Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-04 00:36:45, ended 2026-02-04 00:36:49.

Krush, chaotic male elven Wizard

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Krush the Evoker          St:12 Dx:11 Co:12 In:20 Wi:13 Ch:9  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:9(9) AC:9  Exp:1 T:1 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Krush, welcome to NetHack!  You are a chaotic male elven Wizard.
 You are lucky!  Full moon tonight.
 Unknown command ' '.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - 2 uncursed scrolls of earth
  j - an uncursed scroll of identify
 Spellbooks
  l - an uncursed spellbook of clairvoyance
  k - a blessed spellbook of force bolt
 Potions
  g - an uncursed potion of monster detection
  f - an uncursed potion of object detection
  h - an uncursed potion of speed
 Rings
  e - a blessed +1 ring of gain constitution
  d - an uncursed ring of protection from shape changers
 Wands
  c - a wand of secret door detection (0:11)
 Tools
  m - an uncursed bugle

Krush the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 It was the midnight hour.
 There was a full moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were lucky.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Krush the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 11 hit points when you quit.

