Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-05 12:14:03, ended 2026-05-05 17:00:44. BilldaCat, neutral male human Wizard ###### ## # # 1 # (#> 3 # # ### # # ^ # @# # N ### 1 BilldaCat the Magician St:25 Dx:12 Co:17 In:18 Wi:14 Ch:9 Neutral Dlvl:24 $:1502 HP:63(84) Pw:11(123) AC:-5 Xp:12 T:8871 Latest messages: The lieutenant hits the invisible golden naga. The lieutenant swings her long sword at the invisible golden naga. The lieutenant hits the invisible golden naga. The lieutenant escapes upstairs! The soldier wields a long poleaxe! The sasquatch drops a spear. The air crackles around the invisible golden naga. The soldier swings a long poleaxe. A long poleaxe misses you. The sasquatch hits the soldier. The sasquatch hits the soldier. The sasquatch misses the soldier. The invisible golden naga bites the winged gargoyle. The winged gargoyle hits the invisible golden naga. The winged gargoyle hits the invisible golden naga. The winged gargoyle misses the invisible golden naga. The sasquatch hits the soldier. The sasquatch hits the soldier. The sasquatch misses the soldier. The invisible golden naga casts a spell! The invisible golden naga looks better. The invisible golden naga casts a spell! The invisible golden naga looks better. Something is written here in the dust. You read: "E||ercth". You see no objects here. You climb up the stairs. The invisible golden naga casts a spell! The invisible golden naga looks better. You sense a faint wave of psychic energy. You swap places with your invisible golden naga. You swap places with your invisible golden naga. The invisible golden naga casts a spell! The invisible golden naga looks better. What do you want to use or apply? [a-cgnpru-wBD-FJLSUWX or ?*] ? Never mind. What do you want to use or apply? [a-cgnpru-wBD-FJLSUWX or ?*] D This oil lamp has no oil. What do you want to drop? [$a-jmnpru-wzA-FH-MQ-Y or ?*] D You drop an uncursed oil lamp. You sense a faint wave of psychic energy. Pick a monster, object or location. You already found a monster. Use 'm' prefix to force another search. You hit the shocking sphere! The shocking sphere explodes! Boom! You are caught in the shocking sphere's explosion! Your wand of wishing named wishing breaks apart and explodes! Really quit without saving? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 1502 gold pieces Amulets ('"') d - an uncursed amulet of ESP i - an uncursed amulet of life saving (being worn) V - an uncursed amulet of magical breathing Y - an uncursed amulet of unchanging Weapons (')') A - a blessed +1 quarterstaff (weapon in hands) Armor ('[') h - a cursed -1 helm of opposite alignment I - an uncursed thoroughly rusty +0 pair of gauntlets of power (being worn) j - a blessed fireproof +5 pair of speed boots (being worn) C - an uncursed thoroughly burnt +0 cloak of magic resistance (being worn) T - a blessed greased rotproof +0 silver dragon scale mail (being worn) Scrolls ('?') R - an uncursed scroll of gold detection Potions ('!') m - a cursed potion of gain ability M - an uncursed potion of monster detection K - a blessed potion of restore ability z - an uncursed potion of restore ability f - 2 potions of holy water Rings ('=') e - an uncursed ring of stealth (on left hand) H - an uncursed ring of warning (on right hand) Wands ('/') E - a blessed wand of cold named cold (0:0) B - a wand of digging (1:0) c - a wand of fire (0:0) W - a wand of light (0:13) v - a wand of lightning (0:4) p - a cursed wand of lightning (0:3) X - a wand of magic missile (0:2) L - a wand of polymorph (0:1) F - a wand of speed monster (0:1) J - a cursed wand of stasis (0:6) S - a wand of striking named striking (0:6) U - a wand of striking (0:4) r - a wand of teleportation named vanish (0:2) Tools ('(') b - an uncursed oilskin sack containing 20 items a - a frost horn (0:1) n - a magic marker (1:50) w - an uncursed magic whistle u - a +0 unicorn horn Gems/Stones ('*') Q - an uncursed aquamarine stone Contents of the oilskin sack: an uncursed beeve an uncursed C-ration an uncursed carrot an uncursed food ration an uncursed lizard corpse an uncursed lizard corpse 2 uncursed scrolls of remove curse 2 cursed scrolls of blank paper a blessed scroll of enchant armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon a blessed scroll of food detection an uncursed scroll of magic mapping 2 uncursed scrolls of stinking cloud 2 uncursed scrolls of teleportation an uncursed spellbook of blank paper an uncursed potion of booze an uncursed potion of full healing 2 cursed potions of speed an uncursed potion of speed BilldaCat the Wizard's attributes: Background: You were a Magician, a level 12 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 24. You entered the dungeon 8871 turns ago. You had 21026 experience points, 18974 more were needed to attain level 13. Basics: You had 63 out of 84 hit points. You had 11 out of 123 energy points (spell power). Your armor class was -5. Your wallet contained 1502 zorkmids. Autopickup was on for '$"?!/=' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:11, innate limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were stealthy. You were warded. You were very fast. You had reflection. Your life would have been saved. You survived. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 42 minutes and 40 seconds. Major events: Turn 1: BilldaCat the neutral male human Wizard entered the dungeon 652: entered the Gnomish Mines 665: attained the rank of Conjurer (level 3) 1058: reached Mine Town 1195: attained the rank of Thaumaturge (level 6) 2908: entered Sokoban 3313: made his first wish - "blessed fixed greased +5 silver dragon scale mail", got "a greased silver dragon scale mail" 4223: entered the Bigroom 5281: performed his first genocide (energy vortices) 7384: attained the rank of Magician (level 10) 8586: wished for "blessed fixed +5 fireproof pair of speed boots", got "a pair of snow boots" 8871: quit Spells: Name Level Category Fail Retention force bolt 1 attack 0% 56%-60% magic missile 2 attack 0% 56%-60% create monster 2 clerical 0% 51%-75% healing 1 healing 0% 51%-75% detect food 2 divination 0% 51%-75% cure blindness 2 healing 0% 51%-75% protection 1 clerical 0% 76%-100% cure sickness 3 healing 71% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You genocided 1 type of monster. You never changed form. You used 2 wishes. You did not wish for any artifacts. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You entered a temple. You attained the rank of Thaumaturge. You entered Sokoban. You entered the Big Room. You learned the tune to open and close the Castle's drawbridge. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 26 Level 1: Level 2: Level 3: A general store, some fountains, a grave. Stairs down to The Gnomish Mines. Level 4: A fountain, some graves. Level 5: Some fountains, a grave. Level 6: A fountain. Level 7: Many fountains. Level 8: An altar to Thoth, a sink. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: A very big room. Level 12: A fountain, a grave. Level 13: A fountain. Summoned by Neferet the Green. Level 14: Level 15: Some shops, a fountain. Level 16: Level 17: A primitive area. Level 18: Level 19: Level 20: Some shops. Level 21: Level 22: A temple and an altar, a grave. Level 23: Some fountains, many trees. Level 24: <- You were here. Level 25: Level 26: A throne, a fountain. The castle (play notes "GEEAG" to open or close drawbridge). The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple and an altar, some fountains. Sokoban: Level 7: Unsolved. Vanquished creatures: a demilich an Olog-hai 3 captains 3 liches a frost giant an ettin a golden naga a vampire 5 lieutenants a queen bee an ice troll 2 elven monarchs 3 stalkers 4 xorns a giant zombie a sergeant a small mimic an ettin mummy 2 quantum mechanics 2 trolls 2 sasquatches a wood golem 4 sharks a freezing sphere 2 flaming spheres 2 shocking spheres a gargoyle an ochre jelly 3 leocrottas 2 stone giants 2 red nagas 2 pit vipers a wraith a leather golem 4 Grey-elves 41 soldiers an amorous demon 2 chameleons 2 giant beetles a cockatrice a wolf 9 winter wolf cubs a leprechaun an orc-captain 2 mumakil a giant spider 4 scorpions 2 horses 2 vampire bats a gnome ruler an orc mummy a dwarf mummy 2 ogres 3 rust monsters an owlbear a gold golem 4 giant eels 3 lizards a chickatrice a dog a housecat 2 dwarf leaders a blue jelly a white unicorn a plains centaur 3 gnome mummies a snake 5 water moccasins 2 apes 3 human zombies 13 bugbears a quasit 2 wood nymphs a mountain nymph 2 Uruk-hai an orc shaman a rock piercer a pony 2 yellow lights 2 shriekers 3 violet fungi 8 gnome leaders 6 gnomish wizards a black naga hatchling an elf zombie a ghoul a giant ant 2 floating eyes 9 dwarves a kobold leader 4 kobold shamans a hill orc 2 orc zombies a dwarf zombie a wererat a werejackal 3 iguanas 19 killer bees a gas spore a hobbit 11 manes a large kobold 8 hobgoblins 2 giant rats a cave spider a brown mold 2 yellow molds a green mold 28 gnomes 3 garter snakes 3 gnome zombies 2 geckos a fox a kobold 4 goblins 4 grid bugs a lichen 6 newts 347 creatures vanquished. Genocided species: energy vortices 1 species genocided. Goodbye BilldaCat the Wizard... You quit in The Dungeons of Doom on dungeon level 24 with 101566 points, and 1502 pieces of gold, after 8871 moves. You were level 12 with a maximum of 84 hit points when you quit.