Unix NetHack Version 5.0.0-0 post-release - last build Jul 14 2026 02:55:29 (1809b74e8187c3a3585e283601c3028b46cbbdcb,branch:main).

Game began 2026-07-15 08:27:18, ended 2026-07-15 14:08:33.

Jeroenix, neutral male human Wizard

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Jeroenix the Conjurer     St:10 Dx:16 Co:15 In:18 Wi:10 Ch:8  Neutral
Dlvl:3  $:233 HP:40(40) Pw:35(35) AC:6  Xp:5 T:1888  Satiated Burdened

Latest messages:
 Whammm!!
 As you kick the door, it crashes open!
 This door is locked.
 In what direction? l
 Whammm!!
 As you kick the door, it crashes open!
 The door opens.
 With great effort you move the boulder.
 You see here a scroll labeled READ ME.
 U - a scroll labeled READ ME.
 What do you want to dip? [a-ce-orsuw-zA-CE-LN-PR-U or ?*] ?
 Dip an uncursed potion of sickness into the fountain? [yn] (n) y
 Your potion of sickness dilutes.
 Dip an uncursed diluted potion of sickness into the fountain? y
 Your diluted potion of sickness dilutes further.
 You feel a sudden chill.
 You find a hidden door.
 The door opens.
 You see here a chest.
 Hmmm, the chest turns out to be locked.
 You see here a locked chest.
 What do you want to wield? [- ayzFN or ?*] y
 y - an uncursed crude dagger (weapon in right hand).
 You hear the footsteps of a guard on patrol.
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your crude dagger into a crack and pry.
 You stop forcing the lock.
 You kill the gecko!
 You see here a locked chest.
 The chest is locked.
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your crude dagger into a crack and pry.
 You hear the footsteps of a guard on patrol.
 You hear the footsteps of a guard on patrol.
 You succeed in forcing the lock.
 You hear the footsteps of a guard on patrol.
 What do you want to wield? [- ayzFN or ?*] a
 a - a blessed +1 quarterstaff (weapon in hands).
 V - a scroll labeled DUAM XNAHT.
 W - a spellbook of jumping.
 X - a balsa wand.
 What do you want to read? [i-mwJU-W or ?*] W
 You begin to memorize the runes.
 You add "jumping" to your repertoire, as 'c'.
 What do you want to read? [i-mwJU-W or ?*] J
 As you read the scroll, it disappears.
 Your gauntlets vanish!
 Your movements are slowed slightly because of your load.
 Really quit without saving? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins    ('$')
  $ - 233 gold pieces
 Weapons  (')')
  N - 40 +0 darts (at the ready)
  y - a +0 orcish dagger
  z - a +0 dwarvish short sword
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor    ('[')
  A - a blessed +1 dwarvish iron helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  B - an uncursed +0 dwarvish cloak
  C - an uncursed +1 dwarvish mithril-coat
 Comestibles  ('%')
  x - an uncursed food ration
  E - an uncursed pancake
  o - an uncursed tin of szechuan newt meat
 Scrolls  ('?')
  w - 2 uncursed scrolls of create monster
  U - an uncursed scroll of destroy armor
  V - an uncursed scroll of enchant armor
  i - an uncursed scroll of identify
  k - 2 uncursed scrolls of remove curse
  j - a blessed scroll of taming
 Spellbooks  ('+')
  m - an uncursed spellbook of cure blindness
  l - a blessed spellbook of force bolt
  W - an uncursed spellbook of jumping
 Potions  ('!')
  h - 3 uncursed potions of healing
  R - an uncursed potion of restore ability
  S - a blessed potion of speed
  g - an uncursed potion of speed
  f - an uncursed potion of water
 Rings    ('=')
  e - an uncursed ring of fire resistance
  d - an uncursed ring of sustain ability (on left hand)
  q - an uncursed ring of warning (on right hand)
 Wands    ('/')
  X - a wand of digging (0:8)
  T - a wand of polymorph (0:8)
  O - a wand of striking (0:5)
  c - a wand of teleportation (0:7)
  r - a wand of undead turning (0:5)
 Tools    ('(')
  L - an uncursed blindfold
  n - a magic marker (0:22)
  F - a +0 pick-axe
  H - a blessed tallow candle
  K - an uncursed towel
  u - a cursed wax candle
 Gems/Stones  ('*')
  I - 2 uncursed worthless pieces of black glass
  P - an uncursed worthless piece of blue glass
  G - 3 uncursed worthless pieces of yellowish brown glass

Jeroenix the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1888 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 213 experience points, 107 more were needed to attain level 6.

Basics:
 You had all 40 hit points.
 You had all 35 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 233 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were warned.
 You were warded.
 You had fixed abilities.
 You survived.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 1 hour, 21 minutes and 10 seconds.

Major events:
 Turn
    1: Jeroenix the neutral male human Wizard entered the dungeon
  765: entered the Gnomish Mines
  858: attained the rank of Conjurer (level 3)
 1888: quit

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%  91%-100%
 cure blindness         2   healing       57%  76%-100%
 jumping                1   escape         0%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Conjurer.

 The Dungeons of Doom: levels 1 to 3
    Level 1:
       An altar to Thoth.
    Level 2:
       A fountain.
       Stairs down to The Gnomish Mines.
    Level 3: <- You were here.
       A fountain.
 The Gnomish Mines: levels 3 to 4
    Level 3:
    Level 4:


Vanquished creatures:
  2 gnome leaders
  a gnomish wizard
  a kitten
  2 dwarves
  a kobold leader
  a rothe
  a giant bat
  3 coyotes
  9 gnomes
  a gnome zombie
  a gecko
  5 jackals
  a fox
  a kobold
  2 goblins
  a sewer rat
  3 grid bugs
  a bat
  2 lichens
  5 newts
44 creatures vanquished.

No species were genocided or became extinct.

Goodbye Jeroenix the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 1245 points,
and 233 pieces of gold, after 1888 moves.
You were level 5 with a maximum of 40 hit points when you quit.

