Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-09 18:01:49, ended 2026-05-28 15:24:38. Eisengrim, chaotic female elven Wizard ------ ---- $ ###->...| .------ |..| $ # |....| #-.....| $ |..| # |....| #......| --.- -..------ # |....| )##*##....{.| $ # $ |.......| # |.....####*## |.....| $ # |.......| # |....| ### -.|---- # ##........| # ---.-- ##0 ##### # $ # ---%----- # # % # ## $ # # # # # #*#*# #### # # # ## # # # ##* #### ------.---- # % # # @ #* ########## |.........| #### # $ # ## #### #---|----.- |=.........##### # ### *..(..--- # # #|........(. |.........| ###### 0#### # ##........###0 #|.||..|.... ------.----### -+-|---# # |.<.....# #|......... # ## |......##### |..._..| # .|.|| |!%...| |.......####### ------- -------- Eisengrim the Thaumaturge St:18 Dx:17 Co:16 In:22 Wi:18 Ch:12 Chaotic Dlvl:18 $:762 HP:78(78) Pw:80(103) AC:-16 Exp:9 T:25634 Latest messages: The wraith touches you! Goodbye level 10. You hit the wraith! The wraith touches you! Goodbye level 9. You hit the wraith! The wraith escapes upstairs! The rock mole misses! You hit the rock mole! You kill the rock mole! Welcome back to experience level 9. You feel more confident in your skills. Where do you want to be teleported? (For instructions type a '?') You have difficulty remembering the spell. You have already identified all of your possessions. In what direction? You destroy the wraith! Really save? [yn] (n) Saving... Restoring save file... Hello Eisengrim, the elven Wizard, welcome back to NetHack! # Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 762 gold pieces Amulets a - an uncursed amulet of life saving (being worn) Weapons q - the blessed rustproof +2 Magicbane (weapon in hand) r - the +4 Sting Armor o - a blessed rustproof +2 helm of brilliance (being worn) x - an uncursed +0 pair of leather gloves (being worn) I - an uncursed +0 pair of water walking boots (being worn) C - an uncursed +0 cloak of magic resistance (being worn) B - a blessed +2 silver dragon scale mail (being worn) Comestibles V - an uncursed food ration D - an uncursed lembas wafer f - 2 uncursed lumps of royal jelly E - an uncursed tin of rock piercer meat l - an uncursed tin of spinach e - an uncursed lizard corpse Scrolls s - a cursed scroll of food detection Spellbooks i - an uncursed spellbook of protection Potions w - an uncursed potion of confusion j - an uncursed potion of see invisible Z - an uncursed potion of water Rings v - an uncursed ring of free action F - an uncursed ring of slow digestion (on right hand) M - an uncursed ring of teleport control (on left hand) Wands t - a wand of cold (0:7) P - a wand of digging (0:4) L - a wand of fire (0:8) d - a wand of magic missile (0:5) R - a wand of polymorph (0:6) Y - a wand of polymorph (0:5) Tools b - a blessed bag of holding containing 64 items m - an uncursed magic lamp (lit) N - a blessed magic marker (0:20) k - an uncursed skeleton key u - a blessed +0 unicorn horn Gems/Stones n - an uncursed worthless piece of yellowish brown glass S - a blessed luckstone Contents of the bag of holding: an uncursed amulet of life saving an uncursed +0 pair of water walking boots an uncursed slime mold 3 uncursed apples an uncursed clove of garlic 11 uncursed food rations an uncursed lichen corpse an uncursed lizard corpse 3 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of charging 3 uncursed scrolls of create monster a blessed scroll of earth 2 uncursed scrolls of earth 4 uncursed scrolls of enchant armor 2 uncursed scrolls of genocide an uncursed scroll of identify a blessed scroll of light an uncursed scroll of light 2 blessed scrolls of remove curse 2 uncursed scrolls of teleportation an uncursed spellbook of blank paper an uncursed spellbook of charm monster a blessed spellbook of finger of death a blessed spellbook of force bolt an uncursed spellbook of identify an uncursed spellbook of light a blessed spellbook of magic missile an uncursed spellbook of sleep 2 uncursed potions of extra healing a blessed potion of full healing 2 uncursed potions of full healing 3 uncursed potions of gain energy a blessed potion of healing an uncursed potion of healing a blessed potion of object detection a blessed potion of speed 3 potions of holy water an uncursed ring of cold resistance an uncursed ring of fire resistance an uncursed ring of poison resistance an uncursed ring of polymorph control an uncursed +2 ring of protection an uncursed ring of shock resistance an uncursed ring of warning an uncursed bugle an uncursed blindfold a can of grease (0:8) an uncursed magic lamp a +0 pick-axe an uncursed tallow candle 5 cursed tallow candles 4 uncursed wax candles a cursed wax candle an uncursed agate stone an uncursed amber stone 3 uncursed amethyst stones an uncursed aquamarine stone 3 uncursed diamonds 3 uncursed emeralds 2 uncursed fluorite stones 2 uncursed jacinth stones 2 uncursed rubies an uncursed turquoise stone Eisengrim the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 18. You entered the dungeon 25634 turns ago. You had 2768 experience points, 2352 more were needed to attain level 10. Basics: You had all 78 hit points. You had 80 out of 103 energy points (spell power). Your armor class was -16. Your wallet contained 762 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 22 (base:20, innate limit:20). Your wisdom was 18 (base:16, limit:20). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You could teleport. You had teleport control. You could walk on water. You had slower digestion. You had a moderate defense bonus (+9). You were warded. You were fast. You had reflection. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a baluchitherium 3 titanotheres a vampire lord 2 aligned priests 2 nurses an Aleax a golden naga 5 vampires 14 ghosts 2 queen bees a winged gargoyle 2 giant mimics a long worm 2 zruties 3 fire giants 5 ice trolls an umber hulk 3 large mimics a wumpus a couatl 2 stalkers a fire elemental 2 earth elementals a water elemental 2 giant mummies a xorn a giant zombie 4 small mimics 2 warhorses 2 xans 2 ettin mummies 2 quantum mechanics a sasquatch 2 wood golems 3 gelatinous cubes 2 pyrolisks 3 large dogs a freezing sphere 5 flaming spheres 3 shocking spheres a large cat 2 tigers a gargoyle a dwarf king 3 tengu 2 leocrottas 2 energy vortices a stone giant 2 elf mummies a python a pit viper 13 wraiths a carnivorous ape 4 ettin zombies 5 leather golems a soldier 4 watchmen 3 succubi a horned devil 3 chameleons 2 crocodiles a giant beetle 4 quivering blobs 3 cockatrices 2 winter wolf cubs a lynx 2 panthers a gremlin a spotted jelly 9 leprechauns 2 orc-captains 2 iron piercers a mumak 3 giant spiders 3 scorpions 4 horses 4 ice vortices 2 baby long worms 3 black lights 7 vampire bats 2 forest centaurs a gnome king an orc mummy 3 dwarf mummies 2 ogres a rust monster 3 yetis 2 gold golems a werewolf a Green-elf 6 lizards a chickatrice 2 dingoes 2 dogs a housecat 3 jaguars 5 dwarf lords 3 blue jellies a white unicorn 2 gray unicorns 5 dust vortices 2 ravens a gnome mummy 3 snakes 3 apes 4 human zombies 2 rope golems 2 Woodland-elves 13 soldier ants 3 fire ants 3 bugbears 2 wood nymphs 4 water nymphs 2 mountain nymphs 3 Mordor orcs 10 Uruk-hai 4 rock piercers 5 rock moles 4 ponies 5 fog clouds 7 yellow lights 3 shriekers 5 violet fungi 17 gnome lords 5 gnomish wizards 4 kobold mummies a red naga hatchling a black naga hatchling 2 gray oozes a barrow wight an elf zombie 3 ghouls a straw golem 6 paper golems 2 baby crocodiles 4 giant ants 3 little dogs 6 floating eyes 3 kittens 21 dwarves 3 homunculi a kobold lord a kobold shaman 13 hill orcs 11 rothes 3 rabid rats 2 centipedes 13 giant bats a monkey 5 orc zombies 5 dwarf zombies 2 wererats 4 werejackals 7 iguanas 31 killer bees 4 acid blobs 2 coyotes 3 gas spores 7 hobbits 5 large kobolds 3 hobgoblins 8 giant rats a cave spider 3 brown molds 5 yellow molds 3 green molds 2 red molds 41 gnomes 3 garter snakes 4 gnome zombies 8 geckos 7 jackals 4 foxes 2 kobolds 6 goblins 2 sewer rats 19 grid bugs 11 bats 5 lichens 3 kobold zombies 11 newts 696 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 24 Level 1: Level 2: Level 3: An armor shop, a sink. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Some fountains, a grave. Level 8: A fountain. Level 9: Some fountains. Level 10: Level 11: An altar to Anhur, a sink. Summoned by Neferet the Green. Portal to The Quest. Level 12: A fountain, a grave. Level 13: A fountain, a sink, a grave. Level 14: Some altars, a fountain, a grave. Final resting place for Thwackery-Mon-Hum-Mal-Neu, petrified by a cockatrice. Level 15: A sink. Level 16: Some altars, some fountains. Level 17: A primitive area. Level 18: <- You were here. An altar to Anhur, some fountains, many graves. Level 19: Some fountains. Level 20: A general store, an altar. Level 21: Level 22: Some fountains, a sink. Level 23: A fountain. Level 24: The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Final resting place for nettt-Wiz-Gno-Fem-Neu, killed by a boulder. Level 7: Level 8: Many shops, a temple to Anhur, many fountains. Level 9: A grave. Final resting place for jvanheel-Rog-Hum-Mal-Cha, killed by a soldier ant. Level 10: Level 11: Level 12: Some fountains. The Quest: Level 1: Home. Sokoban: levels 5 up to 4 Level 4: Solved. Level 5: Solved. Goodbye Eisengrim the Wizard... You quit in The Dungeons of Doom on dungeon level 18 with 121000 points, and 762 pieces of gold, after 25634 moves. You were level 9 with a maximum of 78 hit points when you quit.