Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-15 19:22:26, ended 2026-01-16 16:37:25. Barrb, neutral female human Barbarian ---- ----------- --.>-------- |.........| |.`........| |.........| |..-----.-.| |.........| |.`|...|`..| |....<....| |........*-| |.........| |.......|.%| |........G| |.----%.--.| |........|| |........|.-- |........)| |.---.-.....------------|| |...|...-'...%...%%.....|| |.........---------------- -----..|..| ------- Barrb the Brigand St:18/04 Dx:13 Co:18 In:9 Wi:10 Ch:6 Neutral Dlvl:6 $:592 HP:0(128) Pw:30(30) AC:4 Exp:11 T:14122 Satiated Burdened Latest messages: This door is locked. What do you want to use or apply? [bfnpuvyzAILNPTWXZ or ?*] N In what direction? 8 Unlock it? [yn] (n) y You succeed in unlocking the door. The door resists! The door opens. The snake bites! The snake bites! You smite the wood golem! The snake bites! You smite the wood golem! The wood golem hits! The snake bites! You smite the wood golem! The snake bites! You smite the wood golem! The snake bites! You destroy the wood golem! The snake bites! The snake's bite was poisoned! The poison doesn't seem to affect you. The snake bites! The snake bites! You kill the fox! The snake bites! The snake bites! You smite the snake! The gnome lord picks up a wand. The snake bites! You smite the snake! The snake bites! The quasit hits! The quasit hits! The quasit bites! The snake bites! You smite the quasit! The quasit hits! The quasit's sting was poisoned! The poison doesn't seem to affect you. The quasit misses! The quasit bites! The snake bites! The gnome lord zaps a silver wand! The grid bug is killed by the death ray! The quasit is killed by the death ray! The gnome lord zaps a wand of death! It is killed by the death ray! The death ray hits you! Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 592 gold pieces Weapons w - 40 +0 arrows J - 9 blessed poisoned +1 orcish arrows E - 8 poisoned +0 orcish arrows (in quiver) x - 9 +0 darts Q - a +0 silver dagger b - a +1 axe (weapon in hand) Armor r - a cursed -1 pair of gauntlets of power F - an uncursed +0 pair of leather gloves (being worn) j - an uncursed +0 pair of iron shoes (being worn) M - an uncursed +0 cloak of invisibility q - an uncursed +0 elven cloak K - an uncursed +0 orcish cloak c - an uncursed +0 ring mail (being worn) Comestibles Z - 2 uncursed cream pies d - an uncursed food ration G - 2 uncursed food rations Scrolls a - an uncursed scroll of amnesia O - an uncursed scroll of blank paper U - an uncursed scroll of create monster Y - 2 uncursed scrolls of earth l - a blessed scroll of enchant weapon h - a cursed scroll of magic mapping H - a cursed scroll of remove curse s - an uncursed scroll of scare monster t - a blessed scroll of teleportation Potions R - a blessed potion of booze B - an uncursed potion of enlightenment C - an uncursed potion of extra healing D - an uncursed potion of fruit juice S - a blessed potion of full healing Rings i - a cursed -3 ring of protection g - an uncursed ring of shock resistance Wands f - a wand of digging (0:2) W - a wand of make invisible (0:8) v - a wand of polymorph (0:4) p - a wand of slow monster (0:4) L - a blessed wand of striking (0:1) X - a wand of striking (0:1) A - a wand of teleportation (0:3) n - a wand of undead turning (0:0) Tools I - an uncursed sack containing 24 items P - an uncursed magic lamp N - an uncursed skeleton key z - an uncursed tallow candle T - an uncursed tin whistle u - an uncursed towel Gems/Stones e - 3 uncursed worthless pieces of red glass k - an uncursed worthless piece of violet glass o - an uncursed worthless piece of yellowish brown glass y - an uncursed luckstone Contents of the sack: 1199 gold pieces 13 +0 darts an uncursed +0 dwarvish cloak an uncursed food ration 2 uncursed lembas wafers 2 uncursed scrolls of blank paper a blessed scroll of enchant armor an uncursed scroll of enchant armor a cursed scroll of identify 7 uncursed potions of water an uncursed potion of acid 2 blessed potions of booze an uncursed potion of confusion an uncursed potion of paralysis an uncursed potion of speed an uncursed ring of levitation a +0 pick-axe a tinning kit (0:78) an uncursed worthless piece of blue glass 2 uncursed worthless pieces of orange glass 2 uncursed worthless pieces of white glass an uncursed worthless piece of violet glass 2 cursed worthless pieces of yellowish brown glass an uncursed worthless piece of yellowish brown glass Barrb the Barbarian's attributes: Background: You were a Brigand, a level 11 female human Barbarian. You were neutral, on a mission for Crom who was opposed by Mitra (lawful) and Set (chaotic). You were in Sokoban, on level 6. You entered the dungeon 14122 turns ago. You had 10433 experience points, 9567 more were needed to attain level 12. Basics: You had 0 out of 128 hit points. You had all 30 energy points (spell power). Your armor class was 4. Your wallet contained 592 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 13 (peak:17, limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 6 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding an axe. You were skilled in axe. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an ice devil a ghost a large mimic a fire vortex a water elemental a winter wolf a small mimic a wood golem a large dog a freezing sphere a flaming sphere a shocking sphere a gargoyle a dwarf king a tengu an ettin zombie 2 watchmen a quivering blob a cockatrice 5 wolves a lynx a leprechaun an iron piercer 2 scorpions a baby long worm a black light a rust monster an owlbear a gold golem a Green-elf a jaguar 2 dwarf lords a dust vortex a raven a gnome mummy 2 snakes 5 water moccasins 2 apes a bugbear 2 quasits a wood nymph a mountain nymph 8 Mordor orcs 6 Uruk-hai an orc shaman 2 rock piercers 2 ponies 3 fog clouds 4 yellow lights a shrieker a violet fungus 16 gnome lords 5 gnomish wizards a paper golem 2 baby crocodiles 9 giant ants 4 little dogs 4 floating eyes 2 kittens 17 dwarves a homunculus a kobold lord a kobold shaman 17 hill orcs a rothe 4 rabid rats a centipede a giant bat 5 orc zombies 2 dwarf zombies 2 wererats 7 iguanas 17 killer bees 3 acid blobs 4 coyotes a gas spore 5 hobbits 4 manes a large kobold a hobgoblin 5 giant rats a cave spider 3 brown molds 2 yellow molds a green mold 2 red molds 71 gnomes 7 garter snakes a gnome zombie 3 geckos 14 jackals 3 foxes a kobold 3 goblins 5 sewer rats 10 grid bugs 8 lichens 3 kobold zombies 10 newts 376 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store, an altar to Crom. Stairs down to The Gnomish Mines. Level 3: A scroll shop. Level 4: An altar, some fountains, a grave. Final resting place for Madleen-Arc-Dwa-Mal-Law, killed by a little dog. Level 5: Level 6: A sink. Level 7: Many fountains. Level 8: Stairs up to Sokoban, level 7. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, many fountains. Level 6: Level 7: Level 8: Level 9: Level 10: A fountain. Sokoban: levels 7 up to 6 Level 6: <- You were here. Solved. Final resting place for you, killed by a death ray. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Barrb | | 1791 Au | | killed by a | | death ray | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Barrb the Barbarian... You died in Sokoban on dungeon level 6 with 22916 points, and 1791 pieces of gold, after 14122 moves. You were level 11 with a maximum of 128 hit points when you died.