Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-26 23:06:05, ended 2026-02-26 23:21:04.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Evoker      St:9 Dx:16 Co:11 In:20 Wi:9 Ch:10  Chaotic
Dlvl:2  $:11 HP:0(11) Pw:4(7) AC:8  Exp:1 T:351 

Latest messages:
 You descend the stairs.
 Please move the cursor to an unknown object.
 (For instructions type a '?')
 Done.
 You swap places with your kitten.
 You find a hidden door.
 The door resists!
 The door resists!
 The door opens.
 You find a hidden passage.
 That door is closed.
 The door opens.
 You see here a chest.
 In what direction? j
 The spell misses the jackal.
 You hit the jackal.
 The jackal turns to flee.
 There is a chest here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 There is a locked chest here; force its lock? [ynq] (q) y
 You start bashing it with your quarterstaff.
 You stop forcing the lock.
 The fox bites!
 You kill the fox!
 You see here a fox corpse.
 You have a little trouble lifting a fox corpse.  Continue? [ynq] (q) y
 You have a little trouble lifting q - a fox corpse.
 Your movements are slowed slightly because of your load.
 What do you want to drop? [$a-ln-q or ?*] q
 You drop a fox corpse.
 Your movements are now unencumbered.
 The kitten eats a fox corpse.
 You hit the newt.
 The newt bites!
 You kill the newt!
 You don't have enough energy to cast that spell.
 You see here a locked chest.
 There is a locked chest here; force its lock? [ynq] (q) y
 You start bashing it with your quarterstaff.
 You succeed in forcing the lock.
 There is a broken chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 You trigger a trap!
 A tower of flame bursts from the chest!
 Your cloak smoulders!
 Your spellbook of force bolt catches fire and burns!
 Your potion of oil ignites and explodes!
 Your potion of healing boils and explodes!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 11 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  o - an uncursed +0 orcish helm (being worn)
  b - an uncursed burnt +0 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed food ration
 Scrolls
  i - 2 uncursed scrolls of identify
  j - an uncursed scroll of light
 Spellbooks
  l - an uncursed spellbook of detect monsters
 Potions
  n - an uncursed potion of extra healing
  h - a potion of holy water
 Rings
  e - an uncursed +3 ring of gain strength
  d - an uncursed ring of polymorph control
 Wands
  c - a blessed wand of slow monster (0:7)

IanCurtis the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 351 turns ago.
 It was nighttime.
 You had 13 experience points, 7 more were needed to attain level 2.

Basics:
 You had 0 out of 11 hit points.
 You had 4 out of 7 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 11 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18).
 Your dexterity was 16 (limit:18).
 Your constitution was 11 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 9 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a jackal
  a fox
  a goblin
  2 newts
5 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1: "vault"
      A fountain.
   Level 2: <- You were here.
      Final resting place for
         you, killed by a boiling potion.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |      11 Au       |
                  |   killed by a    |
                  |  boiling potion  |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 112 points,
and 11 pieces of gold, after 351 moves.
You were level 1 with a maximum of 11 hit points when you died.

