Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-11 17:43:41, ended 2025-11-11 22:18:10. Enigmic, chaotic male elven Priest ------- ------------- |.....+## |...<.......| ......| ### ------------ |...........| |.....-## ###...........| |...........|######################### |.....| # # |..........| |...........|# -------.----- -----.- #####|..........| ----[--.-----# |C.........C| # # #...........| #%######## |.....C.....| ## # ------------ ##% # |.%.-----...| # # # # |...| ...- ### ## ### ### |..C| C..| #[##### # [ |.).| ..| ## # ### |...----- ..| # ### # |.....C(....| # -.----.-------- |C.........C| ### |......@......-########`------------- # |..(....>.....| ####### ### |.(............############ ############ --------------- Enigmic the Priest St:18 Dx:13 Co:16 In:12 Wi:18 Ch:12 Chaotic Dlvl:8 $:37 HP:68(68) Pw:107(127) AC:10 Exp:10 T:13947 Burdened Latest messages: You hear a monster behind the boulder. Perhaps that's why you cannot move it. With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You fly up the stairs. You are beginning to feel hungry. What do you want to eat? [br or ?*] * This food really hits the spot! You finish eating the food ration. Where do you want to be teleported? (For instructions type a '?') In what direction? s You bash yourself! In what direction? s You bash yourself! In what direction? s You bash yourself! In what direction? s You bash yourself! Your skin returns to its original form. You return to elven form! What do you want to wear? [mGP or ?*] * Never mind. What do you want to read? [eghlovDJL-NT-V or ?*] L As you read the scroll, it disappears. Your set of silver dragon scales violently glows for a while, then evaporates. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 37 gold pieces Weapons K - the blessed fireproof +1 Sting (at the ready) a - a blessed +1 mace f - the rustproof +0 Stormbringer Armor m - a blessed +0 dwarvish iron helm P - a very rotted +2 pair of leather gloves G - a blessed +2 pair of iron shoes Comestibles r - a food ration b - a tripe ration Scrolls N - a scroll of confuse monster e - a cursed scroll of destroy armor U - a scroll of enchant weapon l - a blessed scroll of food detection M - a scroll of genocide T - a scroll of gold detection V - a scroll of light v - a scroll of remove curse J - a scroll of teleportation o - a cursed scroll of teleportation Spellbooks g - a spellbook of create monster D - a spellbook of force bolt h - a spellbook of healing Potions q - a potion of booze p - a potion of healing Q - a blessed potion of invisibility s - a potion of invisibility E - a blessed potion of object detection S - a potion of object detection A - a potion of restore ability F - a potion of see invisible X - 5 potions of holy water Rings W - a +1 ring of increase accuracy (on right hand) j - a ring of teleport control t - a ring of warning (on left hand) Wands R - a blessed wand of create monster (0:12) y - a wand of digging (0:4) Z - a cursed wand of digging (0:6) k - a wand of fire (0:5) w - a wand of slow monster (0:6) d - a wand of speed monster (0:5) H - a wand of speed monster (0:5) O - a wand of teleportation (0:8) Tools Y - a cursed sack containing 27 items i - a bugle c - a cursed magic marker (0:1) n - a mirror x - a blessed oil lamp C - a skeleton key I - a towel Contents of the sack: 992 gold pieces the rustproof +0 Fire Brand a +0 dwarvish iron helm a +0 pair of levitation boots a cursed +0 cloak of magic resistance a scroll of confuse monster a cursed scroll of confuse monster a scroll of enchant armor a cursed scroll of magic mapping 2 scrolls of remove curse 4 scrolls of teleportation a spellbook of detect monsters a spellbook of magic mapping a potion of gain energy a blessed potion of hallucination 2 cursed potions of hallucination a potion of paralysis a blessed potion of see invisible a cursed potion of see invisible a potion of speed a cursed potion of speed a jade stone a worthless piece of blue glass 2 worthless pieces of red glass a worthless piece of white glass 2 worthless pieces of yellow glass 2 worthless pieces of yellowish brown glass Enigmic the Priest's attributes: Background: You were a Priest, level 10 elf. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 8. You entered the dungeon 13947 turns ago. It was nighttime. You had 6118 experience points, 3882 more were needed to attain level 11. Basics: You had all 68 hit points. You had 107 out of 127 energy points (spell power). Your armor class was 10. Your wallet contained 37 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 12 (limit:20). Your wisdom was 18 (limit:20). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warned. You had infravision. You could teleport. You had teleport control. You had a small bonus to hit (+1). You were fast. You were very lucky. You survived. Vanquished creatures: 2 ghosts 2 stalkers a warg 2 winter wolves a large dog a flaming sphere a large cat 2 tengu a carnivorous ape an ettin zombie 2 leather golems a crocodile a quivering blob 12 wolves a leprechaun a horse a black light 2 gnome kings 3 orc mummies a dwarf mummy an ogre 2 brown puddings 2 owlbears a gold golem a werewolf a Green-elf a lizard a dingo a dog 6 housecats a dwarf lord 2 blue jellies 3 dust vortices a raven 2 snakes 5 apes 3 human zombies 2 Woodland-elves 2 soldier ants 2 bugbears an imp 2 wood nymphs 2 water nymphs 4 mountain nymphs 8 Uruk-hai 2 orc shamans 8 rock piercers 4 rock moles 2 ponies 5 fog clouds 4 yellow lights a shrieker a violet fungus 10 gnome lords 3 gnomish wizards a kobold mummy 2 golden naga hatchlings a guardian naga hatchling 3 gray oozes 2 ghouls 4 straw golems a paper golem 13 giant ants 2 little dogs 6 floating eyes 4 kittens 15 dwarves a homunculus 2 kobold lords 4 kobold shamans 29 hill orcs 19 rothes 6 rabid rats 2 centipedes 5 giant bats 2 monkeys 4 orc zombies 4 dwarf zombies a wererat 3 werejackals 13 iguanas 18 killer bees 4 acid blobs 9 coyotes a gas spore 6 hobbits 2 large kobolds 6 hobgoblins 13 giant rats 3 brown molds 4 yellow molds a green mold 4 red molds 23 gnomes 8 garter snakes a gnome zombie 6 geckos 6 jackals a fox 4 goblins 12 sewer rats 14 grid bugs 6 bats 7 lichens 4 kobold zombies 19 newts 467 creatures vanquished. Genocided species: disenchanters 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 9 Level 1: Many fountains, a grave. Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: A general store, an altar to Anhur. Level 4: A fountain. Level 5: Some fountains. Final resting place for jtn-Mon-Hum-Mal-Cha, killed by a boulder. Level 6: Many fountains. Level 7: A fountain. Level 8: <- You were here. Level 9: The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: An altar to Anhur, some fountains, a grave. Final resting place for Lanfaedhe-Wiz-Elf-Fem-Cha, killed by a rothe. Goodbye Enigmic the Priest... You quit in The Dungeons of Doom on dungeon level 8 with 25961 points, and 1029 pieces of gold, after 13947 moves. You were level 10 with a maximum of 68 hit points when you quit.