Unix NetHack Version 5.0.0-0 post-release - last build May  4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main).

Game began 2026-05-08 19:08:13, ended 2026-05-08 19:45:58.

Koku, neutral female gnomish Wizard

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                          |...|..`-..^.^^^^^^^^^^%.|
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                          |..`.....|f--  |.........|
                          |.----..--@|   |.........|
                          |.`..`..|..|   |.........|
                          |.`.`.`..`-|   |.........|
                          |..|...|.`.|   |....<....|
                          |.`-----`-.|   |.........|
                          |..........|   |.........|
                          --.>--------   |.........|
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Koku the Conjurer         St:9 Dx:15 Co:13 In:19 Wi:12 Ch:13  Neutral
Dlvl:4  $:224 HP:41(41) Pw:55(55) AC:6  Xp:5 T:2843 

Latest messages:
 Tulip whimpers.
 You climb up the stairs.
 There is a staircase down to level 5 here.
 You see here a tripe ration.
 k - a tripe ration (2 in total).
 You see here a clay ring.
 v - a clay ring.
 You swap places with Tulip.
 You see here a tin wand.
 y - a tin wand.
 You stop.  Tulip is in the way!
 You cannot pass that way.
 You try to move the boulder, but in vain.
 You swap places with Tulip.
 With great effort you move the boulder.
 The boulder suddenly rolls away from you!
 You hear a boulder fall.
 You swap places with Tulip.
 Tulip whimpers.
 You swap places with Tulip.
 With great effort you move the boulder.
 Tulip whimpers.
 You try to move the boulder, but in vain.
 You cannot pass that way.
 You stop.  Tulip is in the way!
 You swap places with Tulip.
 You swap places with Tulip.
 You swap places with Tulip.
 You swap places with Tulip.
 You cannot pass that way.
 Tulip whimpers.
 Tulip whimpers.
 You swap places with Tulip.
 Where do you want to travel to?
 (For instructions type a '?')
 You swap places with Tulip.
 You swap places with Tulip.
 You swap places with Tulip.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 You swap places with Tulip.
 Really quit without saving? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins    ('$')
  $ - 224 gold pieces
 Weapons  (')')
  x - 11 +0 darts
  W - a +0 orcish dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor    ('[')
  C - an uncursed +0 orcish helm (being worn)
  w - an uncursed +0 pair of jumping boots (being worn)
  b - an uncursed +1 cloak of magic resistance (being worn)
  V - an uncursed +0 mummy wrapping
 Comestibles  ('%')
  g - an uncursed cream pie
  X - an uncursed food ration
  k - 2 uncursed tripe rations
  t - a cursed rotten tin of leprechaun meat
 Scrolls  ('?')
  i - an uncursed scroll of confuse monster
  r - 3 uncursed scrolls of earth
  G - an uncursed scroll of light
  j - an uncursed scroll of punishment
 Spellbooks  ('+')
  R - an uncursed spellbook of confuse monster
  J - an uncursed spellbook of extra healing
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of wizard lock
 Potions  ('!')
  h - an uncursed potion of blindness
  F - an uncursed potion of fruit juice
  M - an uncursed potion of gain ability
  f - an uncursed potion of paralysis
  L - an uncursed potion of sickness
 Rings    ('=')
  d - a blessed +4 ring of adornment
  e - an uncursed ring of free action
  Y - an uncursed ring of slow digestion
  v - an uncursed ring of sustain ability
 Wands    ('/')
  Z - a wand of digging (0:6)
  S - a wand of digging (0:5)
  y - a wand of fire (0:8)
  c - a wand of magic missile (0:5)
  U - a wand of secret door detection (0:14)
  T - a wand of sleep (0:7)
  P - a wand of sleep (0:6)
 Tools    ('(')
  o - an uncursed blindfold
  u - a cursed leash (attached to Tulip)
  n - a magic marker (0:19)
 Gems/Stones  ('*')
  Q - an uncursed worthless piece of green glass
  p - 3 uncursed worthless pieces of orange glass
  A - an uncursed worthless piece of yellow glass
  q - an uncursed worthless piece of yellowish brown glass

Koku the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female gnomish Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were right-handed.
 You were in Sokoban, on level 4.
 You entered the dungeon 2843 turns ago.
 You had 206 experience points, 114 more were needed to attain level 6.

Basics:
 You had all 41 hit points.
 You had all 55 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 224 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 13 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had infravision.
 You could jump.
 You were warded.
 You survived.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 25 minutes and 28 seconds.

Major events:
 Turn
    1: Koku the neutral female gnomish Wizard entered the dungeon
 1334: attained the rank of Conjurer (level 3)
 1419: entered the Gnomish Mines
 2388: entered Sokoban
 2726: completed 1st Sokoban level
 2843: quit

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   81%-90%
 wizard lock            2   matter        51%  76%-100%
 extra healing          3   healing       81%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You attained the rank of Conjurer.
 You entered the Gnomish Mines.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 6
    Level 1:
    Level 2:
    Level 3:
    Level 4:
       Stairs down to The Gnomish Mines.
    Level 5:
       Many fountains.
    Level 6:
       Stairs up to Sokoban, level 5.
 The Gnomish Mines:
    Level 5:
 Sokoban: levels 5 up to 4
    Level 4: <- You were here.
       Unsolved.
    Level 5:
       Solved.


Vanquished creatures:
  2 rock piercers
  a shrieker
  a kobold mummy
  a straw golem
  3 giant ants
  4 hill orcs
  a giant bat
  a monkey
  2 dwarf zombies
  a wererat
  2 iguanas
 an acid blob
  a coyote
  a hobbit
  a large kobold
  a cave spider
  a gnome
  5 geckos
  7 jackals
  a fox
  3 goblins
  4 sewer rats
 10 grid bugs
  3 lichens
  a kobold zombie
  7 newts
66 creatures vanquished.

No species were genocided or became extinct.

Goodbye Koku the Wizard...

You quit in Sokoban on dungeon level 4 with 1318 points,
and 224 pieces of gold, after 2843 moves.
You were level 5 with a maximum of 41 hit points when you quit.

