Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-25 23:10:00, ended 2026-04-26 05:11:08. BeardyHaddock, chaotic male elven Priest ---------- .>.......| # |........| ####.........| #### |........| #### |.......@| ## ---------- # # # ## #^### # -----.--.- # |........| #####......(..| # |........| ---------- BeardyHadd the Acolyte St:14 Dx:10 Co:15 In:10 Wi:20 Ch:8 Chaotic Dlvl:8 $:742 HP:0(39) Pw:11(69) AC:6 Exp:5 T:4510 Blind Latest messages: The straw golem hits! The straw golem hits! Unknown command ' '. You hit the straw golem! The straw golem hits! The straw golem hits! You hit the straw golem! The straw golem hits! The straw golem hits! You miss the straw golem. The straw golem hits! The straw golem misses! In what direction? . You feel better. The straw golem hits! The straw golem hits! You hit the straw golem! The straw golem hits! The straw golem hits! You destroy the straw golem! In what direction? 2 The door resists! You see here a large dog corpse. The yellow light explodes! You are blinded by a blast of light! You climb up the stairs. It hits! It hits! You hit it. It hits! It hits! In what direction? . You feel better. You miss it. It hits! It hits! In what direction? . You feel better. You miss it. It hits! It misses! You hit it. It hits! It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 742 gold pieces Weapons o - a +0 dart (at the ready) E - a +0 elven dagger G - a rusty +0 long sword a - a blessed +1 mace (weapon in hand) Armor q - a +0 orcish helm z - a +0 pair of low boots (being worn) c - a +0 small shield (being worn) N - a +0 mummy wrapping b - a +0 robe (being worn) Comestibles M - a slime mold A - a candy bar e - a clove of garlic F - 2 food rations Q - 2 fortune cookies f - a sprig of wolfsbane C - an egg Spellbooks g - a spellbook of detect monsters P - a spellbook of force bolt j - a spellbook of healing h - a spellbook of identify Potions l - a blessed potion of confusion v - a potion of confusion J - a potion of enlightenment D - a potion of gain energy d - 4 potions of holy water Rings p - a cursed ring of aggravate monster m - a ring of poison resistance (on left hand) t - a ring of slow digestion (on right hand) Wands n - a wand of light (0:12) Tools w - a bugle i - a tooled horn r - a stethoscope k - a tin whistle K - a tinning kit (0:86) Gems/Stones y - an amethyst stone O - a turquoise stone R - a worthless piece of black glass BeardyHaddock the Priest's attributes: Background: You were an Acolyte, a level 5 elven Priest. You were chaotic, on a mission for Anshar who was opposed by Anu (lawful) and Ishtar (neutral). You were in the Dungeons of Doom, on level 8. You entered the dungeon 4510 turns ago. It was nighttime. You had 304 experience points, 16 more were needed to attain level 6. Basics: You had 0 out of 39 hit points. You had 11 out of 69 energy points (spell power). Your armor class was 6. Your wallet contained 742 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 10 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were wielding a mace. You were skilled in mace. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You had infravision. You had slower digestion. You were guarded. You are dead. Vanquished creatures: a large dog a rock mole a yellow light a gnome lord a kobold mummy a straw golem a giant ant a little dog a kitten a dwarf a kobold lord a kobold shaman 2 orc zombies a werejackal an acid blob 3 coyotes a gas spore 2 hobbits a large kobold a hobgoblin 2 giant rats 2 yellow molds a green mold 2 gnomes a garter snake 3 geckos 7 jackals 3 foxes 2 kobolds 2 goblins 8 sewer rats 8 grid bugs 2 bats 3 lichens a kobold zombie 4 newts 75 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: An altar, a fountain. Level 3: A sink. Level 4: An altar to Anshar, a fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: Level 8: <- You were here. Final resting place for you, killed by a dwarf lord. Level 9: A fountain. The Gnomish Mines: Level 5: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | BeardyHaddock | | 742 Au | | killed by a | | dwarf lord | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BeardyHaddock the Priest... You died in The Dungeons of Doom on dungeon level 8 with 2294 points, and 742 pieces of gold, after 4510 moves. You were level 5 with a maximum of 39 hit points when you died.