Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-19 10:21:13, ended 2026-03-19 10:21:43.

Kjaerbobo, chaotic female orcish Wizard

                                           -.---.-
                                           |.....|
                                           |f..$.|
                                           |@....+
                                           |.....|
                                           |.....|
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Kjaerbobo the Evoker      St:11 Dx:15 Co:13 In:15 Wi:10 Ch:11  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:8(8) AC:9  Exp:1 T:1 

Latest messages:
 Shall I pick character's race, role, gender and alignment for you? [ynaq] (y)
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Kjaerbobo, welcome to NetHack!  You are a chaotic female orcish Wizard.
 Be careful!  New moon tonight.
 #
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  k - an uncursed scroll of create monster
  i - an uncursed scroll of enchant armor
  j - an uncursed scroll of light
 Spellbooks
  m - an uncursed spellbook of detect food
  l - a blessed spellbook of force bolt
 Potions
  f - a blessed potion of confusion
  h - an uncursed potion of extra healing
  g - an uncursed potion of sickness
 Rings
  e - an uncursed ring of invisibility
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of speed monster (0:4)
 Tools
  n - an uncursed blindfold

Kjaerbobo the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female orcish Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 There was a new moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18/50).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 15 (limit:16).
 Your wisdom was 10 (limit:16).
 Your charisma was 11 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were poison resistant.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Kjaerbobo the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 11 hit points when you quit.

