Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-18 17:45:49, ended 2025-08-19 13:25:44. Barrb, neutral female human Barbarian ------- |.....| -------- |......## ----#---------- ----- .......| --.---- # |.............| ########..... |......| # #### |...........>..######## |...| ############..`....| ## |.............| ## |.{.|## # ----(--- ## #..............| # .....###### # # #-----.-----.--- ## -----# #### ## ## # # ### ## ## ## #### ## ## # --.------ # # # #### ###........| # # # ..------------# ## # |.......| -------.- # -.--- -.............[# ##### ## # |.......| |.......| # |...+ .............. ### # f----- # |.......| |.......|## |...| |............. #)#[@q).|## |.......| |........# |..<. ------------.. ###|....# |.......| |.......| ----- #|.<.| --------- --------- ----- Barrb the Bandit St:18/06 Dx:14 Co:18 In:7 Wi:5 Ch:6 Neutral Dlvl:9 $:65 HP:0(80) Pw:31(31) AC:-2 Exp:9 T:12539 Burdened Latest messages: Your dwarvish iron helm rusts! You kill the rust monster! Your two-handed sword rusts completely! You stop searching. You smite the dwarf! The dwarf swings her dwarvish mattock. The dwarf misses! You kill the dwarf! What do you want to use or apply? [biACFJMPSW or ?*] S You now wield an uncursed pick-axe. In what direction do you want to dig? [489321>] 8 You start digging. You hit the rock with all your might. You succeed in cutting away some rock. What do you want to wield? [- abfnS or ?*] a a - a thoroughly rusty corroded +0 two-handed sword (weapon in hands). There are several objects here. There is a dwarf corpse here; eat it? [ynq] (n) y You feel sick. This dwarf corpse tastes okay. You finish eating the dwarf corpse. You have a little trouble lifting $ - 65 gold pieces. You smite the violet fungus. You smite the violet fungus! You kill the violet fungus! You see here a potion called rest. You have a little trouble lifting d - a potion called rest. There are several objects here. You see here an elven dagger. You see here an elven shield. You see here an elven shield. You smite the mumak! The lynx misses! The lynx hits! The lynx bites! The mumak butts! The mumak misses! The lynx hits! The lynx misses! The lynx misses! You smite the mumak! The mumak butts! The mumak bites! The lynx hits! The lynx misses! The lynx misses! You miss the mumak. The mumak butts! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 65 gold pieces Weapons f - 84 +0 arrows (in quiver) n - a +0 elven bow b - a +0 axe (alternate weapon; not wielded) a - a thoroughly rusty corroded +0 two-handed sword (weapon in hands) Armor X - an uncursed rusty +1 dwarvish iron helm (being worn) s - an uncursed +0 pair of gauntlets of dexterity (being worn) w - a blessed thoroughly rusty +2 pair of iron shoes (being worn) E - a blessed +0 cloak of protection x - an uncursed +0 dwarvish cloak (being worn) T - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles m - an uncursed clove of garlic D - 5 uncursed food rations v - 2 uncursed tripe rations Scrolls l - an uncursed scroll of confuse monster L - a cursed scroll of create monster N - an uncursed scroll of genocide I - an uncursed scroll of light G - an uncursed scroll of remove curse H - an uncursed scroll of teleportation Potions z - an uncursed potion of healing d - a blessed potion of restore ability Rings U - an uncursed ring of polymorph control (on right hand) p - an uncursed +1 ring of protection (on left hand) Wands A - a wand of digging (0:5) C - a wand of enlightenment (0:11) i - a wand of lightning (0:1) Tools P - an uncursed bag of holding containing 29 items F - an empty uncursed sack S - a +0 pick-axe J - an uncursed skeleton key M - an uncursed towel Gems/Stones c - 8 cursed worthless pieces of red glass W - an uncursed luckstone Contents of the bag of holding: 1634 gold pieces 13 blessed +1 arrows 7 blessed +1 darts 17 +0 darts an uncursed +0 dwarvish iron helm 5 uncursed food rations 3 cursed tripe rations an uncursed tripe ration an uncursed scroll of enchant armor 2 uncursed scrolls of identify a cursed scroll of teleportation an uncursed potion of water 6 uncursed potions of water an uncursed wax candle an uncursed tallow candle an uncursed tallow candle an uncursed oil lamp a blessed can of grease (0:4) an uncursed magic lamp a tinning kit (0:59) an uncursed worthless piece of green glass 2 uncursed agate stones an uncursed jasper stone an uncursed worthless piece of white glass 2 uncursed citrine stones 2 uncursed worthless pieces of yellow glass 6 uncursed worthless pieces of yellowish brown glass 2 cursed worthless pieces of yellowish brown glass 5 uncursed worthless pieces of red glass Barrb the Barbarian's attributes: Background: You were a Bandit, a level 9 female human Barbarian. You were neutral, on a mission for Crom who was opposed by Mitra (lawful) and Set (chaotic). You were in the Dungeons of Doom, on level 9. You entered the dungeon 12539 turns ago. You had 4393 experience points, 727 more were needed to attain level 10. Basics: You had 0 out of 80 hit points. You had all 31 energy points (spell power). Your armor class was -2. Your wallet contained 65 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/06 (limit:18/100). Your dexterity was 14 (peak:17, limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 5 (peak:7, limit:18). Your charisma was 6 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a two-handed sword. You had expert skill with two-handed sword. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had a small defense bonus (+1). You were protected. You had polymorph control. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a large mimic a winter wolf a small mimic a xan a quantum mechanic a sasquatch a gelatinous cube 2 large dogs a dwarf king a tengu an ochre jelly an energy vortex a human mummy a leather golem 3 Grey-elves 2 crocodiles 3 giant beetles 2 wolves a leprechaun 3 giant spiders 2 ice vortices 2 vampire bats a gnome king 2 dwarf mummies a rust monster 2 owlbears a gold golem a dingo a dog 2 jaguars a dust vortex a raven a snake 3 Woodland-elves 2 soldier ants an imp a water nymph a rock piercer a rock mole a pony 2 shriekers a violet fungus 14 gnome lords 6 gnomish wizards a kobold mummy a black naga hatchling a guardian naga hatchling 2 gray oozes 4 elf zombies a straw golem 3 giant ants a little dog 4 floating eyes 2 kittens 19 dwarves a kobold lord 5 hill orcs a rothe a rabid rat 3 centipedes 2 giant bats 4 orc zombies 4 dwarf zombies a wererat 4 iguanas 10 killer bees an acid blob 3 coyotes 3 gas spores 9 hobbits 3 manes a giant rat 2 cave spiders 3 brown molds a yellow mold 61 gnomes 3 gnome zombies 3 geckos 5 jackals a fox 2 kobolds 7 goblins 6 sewer rats 5 grid bugs a bat 3 lichens a kobold zombie 7 newts 287 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: Some fountains. Level 5: Some fountains. Level 6: A general store, a fountain. Level 7: Some fountains. Level 8: Many fountains. Level 9: <- You were here. A fountain. Final resting place for you, killed by a mumak. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: A grave. Final resting place for SeltzerBot-Val-Dwa-Fem-Law, poisoned by a vampire bat. Level 9: Level 10: A fountain. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Barrb | | 1699 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Barrb the Barbarian... You died in The Dungeons of Doom on dungeon level 9 with 19652 points, and 1699 pieces of gold, after 12539 moves. You were level 9 with a maximum of 80 hit points when you died.