Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-24 14:44:08, ended 2025-09-25 14:25:44. Barrb, neutral female human Barbarian -------------------------- |>.f%...=).).............| |..@....----------------)| -------.------ |.| |...........| |%| |`.........`| |.| --------.----| |.| |............| |.| |............| |.| -----.-------- ------|.| |..........| --|$$$$.|.| |.....=....| |.-..$$$|.| |.........-- |-|...%$|.| -------.---- |?-.$...%.| |........| |-|..$.%|-- |........| |.+....$| |...------ --|...$.| ----- ------- Barrb the Brigand St:18/04 Dx:16 Co:18 In:8 Wi:9 Ch:10 Neutral Dlvl:2 $:18 HP:0(118) Pw:32(32) AC:0 Exp:10 T:16664 Stone Burdened Latest messages: The soldier zaps a wand of magic missile! The magic missile hits you! The magic missile bounces! The magic missile hits you! The soldier wields a spear! You smite the soldier! You smite the soldier! The soldier zaps a wand of magic missile! The magic missile whizzes by you! The magic missile bounces! The magic missile hits you! The magic missile hits the soldier! The sergeant throws an orcish dagger! The orcish dagger hits the soldier. The soldier is killed! There are several objects here. You have a little trouble lifting I - a wand of magic missile. The housecat eats a soldier corpse. You fall down the stairs. You feel full of energy. You are in full health. You climb up the stairs. The housecat picks up an orcish dagger. The sergeant wields a spetum! The sergeant wields a chickatrice corpse! You smite the sergeant! The sergeant swings her corpse. The sergeant misses! You smite the sergeant! You smite the sergeant! You smite the sergeant! The sergeant swings her corpse. The sergeant hits you with the chickatrice corpse. You are slowing down. You smite the sergeant! The housecat drops an orcish dagger. The sergeant swings her corpse. The sergeant hits you with the chickatrice corpse. The sergeant hits! You kill the sergeant! Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. The housecat picks up an orcish dagger. You are a statue. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 18 gold pieces Weapons B - 5 +0 darts (at the ready) b - a very rusty +3 short sword (weapon in hand) Armor y - an uncursed +1 dwarvish iron helm (being worn) v - an uncursed burnt +0 pair of leather gloves (being worn) A - an uncursed burnt +0 pair of jumping boots (being worn) R - an uncursed very burnt +0 cloak of protection (being worn) J - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles c - 11 uncursed food rations r - 4 uncursed tripe rations Y - an uncursed lizard corpse Scrolls t - an uncursed scroll of blank paper n - an uncursed scroll of charging q - an uncursed scroll of food detection W - an uncursed scroll of gold detection w - an uncursed scroll of magic mapping u - an uncursed scroll of taming K - an uncursed scroll of teleportation Potions o - an uncursed potion of invisibility Rings d - an uncursed ring of fire resistance M - an uncursed +2 ring of increase accuracy h - an uncursed ring of regeneration (on left hand) z - an uncursed ring of shock resistance (on right hand) F - an uncursed ring of warning Wands x - a wand of digging (0:5) j - a wand of digging (0:3) p - a wand of digging (0:2) I - a wand of magic missile (0:0) V - a wand of magic missile (0:0) X - a wand of magic missile (0:0) G - a cursed wand of probing (0:6) T - a wand of speed monster (0:5) k - a wand of undead turning (0:5) Tools Q - an empty uncursed oilskin sack S - an uncursed oilskin sack containing 18 items C - an uncursed sack containing 8 items H - a magic marker (0:45) s - a +0 pick-axe e - an uncursed skeleton key f - an uncursed tin whistle D - an uncursed towel Gems/Stones N - an uncursed worthless piece of orange glass P - 2 uncursed flint stones a - an uncursed luckstone Contents of the sack: 74 +0 arrows 12 +0 darts an uncursed scroll of enchant armor 2 uncursed scrolls of remove curse an uncursed scroll of teleportation an uncursed potion of full healing an uncursed blindfold an uncursed tallow candle Contents of the oilskin sack: 2110 gold pieces 9 +0 darts an uncursed +0 dwarvish cloak 2 uncursed scrolls of earth a blessed scroll of enchant weapon an uncursed scroll of remove curse 2 uncursed potions of water a can of grease (0:10) an uncursed oil lamp an uncursed oil lamp a tinning kit (0:68) an uncursed jacinth stone an uncursed worthless piece of black glass a cursed worthless piece of green glass an uncursed worthless piece of red glass 2 uncursed worthless pieces of violet glass a cursed worthless piece of white glass an uncursed worthless piece of yellowish brown glass Barrb the Barbarian's attributes: Background: You were a Brigand, a level 10 female human Barbarian. You were neutral, on a mission for Crom who was opposed by Mitra (lawful) and Set (chaotic). You were in Sokoban, on level 2. You entered the dungeon 16664 turns ago. There was a new moon in effect when your adventure ended. You had 7740 experience points, 2260 more were needed to attain level 11. Basics: You had 0 out of 118 hit points. You had all 32 energy points (spell power). Your armor class was 0. Your wallet contained 18 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 16 (peak:17, limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You turned into stone. You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were shock resistant. You were poison resistant. You were telepathic. You could jump. You regenerated. You were protected. You were unlucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a frost giant 2 vampires a giant mimic a large mimic a wumpus 2 baby purple worms a giant mummy a black naga a sergeant 5 wargs a small mimic an ettin mummy an ogre lord a freezing sphere a large cat 2 tengu a leocrotta an energy vortex 2 mountain centaurs a red naga a python 2 leather golems 3 soldiers 2 chameleons a crocodile a quivering blob a lynx 3 panthers a gremlin 2 iron piercers 2 mumakil 2 giant spiders a scorpion 2 vampire bats 2 forest centaurs a gnome king 2 orc mummies a rust monster an owlbear a lizard a chickatrice a dingo 2 dogs 2 housecats a jaguar a dwarf lord 2 blue jellies a dust vortex 2 ravens a plains centaur 2 gnome mummies a snake 3 human zombies a soldier ant 4 bugbears 2 imps 4 wood nymphs a water nymph a mountain nymph 3 Uruk-hai an orc shaman a rock piercer 2 rock moles 4 ponies 2 fog clouds 6 yellow lights a shrieker a violet fungus 12 gnome lords 7 gnomish wizards 3 kobold mummies a black naga hatchling a golden naga hatchling 2 guardian naga hatchlings 2 gray oozes 10 elf zombies a ghoul a paper golem a baby crocodile 4 giant ants a little dog 6 floating eyes 19 dwarves 2 homunculi a kobold lord 2 kobold shamans 9 hill orcs 10 rothes a rabid rat a centipede 2 giant bats 4 orc zombies 3 dwarf zombies 3 wererats a werejackal 2 iguanas 4 acid blobs 6 coyotes 3 gas spores 8 hobbits 11 manes a hobgoblin 9 giant rats 7 cave spiders a brown mold a yellow mold 2 red molds 56 gnomes a gnome zombie 6 geckos 8 jackals 2 foxes a kobold 7 goblins 4 sewer rats 9 grid bugs a bat 5 lichens 5 kobold zombies 8 newts 392 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Some fountains. Level 2: A general store, a fountain. Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: Many fountains. Level 6: Some sinks, a grave. Stairs up to Sokoban, level 5. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Crom, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: levels 5 up to 2 Level 2: <- You were here. Solved. Final resting place for you, petrified by a sergeant. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Barrb | | 2128 Au | | petrified by a | | sergeant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Barrb the Barbarian... You turned to stone in Sokoban on dungeon level 2 with 32896 points, and 2128 pieces of gold, after 16664 moves. You were level 10 with a maximum of 118 hit points when you turned to stone.