Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-07 23:12:03, ended 2026-02-07 23:12:59.

Krush, chaotic male elven Wizard

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Krush the Evoker          St:8 Dx:15 Co:15 In:18 Wi:10 Ch:9  Chaotic
Dlvl:1  $:5  HP:11(11) Pw:7(7) AC:9  Exp:1 T:14 

Latest messages:
 [Anhur has chosen you to recover the Amulet of Yendor for Him.]
 Hello Krush, welcome to NetHack!  You are a chaotic male elven Wizard.
 $ - 5 gold pieces.
 p - a food ration.
 The kitten picks up a spellbook.
 The kitten drops a spellbook.
 You see here a copper spellbook.
 q - a copper spellbook.
 What do you want to read? [i-mq or ?*] q
 This spellbook is difficult to comprehend.  Continue? [yn] (n) y
 You begin to memorize the runes.
 You add the "magic missile" spell to your repertoire.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 5 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed food ration
 Scrolls
  i - an uncursed scroll of confuse monster
  k - an uncursed scroll of enchant armor
  j - an uncursed scroll of remove curse
 Spellbooks
  l - a blessed spellbook of force bolt
  q - an uncursed spellbook of magic missile
  m - an uncursed spellbook of wizard lock
 Potions
  h - an uncursed potion of booze
  g - an uncursed potion of oil
  f - an uncursed potion of restore ability
 Rings
  e - an uncursed ring of see invisible
  d - an uncursed ring of shock resistance
 Wands
  c - a wand of secret door detection (0:15)
 Tools
  o - an uncursed wooden flute
  n - a magic marker (0:92)

Krush the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 14 turns ago.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 5 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Krush the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 5 points,
and 5 pieces of gold, after 14 moves.
You were level 1 with a maximum of 11 hit points when you quit.

