Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-03 16:58:06, ended 2026-02-03 17:55:59.

Krush, chaotic male elven Wizard

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                        |......|..|...|...)|%.|.-----|.|     |....(.|
                        |.----.|..|-|--...)|..|.+...@|.|     |.....<|
                        ..|..|.--|-..{....)|..|.|.@_.|.|     --------
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                        |.|..|(((|.+  |..|...    |.%.|%|
                        |.| .|(((|.---|..|....|  |...-.|
                        |.--+-----. {.--------- ------.|
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Krush the Conjurer        St:11 Dx:15 Co:10 In:20 Wi:12 Ch:11  Chaotic
Dlvl:6  $:237 HP:31(31) Pw:51(51) AC:5  Exp:4 T:3601  Burdened

Latest messages:
 Unknown command ' '.
 There are several objects here.
 What do you want to zap? [c or ?*] ?
 In what direction? 8
 There are several objects here.
 S - a dark brown spellbook.
 You have a little trouble lifting a dark green spellbook.  Continue? [ynq] (q) y
 You have a little trouble lifting T - a dark green spellbook.
 You have a little trouble lifting U - a mottled spellbook.
 You have a little trouble lifting V - a white spellbook.
 Your movements are slowed slightly because of your load.
 What do you want to read? [hiS-V or ?*] ?
 You begin to memorize the runes.
 You add the "confuse monster" spell to your repertoire.
 What do you want to read? [hiS-V or ?*] ?
 You begin to memorize the runes.
 You add the "drain life" spell to your repertoire.
 What do you want to read? [hiS-V or ?*] U
 You begin to memorize the runes.
 You add the "create monster" spell to your repertoire.
 What do you want to read? [hiS-V or ?*] ?
 You begin to memorize the runes.
 You add the "knock" spell to your repertoire.
 You drop a spellbook of confuse monster.
 You drop a spellbook of create monster.
 You drop a spellbook of drain life.
 You drop a spellbook of knock.
 Your movements are now unencumbered.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 There are several objects here.
 What do you want to zap? [c or ?*] c
 In what direction? 8
 There are several objects here.
 W - a plain spellbook.
 You have a little trouble lifting a ragged spellbook.  Continue? [ynq] (q) y
 You have a little trouble lifting X - a ragged spellbook.
 Your movements are slowed slightly because of your load.
 What do you want to read? [hiWX or ?*] W
 This spellbook is all blank.
 What do you want to read? [hiWX or ?*] X
 This spellbook is difficult to comprehend.  Continue? [yn] (n) y
 You begin to memorize the runes.
 You hear the chime of a cash register.
 This spellbook is too faint to read even once.
 Unknown command ' '.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 237 gold pieces
 Amulets
  C - an uncursed amulet of reflection (being worn)
 Weapons
  t - 10 +0 darts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  N - a blessed +1 pair of leather gloves (being worn)
  O - an uncursed +0 small shield
  b - a blessed +0 cloak of magic resistance (being worn)
  P - an uncursed +0 leather armor (being worn)
 Comestibles
  s - an uncursed slime mold
  Q - an uncursed clove of garlic
  p - 3 uncursed food rations
  R - an uncursed pancake
 Scrolls
  h - an uncursed scroll of identify
  i - 2 uncursed scrolls of remove curse
 Spellbooks
  W - an uncursed spellbook of blank paper
  X - an uncursed spellbook of blank paper
 Potions
  K - a cursed potion of booze
  u - an uncursed potion of gain energy
  f - 2 uncursed potions of oil
 Rings
  e - an uncursed ring of searching (on left hand)
  d - an uncursed ring of slow digestion (on right hand)
 Wands
  c - a wand of polymorph (0:4)
 Tools
  l - an uncursed bell
  w - an uncursed magic whistle
  H - an uncursed oil lamp
  G - an uncursed skeleton key
 Gems/Stones
  E - an uncursed black opal
  J - an uncursed worthless piece of black glass
  r - 2 uncursed worthless pieces of blue glass
  m - 2 uncursed worthless pieces of green glass
  F - an uncursed worthless piece of orange glass
  A - an uncursed worthless piece of red glass
  B - an uncursed worthless piece of yellowish brown glass

Krush the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 3601 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 145 experience points, 15 more were needed to attain level 5.

Basics:
 You had all 31 hit points.
 You had all 51 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 237 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 10 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You had automatic searching.
 You had infravision.
 You had slower digestion.
 You were warded.
 You had reflection.
 You were lucky.
 You survived.

Vanquished creatures:
  a warhorse
  a large cat
  a watchman
  a gnome king
  a gnome mummy
 an imp
  a rock piercer
  a rock mole
  a pony
  6 gnome lords
  2 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  7 giant ants
  2 kittens
  8 dwarves
  a giant bat
  7 monkeys
 an iguana
  a gas spore
  4 hobbits
  3 cave spiders
  a yellow mold
  a green mold
  a red mold
 30 gnomes
  4 garter snakes
  a gnome zombie
  5 jackals
  2 kobolds
  a sewer rat
  2 lichens
  a kobold zombie
  3 newts
105 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      A grave.
      Stairs down to The Gnomish Mines.
   Level 3:
The Gnomish Mines: levels 3 to 6
   Level 3:
   Level 4:
   Level 5:
   Level 6: <- You were here.
      Some shops, a temple, some fountains.

Goodbye Krush the Wizard...

You quit in The Gnomish Mines on dungeon level 6 with 963 points,
and 237 pieces of gold, after 3601 moves.
You were level 4 with a maximum of 31 hit points when you quit.

