Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-15 20:11:56, ended 2025-12-16 19:42:42. Eymerich, chaotic male elven Priest --- . .---- -------.|..| |.....|.|.. | -- |.._..|.-|-- -- | |.. ---+-. |.....|....-+--- .... |..........|... |.............| |........{.-|-----.{...........| |................@)............| | -+---........a..-+--+--- | --------@---| +.-..| |.|..| | ------+-----f---- ----- |..............................| -------------------------------- Eymerich the Adept St:17 Dx:13 Co:16 In:10 Wi:19 Ch:10 Chaotic Dlvl:6 $:11 HP:0(52) Pw:103(103) AC:5 Exp:7 T:9643 Burdened Latest messages: You finish eating the shrieker corpse. Your knapsack cannot accommodate any more items. What do you want to use or apply? [iq-swxzKLNR or ?*] You put a blessed scroll of gold detection into the sack. You put a scroll of light into the sack. You put 2 potions of monster detection into the sack. You put a potion of object detection into the sack. You have a little trouble lifting M - an iridium wand. You hear someone cursing shoplifters. The gnome king shoots 3 crossbow bolts! You are hit by the 1st crossbow bolt. You are hit by the 2nd crossbow bolt. The 3rd crossbow bolt misses you. You hear a door open. N - a +1 dwarvish mattock (weapon in hands). a - a blessed +5 mace (alternate weapon; not wielded). In what direction? The door closes. Really save? [yn] (n) Saving... Restoring save file... Hello Eymerich, the elven Priest, welcome back to NetHack! Your movements are slowed slightly because of your load. You hear a door open. The door opens. The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! You miss the soldier ant. The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! You miss the soldier ant. The soldier ant bites! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 11 gold pieces Weapons O - 19 +1 arrows F - 23 +0 arrows y - 2 +2 elven arrows g - a +5 elven bow C - 20 +0 darts E - a blessed +1 dagger G - 5 +0 daggers v - 3 +0 elven daggers (at the ready) J - 2 blessed +0 orcish daggers o - 9 +0 orcish daggers N - a +1 dwarvish mattock (weapon in hands) a - a blessed +5 mace (alternate weapon; not wielded) Armor k - a +1 elven leather helm (being worn) P - a +1 pair of kicking boots (being worn) I - a +1 dwarvish cloak (being worn) b - a +0 robe Comestibles W - a slime mold S - a carrot c - 12 cursed carrots e - a clove of garlic t - a food ration f - a sprig of wolfsbane l - 2 lichen corpses Scrolls Q - a scroll of taming V - a scroll of teleportation Potions n - a potion of confusion w - a potion of oil p - a potion of paralysis h - a potion of see invisible B - a potion of speed d - 2 potions of holy water D - a potion of unholy water Rings m - a ring of invisibility Wands L - a wand of create monster (0:12) x - a wand of digging (0:6) r - a wand of light (0:11) M - a wand of secret door detection (0:12) R - a wand of sleep (0:1) s - a wand of slow monster (0:6) Tools K - a sack containing 13 items i - a bugle z - a magic whistle q - a towel Gems/Stones j - a ruby A - 2 worthless pieces of black glass named soft T - a worthless piece of blue glass H - a worthless piece of green glass named junk Z - a worthless piece of orange glass X - 2 worthless pieces of red glass named soft Contents of the sack: 467 gold pieces a blessed scroll of blank paper a scroll of blank paper a scroll of create monster a blessed scroll of gold detection a blessed scroll of light a scroll of light 2 potions of monster detection a potion of object detection a blessed potion of oil a potion of oil a blessed potion of see invisible a potion of water Eymerich the Priest's attributes: Background: You were an Adept, a level 7 elven Priest. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 9643 turns ago. You had 1266 experience points, 14 more were needed to attain level 8. Basics: You had 0 out of 52 hit points. You had all 103 energy points (spell power). Your armor class was 5. Your wallet contained 11 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 13 (peak:15, limit:18). Your constitution was 16 (limit:16). Your intelligence was 10 (limit:20). Your wisdom was 19 (peak:20, limit:20). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a mattock. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were warded. You are dead. Vanquished creatures: a ghost a small mimic a large dog an elf mummy 2 giant beetles a wolf a vampire bat a gnome king a gold golem a werewolf a lizard 2 dingoes 2 housecats 2 jaguars a white unicorn a raven a snake 4 human zombies 3 fire ants a bugbear a wood nymph a mountain nymph 4 rock piercers a fog cloud 3 shriekers 4 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling 2 black naga hatchlings a guardian naga hatchling a gray ooze a straw golem a paper golem a giant ant 4 floating eyes a kitten 3 dwarves a homunculus a kobold lord 2 kobold shamans 14 hill orcs 8 rothes 4 rabid rats a centipede a giant bat a monkey 2 orc zombies 2 dwarf zombies 5 iguanas 4 killer bees an acid blob 4 hobbits 7 hobgoblins 2 giant rats a cave spider 3 brown molds a yellow mold 2 green molds 2 red molds 5 gnomes 3 gnome zombies 5 geckos 10 jackals 3 foxes 4 goblins 4 sewer rats 13 grid bugs a bat 10 lichens 6 newts 195 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: "vault" Some altars. Level 2: "2 boulders" Some fountains. Level 3: "vault (found)" Stairs down to The Gnomish Mines. Level 4: A general store, an altar. Level 5: "vault (found)" A fountain, a sink. Level 6: Many fountains. Oracle of Delphi. Final resting place for Lanfaedhe-Kni-Hum-Mal-Law, killed by a gold golem. Level 7: A general store. Stairs up to Sokoban, level 6. Level 8: Final resting place for shaybegoorrah-Rog-Hum-Mal-Cha, killed by a gnomish wizard. The Gnomish Mines: levels 4 to 6 Level 4: Level 6: <- You were here. A temple to Set, some fountains. Final resting place for you, killed by a soldier ant. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Eymerich | | 478 Au | | killed by a | | soldier ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Eymerich the Priest... You died in The Gnomish Mines on dungeon level 6 with 5876 points, and 478 pieces of gold, after 9643 moves. You were level 7 with a maximum of 52 hit points when you died.