Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main).

Game began 2026-05-13 22:58:08, ended 2026-05-14 18:09:12.

Koku, neutral female gnomish Wizard

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 ----------    #-...........|      |...|
                |...........|      -----
                |...........|
                -------------

Koku the Evoker           St:9 Dx:13 Co:16 In:15 Wi:12 Ch:9  Neutral
Dlvl:2  $:13 HP:0(13) Pw:3(8) AC:9  Xp:1 T:558 

Latest messages:
 w - an agate ring.
 A trap door in the ceiling opens and a rock falls on your head!
 x - a cream pie.
 You swap places with Tulip.
 It misses the newt.
 In what direction? 2
 Tulip misses the newt.
 You kill the newt!
 You don't have enough energy to cast that spell.
 What do you want to drop? [$a-or-x or ?*] <space>
 Never mind.
 What do you want to put on? [dew or ?*] d
 Which ring-finger, Right or Left? [rl] r
 d - an uncursed ring of free action (on right hand).
 What do you want to wear? [*] e
 e - an uncursed +1 ring of increase accuracy (on left hand).
 In what direction? 8
 The door opens.
 "Hello, Koku!  Welcome to Hebiwerie's general store!"
 You see here a scroll labeled READ ME (for sale, 107 zorkmids).
 That strange object is a large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You hear the footsteps of a guard on patrol.
 You cannot escape from the large mimic!
 The large mimic hits!
 What do you want to drink? [fg or ?*] f
 You feel better.
 The large mimic hits!
 What do you want to drink? [fg or ?*] f
 You feel better.
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You die...
 Hebiwerie gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins    ('$')
  $ - 13 gold pieces
 Weapons  (')')
  m - 9 blessed +1 elven arrows
  t - a cursed +0 elven spear
  v - a +0 axe
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor    ('[')
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles  ('%')
  x - a cursed cream pie
  s - an uncursed food ration
 Scrolls  ('?')
  h - an uncursed scroll of identify
  r - a blessed scroll of magic mapping
  i - 2 uncursed scrolls of remove curse
  n - an uncursed scroll of scare monster
 Spellbooks  ('+')
  j - a blessed spellbook of force bolt
  o - an uncursed spellbook of knock
  k - an uncursed spellbook of remove curse
 Potions  ('!')
  g - an uncursed potion of monster detection
 Rings    ('=')
  d - an uncursed ring of free action (on right hand)
  e - an uncursed +1 ring of increase accuracy (on left hand)
  w - an uncursed ring of poison resistance
 Wands    ('/')
  c - a wand of locking (0:7)
 Tools    ('(')
  l - a magic marker (0:19)
 Gems/Stones  ('*')
  u - 2 cursed worthless pieces of white glass

Koku the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 558 turns ago.
 You had 4 experience points, 16 more were needed to attain level 2.

Basics:
 You had 0 out of 13 hit points.
 You had 3 out of 8 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 13 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 13 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 15 (peak:19, limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were held by a large mimic (east).
 You weren't hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You had a small bonus to hit (+1).
 You were warded.
 You had free action.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 4 minutes and 37 seconds.

Major events:
 Turn
    1: Koku the neutral female gnomish Wizard entered the dungeon
  558: killed by a large mimic

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%  91%-100%
 knock                  1   matter         0%  76%-100%
 remove curse           3   clerical      98%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
Achievement:
 You entered a shop.

 The Dungeons of Doom: levels 1 to 2
    Level 1:
       A fountain, a grave.
    Level 2: <- You were here.
       A general store, a fountain.
       Final resting place for
          you, killed by a large mimic.


Vanquished creatures:
  a kobold zombie
  4 newts
5 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Koku       |
                  |      13 Au       |
                  |   killed by a    |
                  |   large mimic    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Koku the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 98 points,
and 13 pieces of gold, after 558 moves.
You were level 1 with a maximum of 13 hit points when you died.

