Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-07 23:14:19, ended 2026-02-09 21:15:36.

Krush, chaotic male elven Wizard

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Krush the Magician        St:17 Dx:21 Co:16 In:20 Wi:16 Ch:9  Chaotic
Fort Ludios $:0  HP:0(87) Pw:86(167) AC:-23 Exp:12 T:24950 

Latest messages:
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 You hit Croesus!
 Croesus swings his two-handed sword.
 Croesus hits!
 Croesus swings his two-handed sword.
 Croesus hits!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 You see here a crossbow bolt.
 In what direction? .
 You feel much better.
 The orc shaman points all around, then curses.
 Croesus swings his two-handed sword.
 Croesus hits!
 Croesus swings his two-handed sword.
 Croesus hits!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 The orc shaman casts a spell!
 The orc shaman looks better.
 Croesus swings his two-handed sword.
 Croesus hits!
 In what direction? .
 You feel much better.
 The orc shaman points at you, then curses.
 Croesus swings his two-handed sword.
 Croesus hits!
 You hit Croesus!
 The plains centaur swings her crossbow.
 The plains centaur hits!
 The plains centaur misses!
 The orc shaman points at you, then curses.
 Croesus swings his two-handed sword.
 Croesus hits!
 The plains centaur swings her crossbow.
 The plains centaur misses!
 The plains centaur kicks!
 Croesus swings his two-handed sword.
 Croesus hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets
  J - an uncursed amulet of ESP (being worn)
 Weapons
  a - the blessed rustproof +2 Magicbane (weapon in hand)
 Armor
  j - an uncursed +1 elven leather helm (being worn)
  H - a blessed +5 pair of gauntlets of dexterity (being worn)
  b - a blessed +2 cloak of magic resistance (being worn)
  v - a blessed +2 Hawaiian shirt (being worn)
  s - a blessed +5 silver dragon scale mail (being worn)
 Scrolls
  t - a cursed scroll of create monster
  X - a blessed scroll of earth
  u - an uncursed scroll of gold detection
 Rings
  S - an uncursed ring of conflict
  o - an uncursed ring of fire resistance (on left hand)
  r - a blessed ring of free action (on right hand)
 Wands
  E - a wand of digging (0:4)
  A - a wand of opening (0:4)
  M - a wand of probing (0:6)
  T - a wand of undead turning (0:7)
 Tools
  c - a blessed bag of holding containing 87 items
  h - an empty uncursed sack
  q - an uncursed lock pick
  l - an uncursed oil lamp
  k - an uncursed pair of lenses (being worn)
  z - a blessed +0 unicorn horn
 Gems/Stones
  C - a blessed luckstone

Contents of the bag of holding:
  238 gold pieces
  a +2 aklys
  4 uncursed slime molds
  an uncursed slime mold
  5 uncursed food rations
  an uncursed lembas wafer
  an uncursed lembas wafer
  an uncursed pancake
  an uncursed pear
  3 uncursed tripe rations
  2 uncursed tripe rations
  3 uncursed eggs
  3 uncursed eggs
  an uncursed lichen corpse
  an uncursed lizard corpse
  9 blessed scrolls of blank paper
  9 uncursed scrolls of blank paper
  2 cursed scrolls of blank paper
  2 blessed scrolls of charging
  2 uncursed scrolls of create monster
  an uncursed scroll of earth
  an uncursed scroll of enchant armor
  3 uncursed scrolls of enchant weapon
  an uncursed scroll of fire
  a blessed scroll of gold detection
  an uncursed scroll of gold detection
  2 uncursed scrolls of light
  an uncursed scroll of magic mapping
  a blessed scroll of remove curse
  a blessed scroll of teleportation
  7 uncursed scrolls of teleportation
  an uncursed scroll of teleportation
  an uncursed spellbook of extra healing
  a blessed spellbook of identify
  an uncursed spellbook of magic missile
  an uncursed potion of blindness
  a blessed potion of booze
  an uncursed potion of booze
  a cursed potion of confusion
  a blessed potion of extra healing
  an uncursed potion of extra healing
  an uncursed potion of gain ability
  an uncursed potion of hallucination
  a blessed potion of healing
  an uncursed potion of oil
  an uncursed potion of paralysis
  7 potions of holy water
  5 uncursed potions of water
  a potion of unholy water
  an uncursed ring of protection from shape changers
  an uncursed ring of regeneration
  an uncursed ring of see invisible
  an uncursed ring of sustain ability
  a wand of cold (0:6)
  a wand of cold (0:5)
  a cursed wand of create monster (0:14)
  a wand of create monster (0:11)
  a wand of death (0:6)
  a wand of enlightenment (0:11)
  a wand of fire (0:7)
  a wand of fire (0:5)
  a wand of magic missile (0:5)
  a wand of probing (0:3)
  a wand of sleep (0:4)
  a wand of slow monster (0:5)
  a wand of speed monster (0:5)
  a wand of striking (0:0)
  a wand of striking (0:3)
  a wand of wishing (1:1)
  an uncursed wax candle
  an uncursed leash
  a magic marker (1:41)
  an uncursed magic whistle
  a +0 pick-axe
  an uncursed stethoscope
  a +0 unicorn horn
  an uncursed amber stone
  4 uncursed amethyst stones
  2 uncursed diamonds
  3 uncursed emeralds
  2 uncursed emeralds
  an uncursed jade stone
  2 uncursed jet stones
  2 uncursed opals
  3 uncursed rubies
  an uncursed topaz stone
  a blessed touchstone

Krush the Wizard's attributes:

Background:
 You were a Magician, a level 12 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were on the Fort Ludios level.
 You entered the dungeon 24950 turns ago.
 You had 38357 experience points, 1643 more were needed to attain level 13.

Basics:
 You had 0 out of 87 hit points.
 You had 86 out of 167 energy points (spell power).
 Your armor class was -23.
 Your wallet was empty.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 17 (limit:18).
 Your dexterity was 21 (base:16, innate limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 16 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You had a moderate defense bonus (+6).
 You were warded.
 You were fast.
 You had reflection.
 You had free action.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  2 iron golems
 an orange dragon
  2 black dragons
  a yellow dragon
  a lich
  a nurse
  a lurker above
 an Aleax
  a frost giant
  a vampire
  4 lieutenants
  a watch captain
  a ghost
  a winged gargoyle
  a giant mimic
  a long worm
  a zruty
  2 fire giants
  5 ogre kings
  3 rock trolls
  2 umber hulks
  a flesh golem
  2 Elvenkings
  3 doppelgangers
  4 large mimics
  2 wumpuses
  a baby purple worm
  a couatl
  5 stalkers
  2 water elementals
  2 black nagas
  2 xorns
  8 sergeants
  a water demon
  6 wargs
  2 winter wolves
  8 small mimics
  a glass piercer
  3 warhorses
  2 xans
 an ettin mummy
  4 trolls
  2 wood golems
  a pyrolisk
  3 large dogs
  3 freezing spheres
  2 flaming spheres
  a tiger
  a gargoyle
  a dwarf king
  3 tengu
  3 ochre jellies
  2 leocrottas
  a mountain centaur
  a stone giant
 an elf mummy
  2 human mummies
  a python
  2 pit vipers
  3 wraiths
  2 carnivorous apes
  2 leather golems
 78 soldiers
  4 watchmen
 an incubus
  4 chameleons
  2 crocodiles
  4 giant beetles
  2 quivering blobs
  3 cockatrices
 13 wolves
  7 winter wolf cubs
  2 panthers
 16 leprechauns
  3 orc-captains
  4 iron piercers
  a mumak
  5 giant spiders
  2 horses
 an ice vortex
  a baby long worm
  2 black lights
  2 forest centaurs
  8 gnome kings
  2 brown puddings
  3 rust monsters
  6 owlbears
  a yeti
  2 gold golems
  2 werewolves
  a Green-elf
  2 giant eels
  5 lizards
  6 chickatrices
  2 dingoes
  a dog
  a housecat
  4 jaguars
  2 dwarf lords
  3 blue jellies
  2 gray unicorns
  2 dust vortices
  2 ravens
  7 plains centaurs
  a gnome mummy
  4 apes
  5 human zombies
  a rope golem
  a Woodland-elf
  5 soldier ants
 15 fire ants
 21 bugbears
 an imp
  3 quasits
  2 wood nymphs
  6 water nymphs
  3 mountain nymphs
 16 Mordor orcs
 15 Uruk-hai
  3 orc shamans
  4 rock piercers
  3 rock moles
  5 ponies
  2 fog clouds
  6 yellow lights
  2 violet fungi
 16 gnome lords
  9 gnomish wizards
  2 kobold mummies
  2 golden naga hatchlings
  4 barrow wights
  a straw golem
  3 paper golems
  a baby crocodile
 11 giant ants
  a little dog
  8 floating eyes
  2 kittens
 24 dwarves
  a homunculus
  a kobold lord
  a kobold shaman
 29 hill orcs
 14 rothes
  a rabid rat
  3 centipedes
  4 giant bats
  3 monkeys
  3 orc zombies
  3 dwarf zombies
  4 wererats
  a werejackal
  8 iguanas
  2 killer bees
  5 acid blobs
  3 coyotes
  a gas spore
 12 hobbits
  7 manes
  2 large kobolds
 23 hobgoblins
  7 giant rats
  7 cave spiders
  2 brown molds
  2 yellow molds
  3 green molds
  2 red molds
 62 gnomes
 11 garter snakes
  a gnome zombie
  5 geckos
  8 jackals
  3 foxes
  4 kobolds
  5 goblins
  2 sewer rats
  8 grid bugs
  9 bats
  9 lichens
  5 kobold zombies
 11 newts
858 creatures vanquished.

Genocided species:
 hobbits
 dwarves
 bugbears
 dwarf lords
 dwarf kings
 mind flayers
 master mind flayers
 liches
 demiliches
 master liches
 arch-liches
11 species genocided.

Voluntary challenges:
 You genocided 11 types of monsters.
 You never changed form.
 You used 4 wishes.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 22
   Level 1:
      A fountain.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      An altar.
   Level 4:
   Level 5:
      An armor shop.
   Level 6:
      A sink.
   Level 7:
      A fountain.
      Oracle of Delphi.
   Level 8:
      Stairs up to Sokoban, level 7.
   Level 9:
   Level 10:
   Level 11:
      A general store.
   Level 12:
      Portal to Fort Ludios.
   Level 13:
      A temple, a grave.
   Level 14:
      Summoned by Neferet the Green.
   Level 15:
   Level 16:
      A sink.
   Level 17:
      A temple to Anhur.
   Level 18:
      A primitive area.
   Level 19:
      A grave.
   Level 20:
   Level 21:
   Level 22:
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple to Anhur.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.
Fort Ludios:
   Level 1: <- You were here.
      A throne.
      Fort Ludios.
      Final resting place for
         you, killed by Croesus.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Krush       |
                  |      238 Au      |
                  |    killed by     |
                  |     Croesus      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Krush the Wizard...

You died in Fort Ludios with 168999 points,
and 238 pieces of gold, after 24950 moves.
You were level 12 with a maximum of 87 hit points when you died.

