Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-14 19:14:54, ended 2025-09-16 00:27:33. Daltwisney, chaotic female elven Wizard -- ----.-- |.....| - |........ ... -..<....| ..... |.......-- .( ---.....| --.....--- |....).... --....r.... S@.....--.- ...--.---- .-- -- Daltwisney the Thaumaturge St:10 Dx:14 Co:12 In:20 Wi:11 Ch:10 Chaotic Dlvl:7 $:253 HP:33(45) Pw:60(78) AC:-5 Exp:7 T:3594 Burdened Latest messages: You kill the forest centaur! Welcome to experience level 7. A potion of gain energy shatters! You smell a peculiar odor... There are several objects here. There is a forest centaur corpse here; eat it? [ynq] (n) y This forest centaur corpse tastes okay. You hear crashing rock. You hear a clank. You finish eating the forest centaur corpse. You see here 2 arrows. What do you want to read? [fiktzACI or ?*] ? As you read the scroll, it disappears. A lit field surrounds you! The snake bites! You hit the snake! The snake misses! The snake bites! The snake's bite was poisoned! Your movements are slowed slightly because of your load. You feel weaker! You hit the snake! The snake misses! The rock mole eats 2 arrows! The snake misses! The snake bites! You miss the snake. The snake bites! You miss the snake. The snake misses! You miss the snake. The snake misses! The snake just misses! You miss the snake. The snake misses! You hit the snake! The snake misses! You miss the snake. The snake just misses! The snake misses! You miss the snake. The snake bites! You miss the snake. The snake bites! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 253 gold pieces Weapons j - 6 +0 darts q - 4 +2 daggers w - 5 +0 daggers l - a +0 elven dagger a - a blessed +1 quarterstaff (weapon in hands) Armor g - an uncursed +0 helmet (being worn) s - an uncursed +0 pair of elven boots (being worn) K - an uncursed +0 pair of iron shoes b - a blessed +0 cloak of magic resistance (being worn) r - a blessed +2 silver dragon scale mail (being worn) Comestibles B - an uncursed clove of garlic h - an uncursed tin of lichen Scrolls t - an uncursed scroll of create monster i - a blessed scroll of destroy armor I - an uncursed scroll of punishment f - an uncursed scroll of remove curse z - an uncursed scroll of taming C - a cursed scroll of teleportation Spellbooks k - a blessed spellbook of force bolt Potions G - an uncursed potion of oil y - an uncursed potion of polymorph u - an uncursed potion of sleeping Rings e - an uncursed ring of cold resistance (on left hand) d - a blessed +1 ring of protection (on right hand) Wands c - a wand of probing (0:6) Tools J - a fire horn (0:6) o - a magic flute (0:6) m - an uncursed wooden harp p - a blessed oil lamp n - a +0 pick-axe v - an uncursed tin whistle Daltwisney the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 3594 turns ago. It was the midnight hour. You had 648 experience points, 632 more were needed to attain level 8. Basics: You had 33 out of 45 hit points. You had 60 out of 78 energy points (spell power). Your armor class was -5. Your wallet contained 253 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (peak:12, limit:18). Your dexterity was 14 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You saw invisible. You were telepathic. You had infravision. You were stealthy. You had a small defense bonus (+1). You were guarded. You had reflection. You survived. Vanquished creatures: 2 small mimics a dwarf king a forest centaur 5 Uruk-hai 2 yellow lights a shrieker 5 gnome lords 3 gnomish wizards a black naga hatchling a gray ooze a ghoul a straw golem a baby crocodile a floating eye a kitten 4 dwarves an iguana 3 hobbits a manes a large kobold a hobgoblin a cave spider a green mold 23 gnomes 2 gnome zombies 2 geckos 2 jackals 2 foxes 7 grid bugs a bat 4 lichens 8 newts 91 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A grave. Stairs down to The Gnomish Mines. Level 3: Level 4: A general store. Level 5: Level 6: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: <- You were here. Final resting place for GreenWolf-Wiz-Hum-Mal-Neu, killed by a forest centaur, while praying. Goodbye Daltwisney the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 3155 points, and 253 pieces of gold, after 3594 moves. You were level 7 with a maximum of 45 hit points when you quit.