Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-25 21:21:06, ended 2026-01-31 22:36:22. Daltwisney, chaotic female elven Wizard ------------ |..........+ |..........| # |..........-# # ------------- ------ |.........<|########## |C.........C| .....| |...........## ###### #|.....C.....| -----------# |....| |..........| # ###|...-----....########.>..^......###### |....| ------------ # ##|...| {.|...| |.f.......| #### |....| # ##|..C|{.{|C..| #..@f......| ###.....| # ##)...%.{.|...| ----------- ------ # |)..-----...| #######-.....C.....| #|C.........C| #------------- ## Daltwisney the Conjurer St:12 Dx:12 Co:12 In:20 Wi:10 Ch:10 Chaotic Dlvl:6 $:245 HP:22(30) Pw:48(49) AC:6 Exp:5 T:2719 Latest messages: The kitten eats a hill orc corpse. E - a fortune cookie. You swap places with your kitten. The kitten misses the water nymph. The kitten misses the water nymph. The kitten bites the water nymph. The water nymph smiles at the kitten engagingly. The water nymph smiles at the kitten engagingly. The kitten misses the water nymph. The kitten bites the water nymph. The water nymph smiles at the kitten engagingly. The water nymph smiles at the kitten engagingly. The kitten misses the water nymph. The kitten bites the water nymph. The water nymph is killed! The kitten eats a water nymph corpse. The kitten misses the hobgoblin. The kitten misses the hobgoblin. You swap places with your kitten. The kitten bites the hobgoblin. The hobgoblin misses the kitten. F - an uncursed spellbook of knock. G - a potion of object detection. You have a little trouble lifting a looking glass. Continue? [ynq] (q) q The kitten bites the hobgoblin. The hobgoblin is killed! You have a little trouble lifting a looking glass. Continue? [ynq] (q) n Unknown command '''. Restoring save file... Hello Daltwisney, the elven Wizard, welcome back to NetHack! Unknown command '^J'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 245 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor K - an uncursed +0 pair of kicking boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) p - an uncursed +0 leather armor (being worn) Comestibles E - an uncursed fortune cookie Scrolls r - an uncursed scroll of destroy armor s - 2 uncursed scrolls of enchant armor h - an uncursed scroll of light l - an uncursed scroll of light i - an uncursed scroll of magic mapping B - a cursed scroll of magic mapping o - an uncursed scroll of scare monster t - a blessed scroll of taming q - a cursed scroll of teleportation Spellbooks k - a blessed spellbook of force bolt w - an uncursed spellbook of healing F - an uncursed spellbook of knock Potions D - an uncursed potion of booze f - 2 uncursed potions of confusion y - an uncursed potion of extra healing G - an uncursed potion of object detection x - a potion of unholy water Rings e - an uncursed ring of free action d - an uncursed ring of protection from shape changers Wands v - a wand of cancellation (0:7) c - a wand of light (0:12) g - a wand of secret door detection (0:12) Tools J - a bag of tricks (0:17) n - an uncursed tooled horn m - a magic marker (0:64) A - an uncursed skeleton key Gems/Stones z - an uncursed worthless piece of green glass Daltwisney the Wizard's attributes: Background: You were a Conjurer, a level 5 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 2719 turns ago. It was nighttime. You had 189 experience points, 131 more were needed to attain level 6. Basics: You had 22 out of 30 hit points. You had 48 out of 49 energy points (spell power). Your armor class was 6. Your wallet contained 245 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You were warded. You survived. Vanquished creatures: a small mimic a leprechaun a water nymph a rock mole a fog cloud a floating eye 2 hill orcs 2 giant bats 3 coyotes a gas spore 2 manes a hobgoblin a giant rat a cave spider a yellow mold a gecko 5 jackals 2 foxes 2 kobolds a goblin a sewer rat 2 grid bugs 5 lichens 2 kobold zombies a newt 42 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A fountain. Level 3: A fountain. Level 4: A general store. Level 5: A general store. Level 6: <- You were here. Many fountains. Goodbye Daltwisney the Wizard... You quit in The Dungeons of Doom on dungeon level 6 with 1271 points, and 245 pieces of gold, after 2719 moves. You were level 5 with a maximum of 30 hit points when you quit.