Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-07-11 09:36:23, ended 2026-07-11 21:08:57.

LDaviesPeters, neutral female human Archeologist

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LDaviesPeters the Exhumer  St:18/03 Dx:17 Co:18 In:14 Wi:18 Ch:10  Neutral
Dlvl:10 $:0  HP:0(77) Pw:55(55) AC:-5 Xp:10 T:19770  Fly

Latest messages:
 You see here 136 gold pieces.
 $ - 136 gold pieces.
 You see here a wand of magic missile.
 Q - a wand of magic missile.
 What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b
 You put 136 gold pieces into the bag called HoldingBag.
 You see here a chest.
 Hmmm, the chest turns out to be locked.
 What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b
 Y - 4 uncursed crude daggers.
 What do you want to wield? [- auAEY or ?*] Y
 Y - 4 uncursed crude daggers (wielded).
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your crude daggers into a crack and pry.
 One of your crude daggers broke!
 You give up your attempt to force the lock.
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your crude daggers into a crack and pry.
 You succeed in forcing the lock.
 What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b
 You put 3 uncursed crude daggers into the bag called HoldingBag.
 You trigger a trap!
 You are jolted by a surge of electricity!
 You don't seem to be affected.
 The chest is empty.
 You fly down the stairs.
 You see here 29 gold pieces.
 $ - 29 gold pieces.
 What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b
 You put 29 gold pieces into the bag called HoldingBag.
 What do you want to put on? [qBFN or ?*] B
 You are now wearing a blindfold.
 You can't see any more.
 What do you want to remove? [dmBX or ?*] B
 You were wearing an uncursed blindfold.
 You can see again.
 You fly up the stairs.
 You begin bashing monsters with your bare hands.
 You hit the orc zombie.
 You hit the orc zombie!
 The orc zombie just misses!
 You destroy the orc zombie!
 There are several objects here.
 You hit the cockatrice!
 You turn to stone...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Amulets  ('"')
  d - an uncursed amulet of flying (being worn)
 Weapons  (')')
  E - a blessed +1 dagger
  A - 4 blessed +0 daggers (at the ready)
  a - a +2 bullwhip
 Armor    ('[')
  t - a blessed +1 dwarvish iron helm (being worn)
  O - a blessed +0 pair of iron shoes (being worn)
  U - an uncursed +0 pair of kicking boots
  z - an uncursed burnt +0 shield of shock resistance (being worn)
  w - an uncursed +0 alchemy smock with text "I am an alchemist; if you see me running, try to catch up..." (being worn)
  P - a blessed +4 elven mithril-coat (being worn)
 Comestibles  ('%')
  S - 2 uncursed carrots
  H - an uncursed homemade tin of winter wolf meat
 Rings    ('=')
  X - an uncursed +1 ring of gain constitution (on right hand)
  m - an uncursed ring of polymorph control (on left hand)
  N - an uncursed ring of searching
  F - an uncursed ring of sustain ability
  q - an uncursed ring of teleport control
 Wands    ('/')
  s - a wand of cold (0:4)
  p - a wand of lightning (0:3)
  f - a wand of magic missile (0:7)
  Q - a cursed wand of magic missile (0:4)
  R - a wand of secret door detection (0:13)
 Tools    ('(')
  b - an uncursed bag of holding containing 19 items
  C - a bag of tricks (0:18)
  B - an uncursed blindfold
  l - an uncursed magic lamp (lit)
  h - an uncursed stethoscope
  G - a tinning kit (0:58)
  u - a +0 unicorn horn
 Gems/Stones  ('*')
  L - an uncursed citrine stone
  i - 2 uncursed obsidian stones
  k - an uncursed opal
  j - an uncursed sapphire
  y - an uncursed luckstone
  g - an uncursed touchstone

Contents of the bag of holding:
  1339 gold pieces
  an uncursed amulet of life saving
  an uncursed amulet of reflection
  11 +0 daggers
  3 +0 orcish daggers
  a blessed +2 mummy wrapping
  6 uncursed food rations
  an uncursed lizard corpse
  an uncursed scroll of create monster
  an uncursed scroll of earth
  an uncursed scroll of light
  3 blessed scrolls of teleportation
  an uncursed scroll of teleportation
  an uncursed potion of gain energy
  an uncursed potion of healing
  a blessed potion of paralysis
  a cursed ring of see invisible
  a cursed ring of teleportation
  a +0 pick-axe

LDaviesPeters the Archeologist's attributes:

Background:
 You were an Exhumer, a level 10 female human Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 10.
 You entered the dungeon 19770 turns ago.
 You had 7844 experience points, 2156 more were needed to attain level 11.

Basics:
 You had 0 out of 77 hit points.
 You had all 55 energy points (spell power).
 Your armor class was -5.
 Your wallet was empty, but
 you had 1339 zorkmids stashed away in your pack.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/03 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 18 (base:17, limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were flying.
 You weren't hungry.
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 Your items were protected from electric shocks.
 You were poison resistant.
 You were acid resistant.
 Your items were protected from acid.
 You were telepathic.
 You had automatic searching.
 You were stealthy.
 You were guarded.
 Your spell casting was impaired by metallic armor.
 You had polymorph control.
 You were fast.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 6 hours, 5 minutes and 31 seconds.

Major events:
 Turn
    1: LDaviesPeters the neutral female human Archeologist entered the dungeon
  420: entered the Gnomish Mines
 1682: attained the rank of Field Worker (level 3)
 5162: attained the rank of Investigator (level 6)
 7178: reached Mine Town
15667: attained the rank of Exhumer (level 10)
17286: entered Sokoban
17658: completed 1st Sokoban level
18039: completed 2nd Sokoban level
18339: completed 3rd Sokoban level
19340: completed 4th Sokoban level
19770: petrified by a cockatrice

Spells:
 Name                 Level Category     Fail Retention
 charm monster          5   enchantment  100%    1%-25%
 force bolt             1   attack       100%    1%-25%
 cure sickness          3   healing      100%   26%-50%
 cure blindness         2   healing      100%   26%-50%
 stone to flesh         3   healing      100%   51%-75%
 identify               3   divination   100%   51%-75%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Basic]
   knife              [Unskilled]
   pick-axe           [Basic]
   short sword        [Unskilled]
   saber              [Unskilled]
   club               [Unskilled]
   quarterstaff       [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   boomerang          [Unskilled]
   whip               [Expert]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   attack spells      [Unskilled]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Field Worker.
 You entered a shop.
 You attained the rank of Investigator.
 You entered Minetown.
 You entered a temple.
 You attained the rank of Exhumer.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 11
    Level 1:
    Level 2:
       An altar.
       Stairs down to The Gnomish Mines.
    Level 3:
    Level 4:
       An altar to Camaxtli.
    Level 5:
       A general store, an altar, a fountain, a grave.
    Level 6:
       A scroll shop.
    Level 7:
       A fountain.
    Level 8:
    Level 9:
       Stairs up to Sokoban, level 8.
    Level 10: <- You were here.
       An altar to Camaxtli, a fountain.
       Final resting place for
          you, petrified by a cockatrice.
    Level 11:
 The Gnomish Mines: levels 3 to 10
    Level 3:
    Level 4:
    Level 5:
    Level 6:
       Many shops, a temple and an altar, some fountains.
    Level 7:
    Level 8:
    Level 9:
    Level 10:
 Sokoban: levels 8 up to 5
    Level 5:
       Solved.
    Level 6:
       Solved.
    Level 7:
       Solved.
    Level 8:
       Solved.


Vanquished creatures:
  2 giant mimics
  a fire elemental
  a giant mummy
  a winter wolf
  7 small mimics
 an ettin mummy
  a gelatinous cube
  a large dog
  a flaming sphere
  2 tengu
 an ochre jelly
  a red naga
  a cobra
  a leather golem
  a Grey-elf
  a soldier
  2 chameleons
  3 quivering blobs
  a cockatrice
  4 wolves
  a winter wolf cub
  a panther
  2 gremlins
  4 orc-captains
 an iron piercer
  2 giant spiders
  a scorpion
  a horse
  2 black lights
  a forest centaur
  2 gnome rulers
 an orc mummy
  2 dwarf mummies
 an ogre
  2 brown puddings
  4 owlbears
  2 werewolves
 12 Green-elves
  6 lizards
  a dingo
  2 dogs
  a jaguar
  3 white unicorns
  2 black unicorns
  2 dust vortices
  a raven
  a plains centaur
  a gnome mummy
  2 snakes
  3 apes
  5 human zombies
  a Woodland-elf
  5 bugbears
 an imp
  a quasit
  a wood nymph
  2 mountain nymphs
  4 Mordor orcs
  3 rock piercers
  a rock mole
  a fog cloud
  2 yellow lights
  a shrieker
  2 violet fungi
 17 gnome leaders
  6 gnomish wizards
  3 kobold mummies
  2 gray oozes
  2 straw golems
  2 paper golems
  4 giant ants
  9 floating eyes
  a kitten
 21 dwarves
  4 homunculi
  a kobold leader
  a kobold shaman
 15 hill orcs
  5 rothes
  a rabid rat
  2 centipedes
  2 giant bats
  a monkey
  9 orc zombies
  a werejackal
  8 iguanas
  3 killer bees
  2 acid blobs
  3 coyotes
  2 gas spores
  3 hobbits
  4 large kobolds
  4 hobgoblins
 12 giant rats
  3 cave spiders
  3 brown molds
  a yellow mold
  a green mold
  a red mold
 68 gnomes
  7 garter snakes
  5 gnome zombies
  3 geckos
 13 jackals
  2 foxes
  a kobold
  7 goblins
  7 sewer rats
 11 grid bugs
  2 bats
  7 lichens
  2 kobold zombies
 11 newts
436 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  LDaviesPeters   |
                  |     1339 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye LDaviesPeters the Archeologist...

You turned to stone in The Dungeons of Doom on dungeon level 10 with 33122 points,
and 1339 pieces of gold, after 19770 moves.
You were level 10 with a maximum of 77 hit points when you turned to stone.

