Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-07 23:10:22, ended 2026-02-07 23:10:36.

Krush, chaotic male elven Wizard

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Krush the Evoker          St:11 Dx:13 Co:14 In:19 Wi:10 Ch:11  Chaotic
Dlvl:1  $:0  HP:11(11) Pw:7(7) AC:9  Exp:1 T:1 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Krush, welcome to NetHack!  You are a chaotic male elven Wizard.
 Unknown command ' '.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of enchant weapon
  k - an uncursed scroll of gold detection
  j - an uncursed scroll of magic mapping
 Spellbooks
  m - an uncursed spellbook of confuse monster
  l - a blessed spellbook of force bolt
 Potions
  f - an uncursed potion of fruit juice
  g - an uncursed potion of oil
  h - an uncursed potion of sleeping
 Rings
  e - an uncursed +2 ring of gain constitution
  d - an uncursed ring of invisibility
 Wands
  c - a wand of fire (0:5)
 Tools
  n - an uncursed wooden harp

Krush the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Krush the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 11 hit points when you quit.

