Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-21 01:06:02, ended 2026-03-21 01:21:17.

IceCreamJones, chaotic male human Wizard

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IceCreamJo the Conjurer   St:10 Dx:17 Co:15 In:17 Wi:10 Ch:8  Chaotic
Dlvl:4  $:271 HP:0(42) Pw:39(39) AC:7  Exp:4 T:2856  Hungry  

Latest messages:
 Unknown command ' '.
 You swap places with your kitten.
 G - a dagger.
 H - a scroll labeled ELAM EBOW.
 You stop.  Your kitten is in the way!
 The kitten picks up a hooded cloak.
 You swap places with your kitten.
 You swap places with your kitten.
 You see here a hooded cloak.
 You hear the footsteps of a guard on patrol.
 You see here a hooded cloak.
 I - a hooded cloak.
 You find a hidden door.
 The door opens.
 You hear a slow drip.
 You see here a swirly potion.
 You have a little trouble lifting a swirly potion.  Continue? [ynq] (q) y
 You have a little trouble lifting J - a swirly potion.
 Your movements are slowed slightly because of your load.
 Unknown command ' '.
 You stop.  Your kitten is in the way!
 You hear someone counting money.
 What do you want to drop? [$a-orv-zB-DF-J or ?*] x
 You drop a pick-axe.
 Your movements are now unencumbered.
 Unknown command ' '.
 You hear the footsteps of a guard on patrol.
 You are beginning to feel hungry.
 You miss the floating eye.
 You are frozen by the floating eye's gaze!
 The kitten bites the floating eye.
 The dwarf swings her pick-axe.
 The dwarf hits!
 The dwarf swings her pick-axe.
 The dwarf hits!
 The dwarf swings her pick-axe.
 The dwarf hits!
 The dwarf swings her pick-axe.
 The dwarf hits!
 The dwarf swings her pick-axe.
 The dwarf hits!
 You hear some noises.
 The kitten bites the floating eye.
 The floating eye is killed!
 Your kitten grows up into a housecat.
 The dwarf swings her pick-axe.
 The dwarf hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 271 gold pieces
 Weapons
  n - 11 +0 arrows
  G - a +0 dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  I - an uncursed +0 dwarvish cloak
  B - an uncursed +0 leather armor (being worn)
 Comestibles
  C - an uncursed food ration
  D - 2 uncursed food rations
 Scrolls
  H - a blessed scroll of create monster
  o - an uncursed scroll of fire
  j - an uncursed scroll of gold detection
  i - a blessed scroll of identify
  k - an uncursed scroll of identify
 Spellbooks
  m - an uncursed spellbook of clairvoyance
  l - a blessed spellbook of force bolt
 Potions
  g - a blessed potion of fruit juice
  h - a blessed potion of healing
  w - an uncursed potion of healing
  F - an uncursed potion of invisibility
  J - an uncursed potion of levitation
  f - an uncursed potion of oil
  y - an uncursed potion of water
 Rings
  d - an uncursed ring of fire resistance (on left hand)
  e - an uncursed ring of see invisible (on right hand)
 Wands
  c - a wand of fire (0:8)
 Tools
  r - an uncursed skeleton key
 Gems/Stones
  v - 2 cursed amethyst stones
  z - 2 uncursed worthless pieces of orange glass

IceCreamJones the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 2856 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 80 experience points, 80 more were needed to attain level 5.

Basics:
 You had 0 out of 42 hit points.
 You had all 39 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 271 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You saw invisible.
 You were warded.
 You are dead.

Vanquished creatures:
  a shrieker
  a floating eye
  a kitten
  2 iguanas
  a hobbit
  a giant rat
  2 brown molds
  a yellow mold
  5 geckos
  5 jackals
  4 sewer rats
 12 grid bugs
  4 lichens
  a kobold zombie
  5 newts
46 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      A general store, a fountain.
   Level 3:
      A general store, a fountain.
   Level 4: <- You were here.
      A sink.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a dwarf, while frozen by a monster's gaze.
The Gnomish Mines:
   Level 5:
      Final resting place for
         jspeed-Wiz-Hum-Mal-Neu, killed by a gnome, while taking off clothes.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  IceCreamJones   |
                  |      271 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IceCreamJones the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 764 points,
and 271 pieces of gold, after 2856 moves.
You were level 4 with a maximum of 42 hit points when you died.

