Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main). Game began 2026-05-10 14:55:42, ended 2026-05-11 04:30:11. BeardyHaddock, lawful male dwarven Archeologist ------------+- |............| f ###.............| ## |............| u #########.............| @################# |............| -------------- BeardyHaddock the Investigator St:15 Dx:11 Co:16 In:16 Wi:14 Ch:10 Lawful Dlvl:9 $:483 HP:0(44) Pw:23(23) AC:4 Xp:6 T:7194 Burdened Latest messages: The wand hits the giant bat! You kill the giant bat! You see here a glass wand. You have a little trouble lifting y - a glass wand. You feel tough! You must have been leading a healthy life-style. What do you want to zap? [lyBIV or ?*] y In what direction? 9 The bolt of cold bounces! You are beginning to feel hungry. What do you want to eat? [d or ?*] ? This food really hits the spot! You finish eating the food ration. You were wearing an uncursed +4 ring of gain strength (on right hand). You are empty handed. o - a dwarvish mattock (alternate weapon; not wielded). What do you want to wield? [- aeoM or ?*] a a - a +2 bullwhip (weapon in right hand). You hear a chugging sound. You hear convulsive ravings. o - a dwarvish mattock (weapon in hands). a - a +2 bullwhip (alternate weapon; not wielded). The horse kicks! The horse bites! The horse kicks! The horse bites! What do you want to write with? [- agiloyzBIMNRV or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse misses! Are you sure you want to pray? [yn] (n) y You begin praying to Quetzalcoatl. The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct and achievements? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins ('$') $ - 483 gold pieces Amulets ('"') r - a cursed amulet of life saving Weapons (')') M - 5 +0 darts (at the ready) a - a +2 bullwhip (alternate weapon; not wielded) o - a +0 dwarvish mattock (weapon in hands) Armor ('[') L - an uncursed +0 orcish helm (being worn) S - a blessed +0 pair of gauntlets of dexterity (being worn) x - a cursed +0 scale mail (being worn) Scrolls ('?') Z - an uncursed scroll of confuse monster k - an uncursed scroll of identify q - an uncursed scroll of remove curse p - an uncursed scroll of taming Spellbooks ('+') t - an uncursed spellbook of cure sickness Potions ('!') K - an uncursed potion of booze D - an uncursed potion of confusion u - a cursed potion of enlightenment P - an uncursed potion of fruit juice n - an uncursed potion of object detection G - a blessed potion of paralysis Rings ('=') N - an uncursed +2 ring of adornment z - an uncursed +4 ring of gain strength Wands ('/') y - a wand of cold (0:4) l - a wand of light (0:6) B - a wand of lightning (0:0) I - a wand of secret door detection (0:12) V - a wand of striking (0:2) Tools ('(') h - an empty uncursed sack s - an uncursed leash W - an uncursed leash i - a magic marker (0:11) m - an uncursed mirror Y - an uncursed oil lamp e - a +1 pick-axe j - an uncursed skeleton key U - an uncursed skeleton key E - an uncursed stethoscope f - a tinning kit (0:64) Gems/Stones ('*') R - an uncursed worthless piece of orange glass g - an uncursed touchstone BeardyHaddock the Archeologist's attributes: Background: You were an Investigator, a level 6 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 9. You entered the dungeon 7194 turns ago. It was nighttime. You had 619 experience points, 21 more were needed to attain level 7. Basics: You had 0 out of 44 hit points. You had all 23 energy points (spell power). Your armor class was 4. Your wallet contained 483 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 11 (limit:20). Your constitution was 16 (limit:20). Your intelligence was 16 (limit:16). Your wisdom was 14 (limit:16). Your charisma was 10 (limit:16). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a mattock. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were poison resistant. You had automatic searching. You had infravision. You were stealthy. You were warded. Your spell casting was impaired by metallic armor. You were unlucky. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 2 hours, 10 minutes and 17 seconds. Major events: Turn 1: BeardyHaddock the lawful male dwarven Archeologist entered the dungeon 1230: attained the rank of Field Worker (level 3) 1559: entered the Gnomish Mines 2903: reached Mine Town 5529: attained the rank of Investigator (level 6) 7194: killed by a horse, while praying Spells: Name Level Category Fail Retention levitation 4 escape 100% 51%-75% create monster 2 clerical 100% 51%-75% magic missile 2 attack 100% 51%-75% cure sickness 3 healing 100% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Skilled] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Field Worker. You entered the Gnomish Mines. You entered Minetown. You attained the rank of Investigator. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: A general store, an altar, a fountain. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: Level 5: Some fountains. Level 6: A tool shop, a fountain. Level 7: An armor shop, a fountain, a grave. Level 8: Level 9: <- You were here. Final resting place for you, killed by a horse, while praying. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Vanquished creatures: a giant mimic 2 small mimics a large dog a leprechaun a lizard a jaguar 3 human zombies a water nymph 2 mountain nymphs an orc shaman a rock mole a fog cloud 2 yellow lights a shrieker 3 gnome leaders a kobold mummy a paper golem 7 giant ants a kitten a dwarf a homunculus a kobold leader a hill orc 5 rothes a rabid rat a centipede a giant bat a monkey 4 dwarf zombies 3 iguanas an acid blob a gas spore 2 hobbits 6 manes a hobgoblin 2 giant rats 3 cave spiders a brown mold 2 yellow molds 17 gnomes 6 garter snakes 2 gnome zombies 7 geckos 5 jackals a fox a kobold 3 goblins 2 sewer rats 6 grid bugs 4 bats 5 lichens 10 newts 140 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | BeardyHaddock | | 483 Au | | killed by a | | horse | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BeardyHaddock the Archeologist... You died in The Dungeons of Doom on dungeon level 9 with 3341 points, and 483 pieces of gold, after 7194 moves. You were level 6 with a maximum of 44 hit points when you died.