Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-10 19:46:28, ended 2026-06-11 19:13:15. Eisengrim, chaotic male elven Wizard -------------------- |.@dY...Y.....^>...| |.|------------%...--- |.(.......|---|.-....| --|.......|..%|..[--.| |.......|..........| |...<...|-.--.-....| |.......|...|....-.| |.......|......-...| |.......|0|..-...-.| ----------|..%..%=.| |0000|.--- -------- Eisengrim the Thaumaturge St:13 Dx:16 Co:16 In:16 Wi:14 Ch:9 Chaotic Dlvl:3 $:691 HP:0(62) Pw:8(87) AC:-2 Xp:9 T:8350 Latest messages: The vampire bat bites! The vampire bat bites again! You hit the vampire bat. The vampire bat just misses! The vampire bat just misses! You descend the stairs. You hear a chugging sound. Where do you want to travel to? (For instructions type a '?') The werewolf picks up a dwarvish cloak. The werewolf picks up a pair of hard shoes. The werewolf puts on a pair of hard shoes. What do you want to zap? [cqtxFHOPTXZ or ?*] In what direction? What do you want to zap? [cqtxFHOPTXZ or ?*] In what direction? What do you want to zap? [cqtxFHOPTXZ or ?*] You don't have that object. What do you want to zap? [cqtxFHOPTXZ or ?*] Never mind. What do you want to zap? [cqtxFHOPTXZ or ?*] Nothing happens. There is an open door here. You see here a pick-axe. You hit the werewolf. The werewolf changes into a wolf. The werewolf's wrapping tears apart! The werewolf's boots are pushed off its feet! The werewolf bites! You hit the werewolf. The werewolf bites! You hit the werewolf. The werewolf misses! You hit the werewolf. The werewolf bites! The werewolf bites! You hit the werewolf. The werewolf bites! The werewolf misses! You hit the werewolf. The werewolf bites! You hit the werewolf. The werewolf misses! You hit the werewolf. The werewolf bites! You feel feverish. You hit the werewolf. The werewolf bites! You die... Do you want your possessions identified? [ynq] (y) Inventory: Coins ('$') $ - 691 gold pieces Amulets ('"') v - a cursed amulet of restful sleep Weapons (')') C - 2 +0 orcish daggers (wielded) a - a blessed +1 quarterstaff Armor ('[') D - an uncursed +0 cloak of magic resistance (being worn) b - a blessed +0 mummy wrapping R - a blessed +2 silver dragon scale mail (being worn) Comestibles ('%') r - 4 uncursed food rations Scrolls ('?') S - an uncursed scroll of confuse monster W - a cursed scroll of create monster s - a blessed scroll of destroy armor L - 2 uncursed scrolls of earth B - a blessed scroll of enchant weapon i - 4 uncursed scrolls of enchant weapon E - a cursed scroll of enchant weapon Y - an uncursed scroll of remove curse A - an uncursed scroll of teleportation Spellbooks ('+') l - an uncursed spellbook of create monster k - a blessed spellbook of force bolt Potions ('!') f - an uncursed potion of confusion G - a blessed potion of gain energy h - an uncursed potion of gain energy g - an uncursed potion of healing I - an uncursed potion of paralysis w - an uncursed potion of speed Rings ('=') e - an uncursed +1 ring of increase accuracy d - an uncursed ring of polymorph K - an uncursed ring of see invisible M - an uncursed ring of warning Wands ('/') x - a wand of cold (0:0) F - a wand of cold (0:0) q - a wand of magic missile (0:0) T - a wand of nothing (0:8) P - a wand of nothing (0:7) t - a wand of opening (0:3) O - a wand of slow monster (0:7) c - a wand of speed monster (0:5) Z - a wand of striking (0:4) X - a wand of striking (0:2) H - a wand of teleportation (0:3) Tools ('(') V - an uncursed oilskin sack containing 9 items n - an uncursed wooden flute o - an uncursed brass lantern m - a magic marker (0:20) y - an uncursed magic whistle Q - a blessed oil lamp N - an uncursed skeleton key U - 4 uncursed partly used tallow candles u - a +0 unicorn horn Contents of the oilskin sack: an uncursed worthless piece of black glass a cursed worthless piece of black glass 3 uncursed worthless pieces of blue glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass an uncursed worthless piece of violet glass an uncursed diamond a cursed worthless piece of yellowish brown glass Eisengrim the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in Sokoban, on level 3. You entered the dungeon 8350 turns ago. You had 2723 experience points, 2397 more were needed to attain level 10. Basics: You had 0 out of 62 hit points. You had 8 out of 87 energy points (spell power). Your armor class was -2. Your wallet contained 691 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 9 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding daggers. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were level-drain resistant. You saw invisible. You had infravision. You were invisible to others. You were warded. You were a werewolf. You were harmed by silver. You had reflection. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 43 minutes and 36 seconds. Major events: Turn 1: Eisengrim the chaotic male elven Wizard entered the dungeon 859: attained the rank of Conjurer (level 3) 1125: entered the Gnomish Mines 2126: reached Mine Town 2450: attained the rank of Thaumaturge (level 6) 3629: made his first wish - "blessed +2 silver dragon scale mail", got "a silver dragon scale mail" 4603: entered Sokoban 5081: completed 1st Sokoban level 6008: completed 2nd Sokoban level 6604: completed 3rd Sokoban level 7580: completed 4th Sokoban level 8350: killed by a werewolf Spells: Name Level Category Fail Retention force bolt 1 attack 0% 56%-60% create monster 2 clerical 0% 51%-75% healing 1 healing 0% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Skilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. You violated the special Sokoban rules twice. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You attained the rank of Thaumaturge. You entered Sokoban. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: An altar to Anhur. Level 5: Many fountains. Level 6: A fountain. Stairs up to Sokoban, level 5. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: A lighting shop, a temple and an altar, some fountains. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: <- You were here. Solved. Final resting place for you, killed by a werewolf. Level 4: Solved. Level 5: Solved. Vanquished creatures: a giant mimic a stalker a quantum mechanic a freezing sphere a dwarf ruler 4 tengu an ochre jelly a leocrotta an elf mummy a python a leather golem 3 watchmen a giant beetle a cockatrice 3 winter wolf cubs a gremlin 2 leprechauns 2 horses a vampire bat a rust monster an owlbear 2 yetis a housecat a jaguar 2 white unicorns 3 dust vortices 4 apes 2 human zombies a soldier ant a fire ant a bugbear a wood nymph a mountain nymph an orc shaman 2 rock piercers a rock mole 4 ponies a yellow light 3 shriekers 2 violet fungi 6 gnome leaders 2 gnomish wizards 3 kobold mummies a gray ooze 3 elf zombies 4 giant ants a little dog 3 floating eyes 10 dwarves 6 rothes 2 giant bats 5 monkeys 3 dwarf zombies a wererat 2 werejackals 2 iguanas 2 acid blobs 2 coyotes a gas spore 3 hobbits 2 hobgoblins 2 giant rats a yellow mold 2 green molds 34 gnomes a gnome zombie 7 geckos 9 jackals a fox a kobold 6 goblins 4 grid bugs 5 bats 5 lichens a kobold zombie 6 newts 213 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Eisengrim | | 691 Au | | killed by a | | werewolf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Eisengrim the Wizard... You died in Sokoban on dungeon level 3 with 11824 points, and 691 pieces of gold, after 8350 moves. You were level 9 with a maximum of 62 hit points when you died.