Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-24 22:26:00, ended 2026-06-25 00:47:11. ARFwashere, neutral male human Archeologist -----+----- # |....`..>.| # ---------- * |.........-####0## ------- |........| |.........| # |.....| #.........| ----------- |.......{.| ##......| ###|..|..{..| |.........| -----@----- |.....| # |........| ######(######-.........| #Z $ |.....| # |........|### |.........| $ --.----## |........|# #..........| ## #### ------.-.-# %|.........| $ # # ## #### #####----------- $ $ # # # ### # * ### # ### # ##*## # $ * % # # # # #### $ # # 00 ####### # # -.---[*# # ---.---.--.-----# * |...|[ ##* |.[............|# $$ |..<%# # |......^.......-# $$ )$$)$$$$$$$$$ |...| |<..^..........| ----- ---------------- ARFwashere the Investigator St:25 Dx:13 Co:16 In:15 Wi:14 Ch:8 Neutral Dlvl:10 $:394 HP:0(63) Pw:40(40) AC:2 Xp:9 T:12243 Satiated Burdened Latest messages: In what direction do you want to dig? [ykunjb>] k You start digging. You hit the rock with all your might. You succeed in cutting away some rock. What do you want to use or apply? [ae-hk-mosuCJNRV-X or ?*] e In what direction do you want to dig? [hykul>] k You start digging. You hit the rock with all your might. You hear a sound reminiscent of a seal barking. You hear a door open. You succeed in cutting away some rock. You hit the succubus! You feel very attracted to the succubus. The succubus murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." "Take off your suit; let's get a little closer." "Take off your boots; let me rub your feet." "Take off your gloves; they're too clumsy." "Shall I remove your helm, lover?" [yn] (n) n Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... Your senses are dulled. The succubus demands that you pay her, but you refuse... The succubus vanishes! What do you want to wear? [cDEK or ?*] ? You finish your dressing maneuver. What do you want to wear? [DEK or ?*] ? You are now wearing a leather cloak. What do you want to wear? [DE or ?*] D You finish your dressing maneuver. What do you want to wear? [E or ?*] E You finish your dressing maneuver. Something is written here in the dust. You read: " | ae?arium". You find a hidden door. The lizard bites! You hit the lizard! You kill the lizard! There is a lizard corpse here; eat it? [ynq] (n) y This lizard corpse tastes okay. You stop eating the lizard corpse. The giant zombie hits! The giant zombie hits again! The giant zombie hits! The giant zombie hits again! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) q Inventory: Coins ('$') $ - 394 gold pieces Amulets ('"') b - an uncursed amulet of change Weapons (')') G - 13 +0 darts (at the ready) a - a +2 bullwhip e - a rustproof +2 dwarvish mattock (weapon in hands) Armor ('[') Y - an uncursed +0 orcish helm (being worn) D - an uncursed rustproof +0 pair of gauntlets of power (being worn) E - an uncursed burnt +0 pair of jumping boots (being worn) K - an uncursed greased very burnt +0 leather cloak (being worn) c - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles ('%') S - an uncursed slime mold d - 5 uncursed food rations x - 2 uncursed tripe rations t - an uncursed homemade tin of ettin meat F - an uncursed homemade tin of lizard meat O - an uncursed homemade tin of stone giant meat j - an uncursed tin of spinach Scrolls ('?') y - an uncursed scroll of earth Potions ('!') z - an uncursed potion of blindness r - an uncursed potion of booze T - 2 uncursed potions of confusion I - an uncursed potion of enlightenment v - an uncursed potion of gain energy A - an uncursed potion of healing q - a cursed potion of restore ability Q - an uncursed potion of sleeping Rings ('=') H - an uncursed ring of conflict B - a cursed -1 ring of increase damage M - an uncursed ring of poison resistance Wands ('/') X - a wand of create monster (0:11) m - a wand of digging (0:6) u - a wand of polymorph (0:3) s - a wand of secret door detection (0:15) W - a wand of slow monster (0:5) N - a wand of striking (0:4) C - a wand of wishing (0:1) Tools ('(') h - an uncursed sack containing 20 items o - an uncursed wooden flute V - an uncursed blindfold J - a can of grease (0:10) l - an uncursed oil lamp k - an uncursed skeleton key R - an uncursed tin whistle f - a tinning kit (0:63) Gems/Stones ('*') i - an uncursed citrine stone L - an uncursed jade stone n - 3 uncursed obsidian stones P - 2 uncursed topaz stones U - an uncursed luckstone g - an uncursed touchstone Contents of the sack: 859 gold pieces an uncursed +0 elven shield a cursed scroll of create monster an uncursed scroll of enchant armor 2 uncursed scrolls of enchant weapon a blessed scroll of food detection 3 uncursed scrolls of identify a cursed scroll of light 2 blessed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of teleportation a cursed potion of blindness a cursed potion of object detection 2 uncursed potions of water a potion of unholy water an uncursed ring of fire resistance a cursed -1 ring of increase damage an uncursed ring of see invisible an uncursed tallow candle 2 uncursed wax candles ARFwashere the Archeologist's attributes: Background: You were an Investigator, a level 9 male human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were left-handed. You were in the Dungeons of Doom, on level 10. You entered the dungeon 12243 turns ago. It was the midnight hour. You had 4466 experience points, 654 more were needed to attain level 10. Basics: You had 0 out of 63 hit points. You had all 40 energy points (spell power). Your armor class was 2. Your wallet contained 394 zorkmids, and you had 859 more stashed away in your pack. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 25 (base:16, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 14 (peak:15, limit:18). Your charisma was 8 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a mattock. You were skilled in pick-axe and could have enhanced that. Final Attributes: You were piously aligned. You were poison resistant. You had automatic searching. You were stealthy. You could jump. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 2 hours and 18 minutes. Major events: Turn 1: ARFwashere the neutral male human Archeologist entered the dungeon 1110: attained the rank of Field Worker (level 3) 2391: entered the Gnomish Mines 3010: attained the rank of Investigator (level 6) 3675: reached Mine Town 12243: killed by a giant zombie You didn't know any spells. Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Skilled] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Field Worker. You entered the Gnomish Mines. You attained the rank of Investigator. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: A general store. Level 3: A general store. Level 4: An armor shop, a sink. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: A fountain. Level 7: A throne, a fountain. Level 8: A fountain. Level 9: Many fountains. Level 10: <- You were here. A fountain, a sink, a grave. Final resting place for you, killed by a giant zombie. The Gnomish Mines: levels 5 to 10 Level 5: Level 6: Level 7: Level 8: Many shops, a temple and an altar, some fountains. Level 9: Level 10: Vanquished creatures: a large mimic 2 xans an ettin mummy an ogre leader 2 trolls a pyrolisk a large cat a tiger 2 tengu a stone giant a red naga a python a wraith an ettin zombie 2 giant beetles a quivering blob a gremlin 2 giant spiders a vampire bat a forest centaur 2 gnome rulers 3 dwarf mummies a yeti 2 gold golems 3 lizards a dingo 2 dogs 3 jaguars 3 blue jellies a raven a gnome mummy a Woodland-elf 3 fire ants 9 bugbears 2 imps 2 quasits a wood nymph 3 water nymphs 2 Mordor orcs a rock piercer a rock mole a pony 2 fog clouds 4 yellow lights 11 gnome leaders 3 gnomish wizards an elf zombie a ghoul 8 giant ants 2 little dogs a kitten 14 dwarves 2 homunculi 2 kobold leaders 2 kobold shamans 12 hill orcs 10 rothes a rabid rat 3 centipedes a giant bat 2 orc zombies 5 dwarf zombies 2 wererats a werejackal 2 iguanas 10 killer bees 2 acid blobs a coyote 6 hobbits 10 hobgoblins 2 cave spiders a brown mold 2 yellow molds a green mold a red mold 45 gnomes 2 garter snakes 6 geckos a jackal a fox 2 kobolds 5 goblins a sewer rat 13 grid bugs 5 lichens 6 kobold zombies 4 newts 292 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ARFwashere | | 1253 Au | | killed by a | | giant zombie | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ARFwashere the Archeologist... You died in The Dungeons of Doom on dungeon level 10 with 19462 points, and 1253 pieces of gold, after 12243 moves. You were level 9 with a maximum of 63 hit points when you died.