Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-03 04:29:59, ended 2026-04-03 04:59:28. BeardyHaddock, chaotic male elven Priest ## # ## # ############# -----####### #---+- |@..-# #|...| ....| #-..(- ----- ----- BeardyHadd the Adept St:14 Dx:10 Co:15 In:10 Wi:20 Ch:10 Chaotic Dlvl:6 $:237 HP:0(42) Pw:53(83) AC:7 Exp:6 T:4369 Blind Deaf Latest messages: You fail to cast the spell correctly. You fail to cast the spell correctly. Q - a scroll of food detection. What do you want to read? [sQ or ?*] Q As you read the scroll, it disappears. Your nose tingles and you smell food. (For instructions type a '?') Done. You swap places with your dog. You swap places with your dog. You swap places with your dog. You are carrying too much to get through. You are carrying too much to get through. You are carrying too much to get through. You find a hidden passage. The dog bites! The dog bites! The dog bites! The dog bites! You sense the presence of monsters. (For instructions type a '?') The dog bites! You hit the dog. The dog bites! The dog bites! You hit the dog! The dog bites! You hear some noises. The dog is killed! The gold golem hits! The gold golem hits! You hear some noises in the distance. You see here a food ration. You are momentarily blinded by a flash of light! You hear a deafening roar! N - a food ration. It hits! It bites! It bites! It bites! Wait! There's something there you can't see! It hits! It bites! It bites! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 237 gold pieces Weapons a - a blessed +1 mace (weapon in hand) M - a +0 guisarme Armor u - a cursed -1 pair of fumble boots c - a +0 small shield (being worn) b - a +0 robe (being worn) v - a blessed +2 scale mail Comestibles e - a clove of garlic N - 2 food rations f - a sprig of wolfsbane F - a tin of spotted jelly Scrolls s - a scroll of identify Potions I - a potion of hallucination G - a cursed potion of object detection d - 3 potions of holy water q - 3 potions of water Rings H - a cursed ring of polymorph Tools J - a sack containing 1 item j - a wooden flute O - a mirror i - an oil lamp D - a skeleton key z - a tin opener t - a tin whistle Gems/Stones C - 2 worthless pieces of black glass y - 2 worthless pieces of orange glass B - 2 worthless pieces of yellow glass P - 2 worthless pieces of yellow glass Contents of the sack: a wand of cold (0:8) BeardyHaddock the Priest's attributes: Background: You were an Adept, a level 6 elven Priest. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 4369 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 582 experience points, 58 more were needed to attain level 7. Basics: You had 0 out of 42 hit points. You had 53 out of 83 energy points (spell power). Your armor class was 7. Your wallet contained 237 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 10 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 10 (limit:18). Final Status: You were temporarily blind. You were deaf. You were unencumbered. You were wielding a mace. You were skilled in mace. Final Attributes: You were piously aligned. You were sleep resistant. You had infravision. You were guarded. You were lucky. You are dead. Vanquished creatures: 2 small mimics a dog a wood nymph a water nymph a yellow light a gnome lord 2 gnomish wizards a kobold mummy a red naga hatchling 2 giant ants a kitten 6 dwarves 5 hill orcs 2 giant bats 2 orc zombies a wererat a werejackal 3 killer bees 2 coyotes a gas spore 2 hobbits 19 gnomes 2 geckos 6 jackals a kobold a goblin 9 grid bugs 3 lichens 2 kobold zombies 3 newts 85 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Some fountains. Level 2: A general store, a sink. Level 3: An armor shop, a fountain. Level 4: A grave. Stairs down to The Gnomish Mines. Level 5: Level 6: <- You were here. Final resting place for you, killed by a rothe. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | BeardyHaddock | | 237 Au | | killed by a | | rothe | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BeardyHaddock the Priest... You died in The Dungeons of Doom on dungeon level 6 with 2852 points, and 237 pieces of gold, after 4369 moves. You were level 6 with a maximum of 42 hit points when you died.