Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-15 18:47:47, ended 2026-04-15 18:56:01.

Koku, neutral female gnomish Wizard

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Koku the Evoker           St:9 Dx:17 Co:13 In:15 Wi:13 Ch:10  Neutral
Dlvl:3  $:0  HP:14(14) Pw:17(17) AC:7  Exp:2 T:714  Hungry  

Latest messages:
 This door is locked.
 This door is locked.
 You swap places with Tulip.
 You see here a large round shield.
 x - a large round shield.
 You swap places with Tulip.
 You see here 16 gold pieces.
 $ - 16 gold pieces.
 You swap places with Tulip.
 You see here a green gem.
 y - a green gem.
 You see here 6 gold pieces.
 $ - 6 gold pieces.
 You hear some noises.
 "Hello, Koku!  Welcome to Aklavik's general store!"
 Tulip eats a tripe ration.
 You are beginning to feel hungry.
 Tulip eats a tripe ration.
 What do you want to drop? [$a-y or ?*] <space>
 Never mind.
 What do you want to drop? [$a-y or ?*] o
 You drop a crude dagger.
 Aklavik offers 2 gold pieces for your crude dagger.  Sell it? [ynaq] (y) y
 An orcish dagger; you sold it for 2 gold pieces.
 What do you want to drop? [$a-np-y or ?*] r
 You drop an orcish dagger.
 Aklavik offers 2 gold pieces for your orcish dagger.  Sell it? [ynaq] (y) y
 You sold an orcish dagger for 2 gold pieces.
 What do you want to drop? [$a-npqs-y or ?*] x
 You drop a large round shield.
 Aklavik offers 5 gold pieces for your large round shield.  Sell it? [ynaq] (y) y
 A dwarvish roundshield; you sold it for 5 gold pieces.
 Tulip picks up a potion.
 You see here a food ration (for sale, 120 zorkmids).
 You see here a thick spellbook (for sale, 533 zorkmids).
 "For you, most gracious lady; only 533 zorkmids for this thick spellbook."
 z - a thick spellbook (unpaid, 533 zorkmids).
 What do you want to read? [i-mt-wz or ?*] z
 This spellbook is difficult to comprehend.  Continue? [yn] (n) y
 You begin to memorize the runes.
 You add the "clairvoyance" spell to your repertoire.
 "You owe 320 zorkmids."
 Tulip drops a potion.
 Really quit? [yn] (n) y
 Aklavik comes and takes all your possessions.
 Do you want to see what you had when you quit? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  s - a blessed +1 orcish helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  p - 2 uncursed lichen corpses
 Scrolls
  w - an uncursed scroll of create monster
  u - an uncursed scroll of enchant weapon
  j - a blessed scroll of identify
  i - a blessed scroll of scare monster
  k - an uncursed scroll of taming
 Spellbooks
  z - an uncursed spellbook of clairvoyance
  t - an uncursed spellbook of detect food
  v - an uncursed spellbook of detect monsters
  m - an uncursed spellbook of detect unseen
  l - a blessed spellbook of force bolt
 Potions
  q - an uncursed potion of extra healing
  f - an uncursed potion of healing
  g - an uncursed potion of levitation
  n - a blessed potion of paralysis
  h - a blessed potion of sleeping
 Rings
  e - an uncursed +1 ring of gain constitution (on right hand)
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of death (0:6)
 Gems/Stones
  y - an uncursed worthless piece of green glass

Koku the Wizard's attributes:

Background:
 You were an Evoker, a level 2 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 714 turns ago.
 You had 25 experience points, 15 more were needed to attain level 3.

Basics:
 You had all 14 hit points.
 You had all 17 energy points (spell power).
 Your armor class was 7.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 17 (limit:18).
 Your constitution was 13 (base:12, limit:18).
 Your intelligence was 15 (limit:19).
 Your wisdom was 13 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a jackal
  a kobold
  2 goblins
  3 grid bugs
  3 lichens
  a kobold zombie
  a newt
12 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
      Many fountains.
   Level 3: <- You were here.
      A general store.

Goodbye Koku the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 200 points,
and 0 pieces of gold, after 714 moves.
You were level 2 with a maximum of 14 hit points when you quit.

