Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-29 16:09:35, ended 2026-03-29 16:23:41.

Istym, chaotic male elven Wizard

               -----
             ##....|      -------------                        ------------
             # |....#     |...........|                    ###(-@.?+??????|
  -------    # |...|#     |........*..|                    #   |.?d@??????|
  |......##### |..<|#    #.......*....|                  ###   |.???m?????|
  |.....| #    -----#    #-.----.------                ###     |.??+??????|
  |......###########0    # #    #################      #       |.+????f???|
  |.....|#########  ###### #  ####          ----.---- ##       ------------
  |......#       #  #   ############        |.......|##
  --.-.-- ################    -.-.-.-       |.......|#
    ###########  #---.---#    |......#      |........#
                 #|.....|#    |.....|#######..>.....|
                 #......|#    |.....|       |.......|
                  |......#    |.....|       ---------
                  -------     -------

Istym the Evoker          St:12 Dx:11 Co:14 In:17 Wi:11 Ch:10  Chaotic S:92
Dlvl:2  $:30 HP:0(11) Pw:2(7) AC:7  Xp:1/3 T:823  Hungry  

Latest messages:
 The kitten picks up a spellbook.
 The kitten drops a spellbook.
 You see here a bronze spellbook.
 y - a bronze spellbook.
 You rebalance your load.  Movement is difficult.
 You are beginning to feel hungry.
 You don't have anything to eat.
 What do you want to drop? [$a-y or ?*]
 You drop a chest.
 Your movements are now unencumbered.
 #
 There is a chest here, loot it? [ynq] (q)
 Hmmm, it turns out to be locked.
 #
 There is a locked chest here; force its lock? [ynq] (q)
 You force your crude dagger into a crack and pry.
 You succeed in forcing the lock.
 #
 There is a broken chest here, loot it? [ynq] (q)
 You carefully open the chest...
 z - a scroll labeled KIRJE.
 What do you want to use or apply? [cmp-rx or ?*]
 In what direction?
 You set the figurine beside you and it transforms.
 Really attack the jackal? [yn] (n)
 In what direction?
 The spell misses the jackal.
 The jackal growls!
 The jackal bites!
 You don't have enough energy to cast that spell.
 You miss the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You hit the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 "Hello, Istym!  Welcome again to Ennistymon's second-hand bookstore!"
 You see here a scroll labeled NR 9 (for sale, 67 zorkmids).
 You see here a scroll labeled THARR (for sale, 267 zorkmids).
 Wait!  That's a small mimic!
 The jackal bites!
 You die...
 Ennistymon gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y)

Inventory:
 Coins
  $ - 30 gold pieces
 Weapons
  v - a +0 orcish dagger (weapon in hand)
  a - a blessed +1 quarterstaff
 Armor
  o - a blessed +0 orcish helm (being worn)
  s - an uncursed +0 pair of low boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - an uncursed scroll of confuse monster
  i - 2 uncursed scrolls of identify
  n - a cursed scroll of identify
  z - a cursed scroll of remove curse
 Spellbooks
  l - an uncursed spellbook of extra healing
  k - a blessed spellbook of force bolt
  y - an uncursed spellbook of remove curse
 Potions
  h - an uncursed potion of extra healing
  t - an uncursed potion of healing
  g - an uncursed potion of levitation
  u - a blessed potion of object detection
  f - an uncursed potion of polymorph
 Rings
  e - an uncursed ring of conflict
  d - an uncursed ring of poison resistance
 Wands
  c - a wand of sleep (0:6)
 Tools
  m - an uncursed leather drum
  r - an uncursed leash
  q - an uncursed tallow candle
  x - an uncursed tin opener

Istym the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 823 turns ago.
 You had 3 experience points, 17 more were needed to attain level 2.
 Your score was 92 before end-of-game adjustments.

Basics:
 You had 0 out of 11 hit points.
 You had 2 out of 7 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 30 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  4 jackals
  a goblin
  3 sewer rats
  5 grid bugs
  a lichen
  2 newts
16 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.
      A scroll shop.
      Final resting place for
         you, killed by a jackal.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Istym       |
                  |      30 Au       |
                  |   killed by a    |
                  |      jackal      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Istym the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 89 points,
and 30 pieces of gold, after 823 moves.
You were level 1 with a maximum of 11 hit points when you died.

