Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-07 14:56:42, ended 2026-02-07 20:44:30.

Krush, chaotic male elven Wizard

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Krush the Conjurer        St:10 Dx:15 Co:13 In:20 Wi:8 Ch:9  Chaotic
Dlvl:5  $:56 HP:8(30) Pw:7(33) AC:9  Exp:5 T:1541 

Latest messages:
 The hooded cloak will cost you 80 zorkmids.
 The pair of hard shoes will cost you 21 zorkmids.
 The pick-axe will cost you 67 zorkmids.
 You owe Aned 19 zorkmids.
 The rocks will cost you 7 zorkmids each.
 The crossbow will cost you 53 zorkmids.
 The crossbow bolts will cost you 3 zorkmids each.
 The dagger will cost you 5 zorkmids.
 The daggers will cost you 5 zorkmids each.
 The darts will cost you 16 zorkmids each.
 The pick-axe will cost you 67 zorkmids.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 What do you want to zap? [cB or ?*] B
 In what direction? .
 You escaped the shop without paying!
 You stole 509 zorkmids worth of merchandise.
 An alarm sounds!
 You hear the shrill sound of a guard's whistle.
 The Keystone Kops are after you!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 The watch captain wields a long sword!
 What do you want to zap? [cB or ?*] B
 In what direction? .
 You climb up the stairs.
 What do you want to dip? [$a-fhik-zB-DKN or ?*] ?
 What do you want to dip a lamp into? [fhuy or ?*] h
 Your lamp glows with a light blue aura.
 What do you want to rub? [KN or ?*] N
 You now wield a blessed lamp.
 Nothing happens.
 What do you want to rub? [KN or ?*] N
 Nothing happens.
 What do you want to rub? [KN or ?*] N
 Nothing happens.
 What do you want to rub? [KN or ?*] N
 Nothing happens.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 56 gold pieces
 Weapons
  l - a +0 aklys
  a - a blessed +1 quarterstaff
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  q - an uncursed cram ration
  p - an uncursed food ration
  z - an uncursed fortune cookie
  t - 2 uncursed lichen corpses
 Scrolls
  v - an uncursed scroll of fire
  k - an uncursed scroll of gold detection
  i - an uncursed scroll of light
  r - an uncursed scroll of remove curse
 Spellbooks
  m - an uncursed spellbook of cure sickness
  x - a blessed spellbook of identify
 Potions
  f - an uncursed potion of gain ability
  y - a blessed potion of healing
  u - an uncursed potion of invisibility
 Rings
  d - an uncursed ring of invisibility
  e - an uncursed ring of slow digestion (on left hand)
 Wands
  c - a wand of cancellation (0:8)
  B - a wand of teleportation (0:2)
 Tools
  o - an uncursed leather drum
  n - a magic marker (0:15)
  N - a blessed oil lamp (weapon in hand)
 Gems/Stones
  s - an uncursed aquamarine stone
  D - an uncursed chrysoberyl stone
  C - 2 uncursed worthless pieces of black glass
  w - an uncursed worthless piece of violet glass
  K - an uncursed touchstone

Krush the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 1541 turns ago.
 You had 243 experience points, 77 more were needed to attain level 6.

Basics:
 You had 8 out of 30 hit points.
 You had 7 out of 33 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 56 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 8 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a tool.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You had slower digestion.
 You were warded.
 You survived.

Vanquished creatures:
  3 gnome lords
  a gnomish wizard
  a kitten
  3 dwarves
  a giant bat
  5 monkeys
  2 iguanas
  2 hobbits
 13 gnomes
  2 geckos
  2 jackals
  2 foxes
  a goblin
  a sewer rat
  a grid bug
  3 lichens
  a kobold zombie
  a newt
45 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 3 to 6
   Level 3:
   Level 4:
   Level 5: <- You were here.
   Level 6:
      A shop, a temple, some fountains.

Goodbye Krush the Wizard...

You quit in The Gnomish Mines on dungeon level 5 with 1278 points,
and 56 pieces of gold, after 1541 moves.
You were level 5 with a maximum of 30 hit points when you quit.

