Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-23 13:22:15, ended 2026-03-24 12:41:52.

Jeroenix, chaotic male elven Ranger

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Jeroenix the Trailblazer     St:15 Dx:14 Co:15 In:14 Wi:13 Ch:8  Chaotic
Dlvl:11 $:546 HP:0(54) Pw:48(48) AC:-6 Exp:8 T:8128  Burdened

Latest messages:
 You read: "?l d ?a? r ??".
 You descend the stairs.
 You climb up the stairs.
 $ - 46 gold pieces.
 You hear an angry drone.
 The door resists!
 The door resists!
 The door opens.
 What do you want to wield? [- abcdB or ?*] b
 b - a +1 elven bow (weapon in hand).
 In what direction? b
 You shoot 4 elven arrows.
 The 1st elven arrow hits the cockatrice!
 The 2nd elven arrow hits the cockatrice!
 The 3rd elven arrow hits the cockatrice!
 The 4th elven arrow hits the cockatrice!
 You kill the cockatrice!
 In what direction? h
 You shoot 2 elven arrows.
 The 1st elven arrow hits the lizard!
 The 2nd elven arrow hits the lizard!
 In what direction? h
 You shoot 3 elven arrows.
 The 1st elven arrow hits the lizard!
 The 2nd elven arrow hits the lizard!
 You kill the lizard!
 c - 3 +2 elven arrows (in quiver).
 There is an open door here.
 You see here a cockatrice corpse.
 What do you want to wear? [o or ?*] o
 You finish your dressing maneuver.
 p - a cockatrice corpse.
 What do you want to wield? [- abcdB or ?*] p
 p - a cockatrice corpse (weapon in hand).
 c - 3 +2 elven arrows (in quiver).
 You see here a lizard corpse.
 q - a lizard corpse.
 c - a +2 elven arrow (in quiver).
 This door is locked.
 What do you want to use or apply? [dfiklr-twxI-KNO or ?*] k
 In what direction? h
 Unlock it? [yn] (n) y
 You succeed in picking the lock.
 The door opens.
 KAABLAMM!!!  You triggered a land mine!
 Your movements are slowed slightly because of your load.
 You fall into a pit!
 Falling, you touch the cockatrice corpse.
 You turn to stone...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 546 gold pieces
 Weapons
  c - 12 +2 elven arrows (in quiver)
  B - 5 +0 elven arrows
  b - a +1 elven bow
  a - a +2 elven dagger
 Armor
  T - an uncursed +0 dwarvish iron helm (being worn)
  o - an uncursed +0 pair of leather gloves (being worn)
  U - an uncursed +2 pair of iron shoes (being worn)
  e - an uncursed +2 elven cloak (being worn)
  C - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  E - 4 uncursed food rations
  j - an uncursed fortune cookie
  p - an uncursed cockatrice corpse (weapon in hand)
  h - an uncursed lizard corpse
  q - an uncursed lizard corpse
 Scrolls
  m - a blessed scroll of destroy armor
  y - an uncursed scroll of teleportation
 Potions
  n - a cursed potion of sleeping
 Rings
  P - a cursed -2 ring of gain constitution named cursed
  V - an uncursed ring of searching (on left hand)
 Wands
  i - a wand of create monster (0:10)
  O - a wand of locking (0:8)
  J - a wand of locking (0:2)
  f - a wand of striking (0:6)
  I - a wand of striking (0:4)
 Tools
  t - a blessed bag of holding containing 30 items
  k - an uncursed lock pick
  K - an uncursed lock pick
  w - an uncursed magic whistle
  l - an uncursed oil lamp (lit)
  d - a +0 pick-axe (alternate weapon; not wielded)
  s - an uncursed stethoscope
  N - an uncursed tallow candle
  r - an uncursed towel
 Gems/Stones
  x - a blessed touchstone

Contents of the bag of holding:
  131 gold pieces
  11 +1 arrows
  35 +0 arrows
  3 blessed +1 daggers
  5 +0 daggers
  5 uncursed lembas wafers
  2 uncursed scrolls of light
  a blessed scroll of confuse monster
  an uncursed scroll of gold detection
  an uncursed scroll of scare monster
  6 uncursed scrolls of blank paper
  an uncursed scroll of earth
  a cursed scroll of earth
  an uncursed scroll of destroy armor
  a cursed scroll of enchant armor
  an uncursed scroll of enchant weapon
  2 uncursed scrolls of identify
  a blessed scroll of identify
  an uncursed scroll of teleportation
  an uncursed potion of gain ability
  5 uncursed potions of water
  an uncursed potion of object detection
  7 uncursed wax candles
  an uncursed mirror
  an uncursed leash
  2 uncursed amethyst stones
  a cursed aquamarine stone
  2 uncursed jacinth stones
  an uncursed ruby
  a blessed touchstone

Jeroenix the Ranger's attributes:

Background:
 You were a Trailblazer, a level 8 male elven Ranger.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 8128 turns ago.
 You had 2391 experience points, 169 more were needed to attain level 9.

Basics:
 You had 0 out of 54 hit points.
 You had all 48 energy points (spell power).
 Your armor class was -6.
 Your wallet contained 546 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 15 (limit:18).
 Your dexterity was 14 (base:15, limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 14 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were trapped in a pit.
 You had wounded legs.
 You were burdened; movement was slightly slowed.
 You were wielding a corpse.

Final Attributes:
 You were piously aligned.
 You were fire resistant.
 You were sleep resistant.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 large mimics
  a wumpus
  a warg
  5 small mimics
  a troll
  a gelatinous cube
  2 large dogs
  a freezing sphere
  a tengu
 an ettin zombie
  a giant beetle
  a cockatrice
  2 wolves
  a winter wolf cub
  a lynx
  a panther
  a giant spider
  a scorpion
  a baby long worm
 an orc mummy
  a yeti
  3 lizards
  a chickatrice
  a dingo
  a dog
  a jaguar
  a raven
  2 plains centaurs
 an ape
  3 human zombies
  3 soldier ants
  a bugbear
  3 water nymphs
  a mountain nymph
  2 Mordor orcs
  2 orc shamans
  3 rock piercers
  a pony
  a fog cloud
  a yellow light
  2 shriekers
  a violet fungus
  3 gnome lords
  a red naga hatchling
  a guardian naga hatchling
  2 gray oozes
  a ghoul
  a straw golem
  a paper golem
  2 giant ants
  3 floating eyes
  9 dwarves
  3 hill orcs
  7 rothes
  2 giant bats
  a monkey
 an orc zombie
  4 wererats
  2 acid blobs
  a coyote
  3 gas spores
  2 hobbits
  a large kobold
  a hobgoblin
  6 giant rats
  a cave spider
  2 brown molds
  3 green molds
 25 gnomes
  a gnome zombie
  6 geckos
 17 jackals
  a goblin
  7 sewer rats
  2 grid bugs
  a bat
  7 lichens
  a kobold zombie
  4 newts
199 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1:
      An altar to Mars, a fountain, a sink.
   Level 2:
      A grave.
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      Some fountains.
   Level 6:
      A general store, a fountain.
   Level 7:
      An altar to Mars.
   Level 8:
      A potion shop.
   Level 9:
      Oracle of Delphi.
   Level 10:
      A fountain.
      Stairs up to Sokoban, level 9.
   Level 11: <- You were here.
      A fountain.
      Final resting place for
         you, petrified by a cockatrice corpse.
   Level 12:
      A very big room.
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7:
Sokoban:
   Level 9:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Jeroenix     |
                  |      677 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |      corpse      |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Jeroenix the Ranger...

You turned to stone in The Dungeons of Doom on dungeon level 11 with 10774 points,
and 677 pieces of gold, after 8128 moves.
You were level 8 with a maximum of 54 hit points when you turned to stone.

