Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-06-30 04:12:12, ended 2026-06-30 04:29:50.

IceCreamJones, lawful male human Archeologist

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IceCreamJones the Werejackal  St:13 Dx:11 Co:13 In:17 Wi:13 Ch:10  Lawful
Dlvl:3  $:0  HP:10(10) Pw:15(15) AC:7  HD:2 T:2354  Overloaded

Latest messages:
 You put a golden potion into the large box.
 You put an orange potion into the large box.
 You put a smoky potion into the large box.
 You put a magic marker into the large box.
 You put a magic marker into the large box.
 You put a tinning kit (0:34) into the large box.
 You put a worthless piece of black glass into the large box.
 You put a worthless piece of green glass into the large box.
 Your movements are now unencumbered.
 What do you want to wield? [- aesC or ?*]
 You are already wielding that!
 You hear a jackal howling at the moon.
 What do you want to wield? [- aesC or ?*]
 You are already wielding that!
 You lash the werejackal.
 The werejackal changes into a human.
 The werejackal hits!
 You lash the werejackal.
 The werejackal changes into a jackal.
 The werejackal bites!
 You feel feverish.
 You are beginning to feel weak.
 You miss the werejackal.
 The werejackal bites!
 You feel more confident in your weapon skills.
 (Tip: use the #enhance command to advance them.)
 You lash the werejackal.
 The werejackal bites!
 You miss the werejackal.
 The werejackal bites!
 You kill the werejackal!
 What do you want to eat? [d or ?*]
 This food really hits the spot!
 You finish eating the food ration.
 What do you want to take off? [cG or ?*]
 You finish taking off your suit.
 You turn into a werejackal!
 Your hat falls to the floor!
 You can't even move a handspan with this load!
 You find you must drop your whip!
 Use the command #monster to summon help.
 You collapse under your load.
 You can't even hold anything!
 #
 Really quit without saving? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct and achievements? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Weapons  (')')
  C - a cursed -1 arrow
  s - a +0 axe
 Armor    ('[')
  z - an uncursed +0 mummy wrapping
  G - an uncursed +0 leather armor
  h - an uncursed +0 leather jacket
 Comestibles  ('%')
  d - 4 uncursed food rations
 Scrolls  ('?')
  H - an uncursed scroll of remove curse
 Wands    ('/')
  u - a wand of digging (0:6)
  B - a wand of stasis (0:5)
 Tools    ('(')
  b - an uncursed sack containing 4 items
  e - a +0 pick-axe (alternate weapon; not wielded)
 Gems/Stones  ('*')
  g - an uncursed touchstone

Contents of the sack:
  362 gold pieces
  a cursed scroll of light
  an uncursed scroll of punishment
  2 cursed scrolls of teleportation

IceCreamJones the Archeologist's attributes:

Background:
 You were in male werejackal form.
 You were actually a Field Worker, a level 4 male human Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were normally right-handed.
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 2354 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.

Basics:
 You had all 10 hit points.
 You had all 15 energy points (spell power).
 You had 2 hit dice.
 Your armor class was 7.
 Your wallet was empty, but
 you had 362 zorkmids stashed away in your pack.
 Autopickup was off.

Final Characteristics:
 Your strength was 13.
 Your dexterity was 11.
 Your constitution was 13.
 Your intelligence was 17.
 Your wisdom was 13.
 Your charisma was 10.

Final Status:
 You were transformed.
 You weren't hungry.
 You were overloaded; movement was not possible.
 You weren't wielding anything.
 You were unskilled in bare handed combat.
 You weren't wearing any armor.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were level-drain resistant.
 You had automatic searching.
 You regenerated.
 You were a werejackal in beast form.
 You were harmed by silver.
 You were lucky.
 You survived.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 17 minutes and 37 seconds.

Major events:
 Turn
    1: IceCreamJones the lawful male human Archeologist entered the dungeon
  658: attained the rank of Field Worker (level 3)
 1980: entered the Gnomish Mines
 2354: quit

Spells:
 Name                 Level Category     Fail Retention
 charm monster          5   enchantment  100%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   pick-axe           [Basic]
   short sword        [Unskilled]
   saber              [Unskilled]
   club               [Unskilled]
   quarterstaff       [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   boomerang          [Unskilled]
   whip               [Basic]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   attack spells      [Unskilled]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.
Achievements:
 You attained the rank of Field Worker.
 You entered the Gnomish Mines.

 The Dungeons of Doom: levels 1 to 4
    Level 1:
       A fountain, a sink.
    Level 2:
    Level 3: <- You were here.
    Level 4:
       A fountain.
       Stairs down to The Gnomish Mines.
 The Gnomish Mines:
    Level 5:


Vanquished creatures:
  a kobold mummy
 an elf zombie
  a little dog
  a rabid rat
  a giant bat
  3 orc zombies
  4 dwarf zombies
  a werejackal
  4 manes
  2 giant rats
  a cave spider
  a brown mold
  a yellow mold
  3 gnome zombies
  2 geckos
  6 jackals
  4 foxes
  a kobold
  5 grid bugs
  a lichen
  a kobold zombie
  5 newts
50 creatures vanquished.

No species were genocided or became extinct.

Goodbye IceCreamJones the Archeologist...

You quit in The Dungeons of Doom on dungeon level 3 with 1028 points,
and 362 pieces of gold, after 2354 moves.
You were level 4 with a maximum of 35 hit points when you quit.

