Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-23 11:22:40, ended 2025-11-24 07:44:05. Dark7, neutral male human Healer ------ ----- |..... |...| |...<| |...| |....| |[..| |....| |?..| |..... |... ----.- -.- ####### . #### # # ####### # # ----------.----- # --.-- |.............%.#####|...| |..............| #([-...| |..............-#####|.@.| |...........$..| #|@..| ---------------- #|...| #----- Dark7 the Dresser St:16 Dx:13 Co:17 In:12 Wi:14 Ch:18 Neutral Dlvl:12 $:128 HP:0(85) Pw:37(93) AC:3 Xp:10/6406 T:16244 Latest messages: You hit the couatl! The couatl misses! The couatl misses! You are being crushed. You cannot escape from the couatl! The couatl just misses! The couatl misses! You are being crushed. What do you want to write with? [- c-gijnqrtv-xzACDFGIJOPT or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The couatl bites! The couatl misses! You are being crushed. There is an open door here. Something is written here in the dust. You read: "Elbereth". You see here a doppelganger corpse. What do you want to zap? [c-gjqwACDO or ?*] O In what direction? 6 There is an open door here. Something is written here in the dust. You read: "Elbereth". You see here a doppelganger corpse. You have extreme difficulty lifting a doppelganger corpse. Continue? [ynq] (q) y V - a doppelganger corpse. You can barely move a handspan with this load! What do you want to sacrifice? [pV or ?*] ? You'll regret this infamous offense! The altar is stained with human blood. The priestess of Hermes gets angry! You feel that Hermes is displeased. Your movements are now unencumbered. The priestess of Hermes wields a mace! The mace welds itself to the priestess of Hermes' hand! The priestess of Hermes kicks! The priestess of Hermes casts a spell at you! You are frozen in place! The priestess of Hermes swings her mace. The priestess of Hermes hits! The priestess of Hermes kicks! The priestess of Hermes points at you, then curses. The priestess of Hermes swings her mace. The priestess of Hermes hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 128 gold pieces Amulets R - a cursed amulet of reflection (being worn) Weapons J - 4 +1 daggers (at the ready) F - the +1 Sting (weapon in hand) t - a +0 aklys I - the rustproof +2 Giantslayer Armor m - a cursed +0 elven leather helm (being worn) b - an uncursed thoroughly burnt +1 pair of leather gloves (being worn) u - a blessed very burnt +0 pair of elven boots (being worn) W - a cursed +0 mummy wrapping E - an uncursed +0 elven mithril-coat (being worn) Comestibles K - an uncursed banana h - an uncursed C-ration o - 4 uncursed food rations M - 2 uncursed fortune cookies H - 2 uncursed K-rations p - 2 uncursed lizard corpses Spellbooks Z - an uncursed spellbook of confuse monster Potions a - an uncursed potion of extra healing Rings r - an uncursed ring of conflict P - an uncursed ring of fire resistance v - an uncursed -1 ring of gain constitution z - an uncursed ring of searching Wands g - a wand of digging (0:5) C - a cursed wand of digging (0:6) w - a wand of fire (0:0) A - a wand of magic missile (0:7) c - a wand of magic missile (0:6) d - a wand of magic missile named empty (0:0) j - a wand of make invisible (0:5) e - a wand of make invisible (0:4) D - a wand of opening (0:2) f - a wand of sleep (0:0) q - a wand of speed monster (0:4) O - a wand of teleportation (0:6) Tools L - an empty uncursed oilskin sack Q - an expensive camera (0:88) l - an uncursed magic lamp (lit) X - an uncursed oil lamp Y - an uncursed oil lamp N - a +0 pick-axe k - an uncursed skeleton key s - an uncursed stethoscope S - an uncursed stethoscope n - an uncursed towel T - an uncursed towel U - a +0 unicorn horn y - 6 uncursed wax candles Gems/Stones G - an uncursed garnet stone i - an uncursed worthless piece of green glass x - an uncursed worthless piece of orange glass Dark7 the Healer's attributes: Background: You were a Dresser, a level 10 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 16244 turns ago. You had 6406 experience points, 3594 more were needed to attain level 11. Basics: You had 0 out of 85 hit points. You had 37 out of 93 energy points (spell power). Your armor class was 3. Your wallet contained 128 zorkmids. Autopickup was on for '$"+!/=?' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 14 (peak:15, limit:18). Your charisma was 18 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were aware of the presence of orcs. You were invisible to others. You were stealthy. You were guarded. You were fast. You had reflection. You were very unlucky. Hermes was angry with you. You are dead. Vanquished creatures: a stone golem 2 giant mimics a long worm a doppelganger a wumpus a baby purple worm a couatl a stalker a giant mummy 4 wargs 3 small mimics a wood golem a large dog 2 freezing spheres a shocking sphere 2 mountain centaurs an elf mummy a human mummy a red naga a python a wraith a carnivorous ape a leather golem 2 Grey-elves 9 soldiers a crocodile a giant beetle 6 wolves 4 winter wolf cubs a gremlin a leprechaun an iron piercer a mumak 2 giant spiders a horse 2 ice vortices a gnome king 8 ogres a brown pudding 2 owlbears a gold golem 2 lizards 4 chickatrices 2 dogs a housecat 2 jaguars 3 blue jellies a white unicorn a dust vortex a raven a plains centaur a snake 4 soldier ants 3 fire ants a quasit 2 wood nymphs 2 water nymphs a mountain nymph 2 Uruk-hai an orc shaman a rock piercer a rock mole a fog cloud 5 yellow lights a shrieker 9 gnome lords a gnomish wizard a kobold mummy a gray ooze an elf zombie a straw golem a baby crocodile 2 giant ants 6 floating eyes a kitten 9 dwarves a homunculus 2 kobold lords a kobold shaman 3 hill orcs 3 rothes 2 rabid rats a centipede 5 giant bats 4 orc zombies 3 dwarf zombies a werejackal 8 iguanas 12 killer bees 2 acid blobs 4 coyotes 2 gas spores 9 hobbits 10 manes 3 large kobolds 3 hobgoblins 2 giant rats 7 cave spiders 2 brown molds a yellow mold a green mold 3 red molds 32 gnomes 4 garter snakes 4 gnome zombies 7 geckos 21 jackals 3 foxes 3 kobolds 10 goblins 4 sewer rats 19 grid bugs 2 bats 9 lichens 3 kobold zombies 11 newts 380 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: A fountain, a sink. Level 2: A potion shop, a fountain, a grave. Stairs down to The Gnomish Mines. Level 3: "vault" A general store. Level 4: Level 5: A general store, a fountain. Level 6: A fountain. Level 7: "book left behind" A general store. Level 8: "books" Level 9: "stole candles" Many fountains. Oracle of Delphi. Level 10: "unicorn" A fountain. Stairs up to Sokoban, level 9. Level 11: A very big room. Level 12: <- You were here. A temple. Final resting place for you, killed by a priestess of Hermes, while paralyzed by a monster. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Hermes, some fountains, some trees. Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dark7 | | 128 Au | | killed by a | | priestess of | | Hermes | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dark7 the Healer... You died in The Dungeons of Doom on dungeon level 12 with 26235 points, and 128 pieces of gold, after 16244 moves. You were level 10 with a maximum of 85 hit points when you died.