncursed oil lamp
  O - an uncursed tallow candle
  C - a +0 unicorn horn
  L - a +0 unicorn horn

Contents of the oilskin sack named oilskin sack:
  an uncursed scroll of magic mapping
  a blessed scroll of punishment
  a blessed scroll of amnesia
  an uncursed scroll of enchant weapon
  a cursed scroll of light
  an uncursed scroll of destroy armor
  an uncursed scroll of blank paper
  an uncursed scroll of blank paper
  a blessed scroll of blank paper
  2 uncursed scrolls of earth
  a blessed scroll of confuse monster
  2 uncursed scrolls of confuse monster
  an uncursed scroll of enchant armor
  an uncursed scroll of identify
  an uncursed scroll of teleportation
  an uncursed potion of paralysis
  an uncursed potion of extra healing
  an uncursed potion of oil
  an uncursed potion of full healing
  an uncursed potion of gain level
  an uncursed potion of levitation
  an uncursed potion of see invisible
  an uncursed potion of sleeping

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 11 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 4.
 You entered the dungeon 14412 turns ago.
 It was nighttime.
 You had 13266 experience points, 6734 more were needed to attain level 12.

Basics:
 You had 0 out of 71 hit points.
 You had 49 out of 139 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 5316 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 15 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a saber.
 You had no skill with saber.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You were polymorphing periodically.
 You had polymorph control.
 You were fast.
 You had reflection.
 You are dead.

Vanquished creatures:
  a ghost
  2 giant mimics
  a baby purple worm
  a small mimic
  2 xans
  2 trolls
  a sasquatch
  a wood golem
  a gelatinous cube
  2 pyrolisks
  a flaming sphere
  a shocking sphere
  2 dwarf kings
  a mountain centaur
  2 elf mummies
 an ettin zombie
  a soldier
  a watchman
  a giant beetle
  4 wolves
  a lynx
  a leprechaun
  a mumak
  a giant spider
  a horse
 an ice vortex
  a baby long worm
  a black light
  a vampire bat
 an orc mummy
  2 dwarf mummies
  2 ogres
  a rust monster
  2 owlbears
  2 yetis
  a gold golem
  a werewolf
  a Green-elf
  2 lizards
  2 dingoes
  a jaguar
  a dwarf lord
  a blue jelly
  2 white unicorns
  2 ravens
  a plains centaur
  2 apes
  a human zombie
  a rope golem
  6 fire ants
  2 bugbears
  3 water nymphs
  2 mountain nymphs
 19 Mordor orcs
 10 Uruk-hai
 an orc shaman
  2 rock piercers
  a rock mole
  2 ponies
  a fog cloud
  a yellow light
  a shrieker
  6 gnome lords
  4 gnomish wizards
  a golden naga hatchling
  a guardian naga hatchling
  3 elf zombies
  3 ghouls
  2 straw golems
  2 paper golems
  a giant ant
  2 little dogs
  a floating eye
 11 dwarves
  2 kobold lords
  2 kobold shamans
 14 hill orcs
  4 rothes
  2 rabid rats
  6 monkeys
 an orc zombie
  5 dwarf zombies
  a wererat
  2 werejackals
 an iguana
  3 killer bees
  2 acid blobs
  7 coyotes
  3 hobbits
  6 manes
  a large kobold
  4 hobgoblins
  2 giant rats
  2 yellow molds
  a green mold
 22 gnomes
  2 garter snakes
  2 gnome zombies
  5 geckos
 10 jackals
  3 foxes
  5 goblins
  2 sewer rats
  8 grid bugs
  3 lichens
  2 kobold zombies
  8 newts
298 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
   Level 2:
      An armor shop.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain, a sink.
   Level 4:
      A general store, a fountain.
   Level 5: "spellbooks and water stash by down stairs"
      Some fountains.
   Level 6:
      A throne, a fountain.
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
The Gnomish Mines: levels 3 to 6
   Level 3:
   Level 4: "bones"
      A grave.
      Final resting place for
         jvanheel-Rog-Hum-Mal-Cha, killed by a dwarf.
   Level 5:
   Level 6: "spellbooks on altar"
      Many shops, a temple, some fountains.
Sokoban: levels 7 up to 4
   Level 4: <- You were here.
      Solved.
      Final resting place for
         you, killed by an Aleax.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |     5316 Au      |
                  |   killed by an   |
                  |      Aleax       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in Sokoban on dungeon level 4 with 27335 points,
and 5316 pieces of gold, after 14412 moves.
You were level 11 with a maximum of 71 hit points when you died.

