Unix NetHack Version 5.0.0-0 post-release - last build Jul 19 2026 19:10:59 (3aa4ab31751d3886436d94b585a96704892fd477,branch:main).

Game began 2026-07-23 04:04:47, ended 2026-07-25 14:46:53.

IanCurtis, chaotic male elven Wizard

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            |..........|         ###-........|           ------   `###-......|
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IanCurtis the Magician    St:18 Dx:17 Co:16 In:20 Wi:17 Ch:15  Chaotic
Dlvl:6  $:181 HP:0(75) Pw:80(119) AC:-9 Xp:10 T:17423  Blind

Latest messages:
 The soldier is confused.
 You kill the soldier!
 The magic-absorbing blade probes the soldier!
 You kill the soldier!
 You try to feel what is lying here on the floor.
 There are several objects here.
 The soldier hits!
 The magic-absorbing blade stuns the soldier!
 You kill the soldier!
 You try to feel what is lying here on the ground.
 There are several objects here.
 What do you want to use or apply? [b-dgjknoruxzEIKQTW or ?*] K
 You can hear again.
 You can see again.
 There are several objects here.
 There is a magic trap here.
 You see here a knife.
 You are momentarily blinded by a flash of light!
 You hear a deafening roar!
 A sewer rat suddenly appears close by!
 A sewer rat suddenly appears next to you!
 A sewer rat suddenly appears next to you!
 A leocrotta suddenly appears next to you!
 The magic-absorbing blade probes the sewer rat!
 You kill the sewer rat!
 The leocrotta misses!
 The leocrotta bites!
 The leocrotta hits!
 The sewer rat bites!
 The leocrotta hits!
 The leocrotta misses!
 The leocrotta misses!
 In what direction? u
 You kill the leocrotta!
 The sewer rat misses!
 The sewer rat misses!
 The magic-absorbing blade stuns the sewer rat!
 You kill the sewer rat!
 The sewer rat misses!
 You kill the sewer rat!
 What do you want to use or apply? [b-dgjknoruxzEIKQTW or ?*] K
 You can hear again.
 N - a knife.
 What do you want to drop? [$a-eghj-oqruw-zABD-LNOQSTW or ?*] N
 You drop a knife.
 You hear someone counting gold coins.
 You try to feel what is lying here on the floor.
 Touching the cockatrice corpse is a fatal mistake...
 You turn to stone...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins    ('$')
  $ - 181 gold pieces
 Weapons  (')')
  a - the blessed rustproof +5 Magicbane (weapon in right hand)
  m - the +0 Sting
  q - the rustproof +0 Fire Brand
 Armor    ('[')
  J - a blessed +3 pair of speed boots (being worn)
  O - a blessed +3 cloak of magic resistance (being worn)
  G - a blessed +2 gray dragon scale mail (being worn)
 Comestibles  ('%')
  A - an uncursed female lizard corpse
  D - an uncursed male lizard corpse
 Scrolls  ('?')
  L - an uncursed scroll of teleportation
 Potions  ('!')
  S - 2 uncursed potions of water
 Rings    ('=')
  H - an uncursed ring of cold resistance
  e - an uncursed ring of fire resistance
  B - an uncursed ring of polymorph control
  F - an uncursed ring of regeneration
  y - an uncursed ring of see invisible
  l - an uncursed ring of shock resistance
  w - a cursed ring of slow digestion
 Wands    ('/')
  u - a wand of cold (0:1)
  W - a wand of create monster (0:15)
  x - a wand of digging (0:6)
  z - a wand of enlightenment (0:15)
  c - a wand of opening (0:7)
  g - a wand of speed monster (0:2)
  r - a wand of teleportation (0:6)
 Tools    ('(')
  b - a blessed bag of holding named holding containing 48 items
  o - an uncursed blindfold
  I - an uncursed brass lantern
  k - an uncursed lock pick
  E - a cursed magic lamp (lit)
  n - a magic marker (0:21)
  j - an uncursed magic whistle
  Q - an uncursed oil lamp
  T - an uncursed oil lamp
  d - a +0 pick-axe
  K - a blessed +0 unicorn horn
 Gems/Stones  ('*')
  h - a blessed luckstone named luck

Contents of the bag of holding named holding:
  6170 gold pieces
  an uncursed amulet of unchanging
  a blessed +1 quarterstaff
  a blessed +2 silver saber
  a blessed +1 pair of water walking boots
  an uncursed +0 cloak of protection
  2 uncursed cram rations
  an uncursed food ration
  3 uncursed lembas wafers
  an uncursed tripe ration
  an uncursed lizard corpse
  3 uncursed scrolls of gold detection
  2 uncursed scrolls of blank paper
  3 uncursed scrolls of create monster
  a cursed scroll of enchant armor
  4 uncursed scrolls of enchant weapon
  a blessed scroll of identify
  3 uncursed scrolls of identify
  an uncursed scroll of magic mapping
  5 uncursed scrolls of teleportation
  a cursed scroll of teleportation
  an uncursed spellbook of knock
  an uncursed spellbook of light
  an uncursed spellbook of restore ability
  3 uncursed potions of sickness
  an uncursed potion of acid
  an uncursed potion of enlightenment
  a blessed potion of full healing
  2 uncursed potions of full healing
  2 cursed potions of hallucination
  8 uncursed potions of healing
  an uncursed potion of invisibility
  2 uncursed potions of levitation
  a cursed potion of object detection
  an uncursed potion of paralysis
  2 cursed potions of paralysis
  an uncursed potion of see invisible
  a cursed potion of see invisible
  4 potions of holy water
  2 uncursed potions of water
  an uncursed ring of cold resistance
  a cursed ring of stealth
  a wand of opening (0:6)
  an uncursed bugle
  an uncursed partly used wax candle
  2 blessed tallow candles
  2 uncursed partly used tallow candles
  a +0 unicorn horn

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 10 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 17423 turns ago.
 You had 9975 experience points, 25 more were needed to attain level 11.

Basics:
 You had 0 out of 75 hit points.
 You had 80 out of 119 energy points (spell power).
 Your armor class was -9.
 Your wallet contained 181 zorkmids, and
 you had 6170 more stashed away in your pack.
 Autopickup was off.

Final Characteristics:
 Your strength was 18 (limit:18).
 Your dexterity was 17 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 15 (limit:18).

Final Status:
 You were temporarily blind.
 You weren't hungry.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You were very fast.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Miscellaneous:
 You encountered 3 bones levels.
 Total elapsed playing time was 3 hours, 33 minutes and 3 seconds.

Major events:
 Turn
    1: IanCurtis the chaotic male elven Wizard entered the dungeon
 1711: attained the rank of Conjurer (level 3)
 2507: entered Sokoban
 2690: entered the Gnomish Mines
 3347: attained the rank of Thaumaturge (level 6)
 3653: reached Mine Town
 6393: acquired the Mines' End luckstone
 6737: chose an elven dagger to be named "Sting"
 7559: performed his first genocide (class L)
11878: was bestowed with Magicbane by Anhur
12078: genocided class h
12835: attained the rank of Magician (level 10)
13428: was bestowed with Fire Brand by Anhur
15052: entered Home 1, the Quest
17423: petrified by touching a cockatrice corpse bare-handed

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   11%-15%
 cure blindness         2   healing        0%   11%-20%
 healing                1   healing        0%   21%-30%
 light                  1   divination     0%   26%-50%
 restore ability        4   healing       39%   51%-60%
 knock                  1   matter         0%   51%-75%
 create monster         2   clerical       0%   51%-60%
 wizard lock            2   matter         0%   51%-75%
 magic missile          2   attack         0%   71%-75%
 haste self             3   escape        56%  76%-100%
 invisibility           4   escape        82%  76%-100%
 create familiar        6   clerical      94%  91%-100%
 confuse monster        1   enchantment    0%  91%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Basic]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   long sword         [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Expert]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Skilled]
   healing spells     [Basic]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Basic]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You genocided 11 types of monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You entered a shop.
 You attained the rank of Conjurer.
 You entered Sokoban.
 You entered the Gnomish Mines.
 You attained the rank of Thaumaturge.
 You entered Minetown.
 You entered a temple.
 You completed the Gnomish Mines.
 You attained the rank of Magician.

 The Dungeons of Doom: levels 1 to 19
    Level 1:
       Many altars, a fountain.
    Level 2:
    Level 3:
       A general store, a fountain.
       Stairs down to The Gnomish Mines.
    Level 4: "spellbooks by altar"
       A general store, an altar to Anhur.
    Level 5:
       Many fountains.
       Oracle of Delphi.
    Level 6: <- You were here.
       A fountain.
       Stairs up to Sokoban, level 5.
       Final resting place for
          you, petrified by touching a cockatrice corpse bare-handed.
    Level 7:
       A general store, an altar to Anhur, a sink.
       Final resting place for
          comaim123-Kni-Hum-Mal-Law, killed by a rabid rat.
    Level 8:
    Level 9: "spellbooks on altar"
       An altar to Anhur.
    Level 10:
       A throne, some fountains, a grave.
    Level 11: "bones"
       A throne, some fountains, a sink, some graves.
       Final resting place for
          Trystero-Wiz-Elf-Fem-Cha, killed by an ice troll.
    Level 12:
       An altar to Anhur.
       Summoned by Neferet the Green.
       Portal to The Quest.
    Level 13:
       A general store.
    Level 14:
    Level 15:
       A primitive area.
    Level 16:
       A fountain, a sink, a grave.
    Level 17: "cockatrice nest"
    Level 18:
    Level 19: "beehive"
       A fountain.
 The Gnomish Mines: levels 4 to 11
    Level 4: "bones"
       A grave.
       Final resting place for
          merpish-Arc-Dwa-Mal-Law, killed by a dwarf.
    Level 5:
    Level 6:
       Many shops, a temple and an altar, some fountains.
    Level 7:
    Level 8:
    Level 9:
    Level 10:
    Level 11:
       A fountain.
 The Quest:
    Level 1:
       Home.
 Sokoban:
    Level 5:
       Unsolved.


Vanquished creatures:
  3 ghosts
  a zruty
  a fire giant
  2 ice trolls
  2 doppelgangers
  a wumpus
  a couatl
 an earth elemental
  a water elemental
  a black naga
  3 wargs
  2 small mimics
  a glass piercer
  2 warhorses
  2 quantum mechanics
  a freezing sphere
  a flaming sphere
  a large cat
  a gargoyle
  a tengu
 an ochre jelly
  2 leocrottas
  a python
  3 soldiers
  a chameleon
  a giant beetle
  a quivering blob
  a cockatrice
  7 wolves
  2 leprechauns
  2 iron piercers
  2 mumakil
  7 giant spiders
  4 horses
 an ice vortex
  a black light
  a vampire bat
  4 gnome rulers
  3 orc mummies
  a brown pudding
  2 rust monsters
  2 owlbears
  2 gold golems
  2 werewolves
  5 lizards
  a dingo
  2 dogs
  3 jaguars
  a dwarf leader
  a blue jelly
  a white unicorn
  a gray unicorn
  3 dust vortices
  3 ravens
  2 plains centaurs
  3 gnome mummies
  a snake
 an ape
  3 human zombies
  2 rope golems
  5 fire ants
  4 wood nymphs
  4 water nymphs
  a mountain nymph
 an orc shaman
  4 rock piercers
  a rock mole
  2 ponies
  a fog cloud
  4 yellow lights
  2 shriekers
 22 gnome leaders
  6 gnomish wizards
  3 kobold mummies
  6 gray oozes
  a barrow wight
  5 elf zombies
  a ghoul
  7 giant ants
  2 little dogs
  5 floating eyes
  a kitten
 20 dwarves
  4 kobold leaders
  a kobold shaman
 14 hill orcs
  5 rothes
  2 rabid rats
  a centipede
  3 giant bats
  a monkey
  2 orc zombies
  2 dwarf zombies
  3 wererats
  3 werejackals
  7 iguanas
  7 killer bees
  3 acid blobs
  a coyote
  4 hobbits
 13 manes
  a large kobold
  2 hobgoblins
  5 giant rats
  6 cave spiders
  a brown mold
  a yellow mold
  2 green molds
 53 gnomes
 15 garter snakes
  3 geckos
 10 jackals
  3 foxes
  a goblin
  4 sewer rats
 17 grid bugs
  a bat
 12 lichens
  a kobold zombie
  8 newts
446 creatures vanquished.

Genocided species:
 arch-liches
 master liches
 demiliches
 master mind flayers
 liches
 mind flayers
 dwarf rulers
 dwarf leaders
 bugbears
 dwarves
 hobbits
11 species genocided.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |     6351 Au      |
                  |   petrified by   |
                  |    touching a    |
                  |    cockatrice    |
                  |      corpse      |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 6 with 46526 points,
and 6351 pieces of gold, after 17423 moves.
You were level 10 with a maximum of 75 hit points when you turned to stone.

