Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-12 19:17:37, ended 2025-12-13 10:54:19. Dark7, neutral male human Wizard -------------------- |.......(|...|.....| |.....-..|`-.|.....| |..|....`|..`|.....| |-.|..-..|.-.|..<..| |..%--[......|.....| |...|...-...-|.....| |...|..|...--|.....| |-..|..-----------|| |........)@C...)@.%| |...|(>------------- -------- Dark7 the Magician St:13 Dx:14 Co:18 In:18 Wi:13 Ch:10 Neutral Dlvl:7 $:97 HP:0(95) Pw:99(109) AC:9 Exp:10 T:10848 Latest messages: The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! What do you want to use or apply? [cj-lsHJTU or ?*] s In what direction? 6 Status of the mountain centaur (chaotic): Level 8 HP 26(48) AC 2. In what direction? 6 The spell misses the mountain centaur. The spell misses the sergeant. The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! The mountain centaur picks up a dagger. The mountain centaur picks up a crossbow bolt. The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! In what direction? . You feel better. The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! The mountain centaur attacks a spot beside you. What do you want to zap? [cjHJ or ?*] J In what direction? 6 The bolt of fire misses the mountain centaur. The bolt of fire misses the sergeant. You kill the ogre! The mountain centaur thrusts one of her daggers. The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 97 gold pieces Weapons O - 5 +0 daggers (at the ready) X - a +0 aklys a - a blessed +1 quarterstaff (weapon in hands) Armor Y - an uncursed +0 elven leather helm (being worn) M - an uncursed -5 pair of speed boots b - an uncursed rotted +0 cloak of magic resistance (being worn) L - a blessed rotted +0 mummy wrapping Comestibles t - an uncursed pancake I - an uncursed lizard corpse Rings p - a blessed +2 ring of increase damage (on left hand) h - an uncursed ring of polymorph control d - an uncursed ring of regeneration (on right hand) e - an uncursed ring of slow digestion r - an uncursed ring of warning Wands j - a wand of digging (0:8) J - a wand of fire (0:3) H - a wand of locking (0:7) c - a wand of magic missile (0:5) Tools l - an uncursed brass lantern k - an uncursed skeleton key s - an uncursed stethoscope T - an uncursed towel U - a +0 unicorn horn Gems/Stones G - an uncursed luckstone Dark7 the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 7. You entered the dungeon 10848 turns ago. You had 5466 experience points, 4534 more were needed to attain level 11. Basics: You had 0 out of 95 hit points. You had 99 out of 109 energy points (spell power). Your armor class was 9. Your wallet contained 97 zorkmids. Autopickup was on for '$"+!/=?' plus thrown. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were invisible to others. You regenerated. You had a small damage bonus (+2). You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a doppelganger 2 stalkers 6 small mimics a quantum mechanic a freezing sphere a flaming sphere a large cat a tengu a human mummy a wraith 3 leather golems 3 chameleons 3 crocodiles 2 giant beetles a quivering blob a cockatrice 3 wolves a lynx a leprechaun an orc-captain a mumak 2 giant spiders 3 ice vortices a baby long worm a vampire bat a forest centaur 3 gnome kings a dwarf mummy 3 ogres 2 brown puddings a yeti a gold golem a lizard 3 chickatrices a dingo a dog a blue jelly 4 white unicorns a raven 4 human zombies 5 Woodland-elves 6 fire ants 13 bugbears an imp a water nymph 2 mountain nymphs 5 Uruk-hai 2 orc shamans a rock piercer a rock mole 2 fog clouds 3 yellow lights 3 shriekers a violet fungus 11 gnome lords a gnomish wizard 2 gray oozes 7 elf zombies 3 ghouls a straw golem a paper golem a baby crocodile a giant ant 2 floating eyes 12 dwarves a homunculus 3 kobold lords 4 kobold shamans a rothe a centipede 2 giant bats a monkey 2 orc zombies 2 dwarf zombies a wererat a werejackal 2 iguanas 4 killer bees 2 acid blobs a coyote a gas spore 4 hobbits 3 large kobolds 9 hobgoblins 2 giant rats a brown mold 42 gnomes 4 garter snakes 2 gnome zombies 3 geckos 2 jackals a fox 2 kobolds 7 goblins 4 sewer rats 8 grid bugs 2 bats 2 lichens a kobold zombie 10 newts 297 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Some fountains. Level 2: Level 3: A fountain. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: "vault" Level 7: "sttuff left behind" A sink. Level 8: "vault" A weapon shop. Level 9: Many fountains. Oracle of Delphi. Level 10: A very big room. Stairs up to Sokoban, level 9. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, many fountains. Sokoban: levels 9 up to 7 Level 7: <- You were here. Solved. Final resting place for you, killed by a mountain centaur. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dark7 | | 97 Au | | killed by a | | mountain centaur | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dark7 the Wizard... You died in Sokoban on dungeon level 7 with 22473 points, and 97 pieces of gold, after 10848 moves. You were level 10 with a maximum of 95 hit points when you died.