Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-26 07:55:30, ended 2025-10-26 10:35:20. Dark7, neutral male human Wizard ------ ######## +....| ---------------------------------# |....| ##.....|..| .-....|..|..|..|......|# |....| # |....|..| |....-..|..|..|......|# ####.<...| |....-|-----....-----|-.--......|# # |....| ......*....*..........M.........|# # --.--- |.-+-----..........----@-|---...|# # ..| |............{|.[..|...|...|# #### |.| |..|..........|...f|...|...|# ## |.-----|-..........|.@&.|%..|...|# # |.............{....|....|]%.|...|# # |.------...------.----------|...|# # |.*.!([|...|(((.-.+ |.(..|....####### |.|....|...|(.(.|.| |...(|...| # |.|....|...|(((.|.| |.((.-....### |.------...------.-----------...| |................................ --------------------------------- Dark7 the Thaumaturge St:10 Dx:18 Co:12 In:18 Wi:12 Ch:9 Neutral Dlvl:7 $:104 HP:0(42) Pw:71(78) AC:7 Xp:7/815 T:4688 Latest messages: You see here a hill orc corpse. You have extreme difficulty lifting a hill orc corpse. Continue? [ynq] (q) y g - a hill orc corpse. You can barely move a handspan with this load! The djinni misses the watchman. The djinni misses the watchman. The djinni hits the watchman. The watchman thrusts his spear at the djinni. The watchman hits the djinni. The djinni hits the watchman. The watchman thrusts his spear at the djinni. The watchman misses the djinni. The djinni misses the watchman. The djinni hits the watchman. The watchman is killed! What do you want to sacrifice? [g or ?*] g Your sacrifice is consumed in a burst of flame! You glimpse a four-leaf clover at your feet. Your movements are now unencumbered. You swap places with your housecat. The housecat picks up a crude dagger. You swap places with your djinni. There are several objects here. h - a pair of fencing gloves. The djinni picks up a spear. The djinni wields a spear! The djinni picks up a ring mail. The djinni puts on a ring mail. What do you want to drop? [$a-dhk-moqsvwBE or ?*] h A pair of fencing gloves lands on the altar. h - an uncursed pair of fencing gloves. What do you want to wear? [h or ?*] h You finish your dressing maneuver. The housecat drops a crude dagger. The human mummy hits! The human mummy hits! The human mummy hits! The human mummy hits! You hit the human mummy. The human mummy hits! The human mummy hits! The housecat picks up a crude dagger. The human mummy hits! The human mummy hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 104 gold pieces Weapons E - 6 +0 daggers (at the ready) a - the rustproof +0 Magicbane (weapon in hand) Armor h - an uncursed +1 pair of leather gloves (being worn) m - an uncursed +0 cloak of magic resistance (being worn) Rings d - an uncursed +1 ring of gain constitution Wands q - a wand of digging (0:6) c - a wand of fire (0:7) o - a wand of magic missile (0:2) Tools B - an uncursed bag of holding containing 45 items v - an empty uncursed sack b - an uncursed blindfold k - an uncursed lock pick l - a cursed magic lamp w - an uncursed magic whistle s - an uncursed stethoscope Contents of the bag of holding: 2094 gold pieces an uncursed +0 mummy wrapping a cursed -1 oilskin cloak 2 uncursed food rations 2 uncursed food rations a cursed food ration an uncursed fortune cookie an uncursed lembas wafer an uncursed scroll of amnesia 2 uncursed scrolls of enchant armor an uncursed scroll of food detection an uncursed scroll of gold detection a blessed scroll of magic mapping an uncursed scroll of punishment an uncursed scroll of remove curse a blessed spellbook of force bolt an uncursed spellbook of invisibility an uncursed spellbook of light an uncursed spellbook of sleep named 1300-1 an uncursed potion of enlightenment a blessed potion of fruit juice an uncursed potion of gain energy an uncursed potion of healing an uncursed potion of levitation an uncursed potion of object detection 2 uncursed potions of restore ability an uncursed potion of see invisible an uncursed potion of speed 3 uncursed potions of water an uncursed +2 ring of gain strength an uncursed ring of poison resistance an uncursed ring of stealth an uncursed ring of sustain ability a wand of polymorph (0:6) an uncursed magic lamp a magic marker (0:43) a blessed oil lamp a +0 pick-axe an uncursed tallow candle an uncursed aquamarine stone an uncursed jacinth stone 2 uncursed worthless pieces of blue glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of red glass 3 uncursed worthless pieces of yellowish brown glass Dark7 the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 4688 turns ago. You had 815 experience points, 465 more were needed to attain level 8. Basics: You had 0 out of 42 hit points. You had 71 out of 78 energy points (spell power). Your armor class was 7. Your wallet contained 104 zorkmids. Autopickup was on for '$"+!/=?' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were warded. You were lucky. You are dead. Vanquished creatures: 4 small mimics a watchman a leprechaun an orc mummy a jaguar an ape a mountain nymph 2 rock piercers 2 rock moles 3 gnome lords 2 gnomish wizards 3 giant ants a little dog 6 dwarves a homunculus 5 hill orcs a rabid rat an orc zombie a wererat a werejackal 2 gas spores 2 hobbits a hobgoblin a green mold 20 gnomes 3 garter snakes 3 geckos 2 jackals a fox a goblin a sewer rat 2 grid bugs 2 bats 4 lichens 2 kobold zombies 5 newts 91 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: Many fountains. Level 3: A general store, some fountains, a sink. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. Many shops, a temple to Thoth, some fountains. Final resting place for you, killed by a human mummy. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dark7 | | 2198 Au | | killed by a | | human mummy | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dark7 the Wizard... You died in The Gnomish Mines on dungeon level 7 with 5559 points, and 2198 pieces of gold, after 4688 moves. You were level 7 with a maximum of 42 hit points when you died.