Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-07-02 01:57:39, ended 2026-07-02 04:28:11.

IceCreamJones, chaotic male human Wizard

                                ------  -----
                                |....|  |...|
                                |....----.#.|
                                |........[[0|
                                |..--->---..|
                                |---------W---
                                |.....<|.)@).|
                                |..----|.....|
                                --.|   |.....|
                                 |^-----..%..|
                                 |.....^.....|
                                 |..----------
                                 ----

IceCreamJones the Thaumaturge  St:11 Dx:16 Co:15 In:18 Wi:12 Ch:13  Chaotic
Dlvl:8  $:148 HP:0(52) Pw:49(68) AC:2  Xp:8 T:12364 

Latest messages:
 You hear a chugging sound.
 You see here an iron skull cap.
 The wraith touches you!
 You see here an iron skull cap.
 The wraith touches you!
 The fog cloud misses!
 You hit the wraith.
 The tengu bites!
 The wraith touches you!
 You avoid harm.
 A mysterious force prevents the tengu from teleporting!
 The wraith touches you!
 You see here an iron skull cap.
 In what direction?
 The spell misses the tengu.
 The spell misses the wraith.
 The spell misses the fog cloud.
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You hit the tengu.
 The tengu bites!
 You hit the tengu.
 The tengu bites!
 In what direction?
 The spell misses the tengu.
 The spell misses the fog cloud.
 The tengu bites!
 In what direction?
 The spell hits the tengu!
 The spell hits the wraith!
 The spell hits the fog cloud!
 The tengu bites!
 In what direction?
 The spell hits the tengu!
 The tengu resists!
 You kill the tengu!
 The spell misses the fog cloud.
 What do you want to wield? [- anxFKM or ?*]
 a - a blessed +2 quarterstaff (weapon in hands).
 n - an uncursed runed dagger named Sting (alternate weapon; not wielded).
 The wraith touches you!
 You hit the wraith!
 The wraith touches you!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct and achievements? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 148 gold pieces
 Amulets  ('"')
  L - an uncursed amulet of unchanging (being worn)
 Weapons  (')')
  x - a +2 dagger
  M - 11 +0 daggers (at the ready)
  F - a +0 elven dagger
  n - the +0 Sting (alternate weapon; not wielded)
  a - a blessed +2 quarterstaff (weapon in hands)
 Armor    ('[')
  y - an uncursed +0 orcish helm (being worn)
  Y - an uncursed +0 pair of gauntlets of dexterity (being worn)
  u - an uncursed +0 pair of elven boots (being worn)
  b - an uncursed fireproof +2 cloak of magic resistance (being worn)
  q - an uncursed +0 leather armor (being worn)
 Comestibles  ('%')
  I - an uncursed slime mold
  h - an uncursed banana
  H - an uncursed sprig of wolfsbane
  P - an uncursed tin of smoked tengu meat
 Scrolls  ('?')
  Q - 2 uncursed scrolls of amnesia
  U - a blessed scroll of earth
  S - an uncursed scroll of earth
  N - a blessed scroll of teleportation
 Potions  ('!')
  G - 2 uncursed potions of healing
 Rings    ('=')
  e - an uncursed ring of cold resistance
  f - a blessed +1 ring of gain constitution
  d - an uncursed ring of invisibility
  i - an uncursed ring of protection from shape changers
  V - an uncursed ring of sustain ability
 Wands    ('/')
  O - a wand of cold (0:5)
  c - a wand of digging (0:8)
  T - a wand of digging (0:6)
  R - a wand of lightning (0:6)
  o - a wand of magic missile (0:3)
  s - a wand of make invisible (0:2)
  p - a wand of teleportation (0:6)
 Tools    ('(')
  w - an uncursed magic whistle
  D - an uncursed magic whistle
  K - a +0 pick-axe
  r - an uncursed skeleton key
 Gems/Stones  ('*')
  E - 2 uncursed citrine stones

IceCreamJones the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in Sokoban, on level 8.
 You entered the dungeon 12364 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 2250 experience points, 310 more were needed to attain level 9.

Basics:
 You had 0 out of 52 hit points.
 You had 49 out of 68 energy points (spell power).
 Your armor class was 2.
 Your wallet contained 148 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 13 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were telepathic.
 You were stealthy.
 You were warded.
 You couldn't change from your current form.
 You were lucky.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 1 hour, 52 minutes and 32 seconds.

Major events:
 Turn
    1: IceCreamJones the chaotic male human Wizard entered the dungeon
  995: attained the rank of Conjurer (level 3)
 2520: entered the Gnomish Mines
 5504: attained the rank of Thaumaturge (level 6)
 7494: chose a runed dagger to be named "Sting"
 9752: reached Mine Town
11711: entered Sokoban
12332: completed 1st Sokoban level
12364: killed by a wraith

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   31%-40%
 protection             1   clerical       0%   26%-50%
 knock                  1   matter         0%   51%-75%
 cure sickness          3   healing       80%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Skilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You attained the rank of Conjurer.
 You entered the Gnomish Mines.
 You entered a shop.
 You attained the rank of Thaumaturge.
 You entered Minetown.
 You entered a temple.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 10
    Level 1:
       An altar.
    Level 2:
    Level 3:
    Level 4:
       A general store, some fountains.
       Stairs down to The Gnomish Mines.
    Level 5:
       Many fountains.
    Level 6:
       A fountain, a sink.
    Level 7:
       A fountain.
    Level 8:
       Many fountains.
    Level 9:
       A fountain.
       Stairs up to Sokoban, level 8.
    Level 10:
       A fountain.
 The Gnomish Mines: levels 5 to 8
    Level 5:
    Level 6:
    Level 7:
       Many shops, a temple and an altar, some fountains.
    Level 8:
 Sokoban:
    Level 8: <- You were here.
       Solved.
       Final resting place for
          you, killed by a wraith.


Vanquished creatures:
  a large mimic
  a tengu
  a Grey-elf
  2 watchmen
 an amorous demon
  a chameleon
  a giant beetle
  2 quivering blobs
  a wolf
  2 spotted jellies
  a leprechaun
 an orc-captain
  a vampire bat
  a gold golem
  a dingo
  a dog
  a housecat
  2 dwarf leaders
  a blue jelly
  a Woodland-elf
 an imp
  a wood nymph
 17 Mordor orcs
  3 rock moles
  3 ponies
  2 fog clouds
  a yellow light
  2 violet fungi
  3 gnome leaders
  4 gnomish wizards
  3 kobold mummies
  a red naga hatchling
  2 gray oozes
 an elf zombie
  7 giant ants
  2 little dogs
  8 floating eyes
  a kitten
 10 dwarves
  a homunculus
  a kobold leader
 11 hill orcs
  5 rothes
  a rabid rat
  3 giant bats
  2 monkeys
  a wererat
  4 werejackals
  4 iguanas
  5 killer bees
  3 acid blobs
  a coyote
  a gas spore
  2 hobbits
 10 manes
  6 large kobolds
  2 hobgoblins
  7 giant rats
  7 cave spiders
  a brown mold
  a yellow mold
  2 red molds
 25 gnomes
  2 gnome zombies
  8 geckos
 13 jackals
  2 foxes
  9 goblins
  2 sewer rats
  5 grid bugs
  2 bats
  5 lichens
  a kobold zombie
  8 newts
259 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  IceCreamJones   |
                  |      148 Au      |
                  |   killed by a    |
                  |      wraith      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IceCreamJones the Wizard...

You died in Sokoban on dungeon level 8 with 9634 points,
and 148 pieces of gold, after 12364 moves.
You were level 8 with a maximum of 52 hit points when you died.

