Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-30 16:16:33, ended 2026-04-30 16:22:40.

Koku, neutral female gnomish Wizard

                          -------------
                          |...........|         --------
                          |............#        |......|
                          |...........|#        |......|
                          -------.--|--#        |......|      -----------
                                 ####  #        |.......#     |.......<.|
                                ##     #        |......|#     |.........|
                               # #     #        - ---.--#     |.........|
                               ###     #            ##  #     ---.-------
                      --------.-|-     ###          #   #        #
      ------.-        |..........|       #          #   #        #
      |.....d@f#######|..........|       #          #   #    #####
      |......|       #|..........|       #        ###   #   ##
      |......+      ##-..........|       ###    ###     #   #
      |......|       #|..........|         ##  -|---    #-|-|------------
      |......         |.....Z....|         ####....|    #............>..|
      |......|        ------------             |..%|     |..............|
      --------                                 -----     ----------------

Koku the Evoker           St:9 Dx:14 Co:13 In:19 Wi:12 Ch:10  Neutral
Dlvl:1  $:5  HP:9(11) Pw:9(9) AC:9  Exp:1 T:184 

Latest messages:
 You can't jump very far.
 There is a dart trap here.
 You hear a soft click.
 You can't jump very far.
 o - 9 darts.
 p - a candle.
 q - a figurine of a jackal.
 You swap places with your kitten.
 What do you want to use or apply? [cmpq or ?*] q
 In what direction? 9
 You set the figurine beside you and it transforms.
 The door resists!
 The door resists!
 The door opens.
 There's some graffiti on the floor here.
 You read: "Some ?onstcrs can bc tame .  I orce sav a  ?cke? witn ? t?me dra?cr!".
 You see here a statue of a kobold zombie.
 The door opens.
 You miss the newt.
 The newt bites!
 You kill the newt!
 You stop.  Your jackal is in the way!
 You swap places with your kitten.
 The kitten eats a newt corpse.
 You swap places with your kitten.
 The newt bites!
 You miss the newt.
 The newt bites!
 You swap places with your jackal.
 You hear some noises.
 You swap places with your jackal.
 The newt misses!
 You swap places with your jackal.
 The jackal misses the newt.
 The jackal bites the newt.
 The newt is killed!
 You swap places with your jackal.
 You kill the goblin!
 There is a doorway here.
 You see here a gray stone.
 You swap places with your jackal.
 There is a doorway here.
 You see here a gray stone.
 r - a gray stone.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 5 gold pieces
 Weapons
  o - 9 +0 darts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - 2 uncursed scrolls of identify
  i - an uncursed scroll of magic mapping
 Spellbooks
  k - a blessed spellbook of force bolt
  n - a cursed spellbook of jumping
  l - an uncursed spellbook of light
 Potions
  h - an uncursed potion of extra healing
  g - an uncursed potion of monster detection
  f - an uncursed potion of speed
 Rings
  e - an uncursed +2 ring of gain constitution (on right hand)
  d - an uncursed ring of searching (on left hand)
 Wands
  c - a wand of sleep (0:7)
 Tools
  m - an uncursed lock pick
  p - a cursed wax candle
 Gems/Stones
  r - an uncursed luckstone

Koku the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 184 turns ago.
 You had 7 experience points, 13 more were needed to attain level 2.

Basics:
 You had 9 out of 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 5 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 14 (limit:18).
 Your constitution was 13 (base:11, limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were aligned.
 You were magic-protected.
 You had automatic searching.
 You had infravision.
 You were warded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a goblin
  2 newts
3 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Koku the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 33 points,
and 5 pieces of gold, after 184 moves.
You were level 1 with a maximum of 11 hit points when you quit.

