Unix NetHack Version 5.0.0-0 post-release - last build Jul 19 2026 19:10:59 (3aa4ab31751d3886436d94b585a96704892fd477,branch:main).

Game began 2026-07-22 02:36:08, ended 2026-07-22 03:15:51.

Jinnora, neutral female human Wizard

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Jinnora the Thaumaturge   St:10 Dx:13 Co:18 In:17 Wi:11 Ch:11  Neutral
Dlvl:6  $:64 HP:0(70) Pw:59(59) AC:6  Xp:8/1342 T:4753  Burdened

Latest messages:
 You read: "Hc lo, Wo?ld!"
 You see here a looking glass.
 You are beginning to feel hungry.
 You find a hidden door.
 In what direction? 4
 The door opens.
 You see here 13 gold pieces.
 You have a little trouble lifting $ - 13 gold pieces (64 in total).
 You see here a dagger.
 You have a little trouble lifting Y - a dagger.
 What do you want to eat? [lCJS or ?*] ?
 This cram ration is bland.
 You finish eating the cram ration.
 With great effort you move the boulder.
 In what direction? 4
 Whammm!!
 In what direction? 4
 As you kick the door, it crashes open!
 You find a hidden door.
 In what direction? 4
 The door resists!
 In what direction? 4
 The door opens.
 The giant beetle bites!
 The giant beetle bites!
 You miss the giant beetle.
 The giant beetle bites!
 You hit the giant beetle.
 You hit the giant beetle.
 The giant beetle bites!
 You hit the giant beetle.
 The giant beetle bites!
 You miss the giant beetle.
 The dog bites it.
 The dwarf picks up 10 stones.
 The large cat bites it.
 The dog bites it.
 It swings its pick-axe at the dog.
 It hits the dog.
 The dog misses the dwarf.
 It misses the dwarf.
 The dog misses the dwarf.
 The large cat misses the mumak.
 The dog bites the mumak.
 The mumak misses the dog.
 The mumak bites the dog.
 You swap places with your dog.
 The mumak butts!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins    ('$')
  $ - 64 gold pieces
 Amulets  ('"')
  k - an uncursed amulet of guarding
 Weapons  (')')
  p - 21 uncursed +0 darts
  Y - an uncursed +2 dagger
  P - an uncursed +1 dagger (weapon in right hand)
  U - 3 uncursed +0 daggers
  a - a blessed +1 quarterstaff
 Armor    ('[')
  u - an uncursed +0 shield of reflection (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  T - an uncursed +0 leather jacket (being worn)
 Comestibles  ('%')
  l - an uncursed slime mold
  C - 2 uncursed food rations
  J - an uncursed tripe ration
 Scrolls  ('?')
  V - 2 uncursed scrolls of earth
  j - 3 uncursed scrolls of identify
  L - 2 uncursed scrolls of teleportation
 Potions  ('!')
  W - an uncursed potion of extra healing
  E - 2 uncursed potions of fruit juice
  t - an uncursed potion of gain ability
  B - an uncursed potion of gain level
  w - an uncursed potion of healing
  H - a blessed potion of object detection
  z - 2 uncursed potions of sleeping
 Rings    ('=')
  e - an uncursed ring of conflict
  x - an uncursed ring of poison resistance
  I - an uncursed ring of shock resistance
 Wands    ('/')
  A - an uncursed wand of cold (0:4)
  O - an uncursed wand of magic missile (0:6)
  N - an uncursed wand of magic missile (0:4)
  v - an uncursed wand of make invisible (0:3)
  G - an uncursed wand of secret door detection (0:15)
 Tools    ('(')
  s - an uncursed bag of holding containing 30 items
  D - an uncursed lock pick
  F - a cursed magic lamp (lit)
  n - an uncursed magic marker (0:20)
  X - an uncursed magic whistle
  R - an uncursed stethoscope
  M - an uncursed tin whistle
  K - an uncursed towel
 Gems/Stones  ('*')
  y - an uncursed worthless piece of black glass

Contents of the bag of holding:
  a cursed -1 pair of fumble boots
  an uncursed scroll of confuse monster
  a cursed scroll of light
  a blessed scroll of create monster
  a cursed scroll of food detection
  an uncursed scroll of magic mapping
  an uncursed spellbook of restore ability
  a blessed spellbook of force bolt
  an uncursed spellbook of identify
  an uncursed spellbook of wizard lock
  an uncursed spellbook of wizard lock
  2 uncursed potions of water
  a cursed ring of fire resistance
  an uncursed +1 ring of adornment
  an uncursed +2 ring of adornment
  an uncursed wand of create monster (0:12)
  an uncursed wand of secret door detection (0:13)
  a blessed tallow candle
  3 uncursed tallow candles
  an uncursed wax candle
  an uncursed oil lamp
  an uncursed figurine of a cobra
  3 uncursed worthless pieces of blue glass
  2 uncursed jade stones
  an uncursed worthless piece of green glass
  2 uncursed worthless pieces of red glass
  an uncursed worthless piece of violet glass
  an uncursed worthless piece of white glass
  an uncursed opal
  3 uncursed worthless pieces of black glass

Jinnora the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 4753 turns ago.
 It was nighttime.
 You had 1342 experience points, 1218 more were needed to attain level 9.

Basics:
 You had 0 out of 70 hit points.
 You had all 59 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 64 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 13 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were telepathic.
 You were warded.
 You had reflection.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 39 minutes and 43 seconds.

Major events:
 Turn
    1: Jinnora the neutral female human Wizard entered the dungeon
  802: attained the rank of Conjurer (level 3)
 1113: entered the Gnomish Mines
 1773: attained the rank of Thaumaturge (level 6)
 2565: reached Mine Town
 4018: entered Sokoban
 4599: completed 1st Sokoban level
 4753: killed by a mumak

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack        75%   71%-80%
 identify               3   divination   100%  76%-100%
 wizard lock            2   matter        94%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Basic]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You violated the special Sokoban rules once.
Achievements:
 You entered a shop.
 You attained the rank of Conjurer.
 You entered the Gnomish Mines.
 You attained the rank of Thaumaturge.
 You entered Minetown.
 You entered a temple.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 6
    Level 1:
       Some fountains.
    Level 2:
       A general store.
    Level 3:
       A general store.
    Level 4:
       A fountain.
       Stairs down to The Gnomish Mines.
    Level 5:
       Many fountains.
       Oracle of Delphi.
    Level 6: <- You were here.
       Stairs up to Sokoban, level 5.
       Final resting place for
          you, killed by a mumak.
 The Gnomish Mines: levels 5 to 9
    Level 5:
    Level 6:
    Level 7:
    Level 8:
       Many shops, a temple and an altar, some fountains.
    Level 9:
 Sokoban: levels 5 up to 4
    Level 4:
       Unsolved.
    Level 5:
       Solved.


Vanquished creatures:
  2 small mimics
  a large dog
  2 dwarf rulers
  a crocodile
  a gnome ruler
  a werewolf
  a lizard
  3 chickatrices
  2 dingoes
  a dwarf leader
  2 snakes
  a rope golem
  a fire ant
  a bugbear
  a quasit
  a wood nymph
  a water nymph
  2 rock moles
  a shrieker
  5 gnome leaders
  2 gnomish wizards
  a kobold mummy
  2 elf zombies
  a straw golem
  2 floating eyes
  8 dwarves
  a rabid rat
  a giant bat
  2 iguanas
 an acid blob
  a gas spore
  5 manes
  a large kobold
  a hobgoblin
  6 cave spiders
  a brown mold
 30 gnomes
  2 garter snakes
  6 geckos
 12 jackals
  2 foxes
  a kobold
  2 goblins
  a sewer rat
  5 grid bugs
  a bat
  2 kobold zombies
  4 newts
135 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Jinnora      |
                  |      64 Au       |
                  |   killed by a    |
                  |      mumak       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Jinnora the Wizard...

You died in The Dungeons of Doom on dungeon level 6 with 5856 points,
and 64 pieces of gold, after 4753 moves.
You were level 8 with a maximum of 70 hit points when you died.

