Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-06 22:23:59, ended 2026-01-07 00:11:30. Eymerich, chaotic male elven Priest -------------- ----- |............. ....| |.....%......| #|...| |............| #....| #-............. #|...- ---------- #|............| #|...| |........| ##---.---------- #|...- | |......{..######### 0# ###---|-# .| |........| ## # ### $$.| ---------- ###### ## ### .$$$+| #### # # # fq##..$%$$$| # # # ## #@ ------- # # # ##-----# -|-.------------# #|...|# |..............|# #-..>|# |....).........-# |...-# |.......<......| ----- ---------------- Eymerich the Adept St:17 Dx:16 Co:15 In:9 Wi:18 Ch:10 Chaotic Dlvl:9 $:2469 HP:0(57) Pw:141(141) AC:6 Exp:8 T:8487 Latest messages: What do you want to put on? [vBIN or ?*] You are now wearing a blindfold. You can't see any more. You hear a slow drip. You were wearing a blindfold. You can see again. You hear the splashing of a naiad. The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! What do you want to throw? [$acstzDFT or ?*] In what direction? The white unicorn catches the yellow gem named valuable. The white unicorn is not interested in your junk. Your movements are now unencumbered. You see here a yellow gem named valuable. You have a little trouble lifting a yellow gem named valuable. Continue? [ynq] (q) You have a little trouble lifting i - a yellow gem named valuable. Your movements are slowed slightly because of your load. # What do you want to name? [$a-zA-OQ-Z or ?*] In what direction? What do you want to drop? [$a-zA-OQ-Z or ?*] You drop a yellow gem named junk. Your movements are now unencumbered. You are beginning to feel hungry. What do you want to eat? [efhnpG or ?*] This food really hits the spot! You finish eating the food ration. You descend the stairs. You swap places with Puffa. You swap places with Puffa. Something is written here in the dust. You read: "\l?d ?a? nere". Pick an object. You hit the mumak! The mumak butts! The mumak bites! What do you want to throw? [$acstzDFT or ?*] In what direction? The potion of paralysis misses the mumak. A blessed potion of paralysis shatters! You smell a peculiar odor... Something seems to be holding you. The mumak butts! The mumak bites! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 2469 gold pieces Weapons D - 9 blessed +0 arrows c - 39 +0 arrows (in quiver) z - 8 +0 arrows s - 11 +0 silver arrows F - a +0 bow (alternate weapon; not wielded) T - a blessed +0 sling t - a blessed +0 aklys a - a blessed +1 mace (weapon in hand) Armor O - a +0 orcish helm (being worn) k - a blessed +0 pair of gauntlets of dexterity (being worn) W - a +0 pair of water walking boots (being worn) C - a blessed +1 dwarvish cloak (being worn) b - a +0 robe Comestibles n - 2 candy bars e - a clove of garlic p - 6 food rations f - a sprig of wolfsbane h - 2 lichen corpses G - 2 lizard corpses Scrolls X - 2 scrolls of blank paper g - a cursed scroll of genocide R - a scroll of gold detection Z - a blessed scroll of light A - 2 scrolls of light o - a scroll of teleportation Potions M - 2 potions of blindness U - a potion of booze Y - a potion of gain energy E - a potion of invisibility S - a potion of levitation y - 2 potions of object detection r - a potion of restore ability K - a blessed potion of see invisible d - a potion of holy water l - 2 potions of water Rings v - a ring of conflict I - a cursed -1 ring of gain constitution Wands q - a wand of cold (0:0) x - a wand of enlightenment (0:15) w - a wand of enlightenment (0:12) J - a wand of locking (0:6) Tools j - a tooled horn N - a blindfold H - a credit card Q - a skeleton key B - a towel Gems/Stones V - 2 black opals named hard m - 2 worthless pieces of black glass L - a luckstone Eymerich the Priest's attributes: Background: You were an Adept, a level 8 elven Priest. You were chaotic, on a mission for Anshar who was opposed by Anu (lawful) and Ishtar (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 8487 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 1386 experience points, 1174 more were needed to attain level 9. Basics: You had 0 out of 57 hit points. You had all 141 energy points (spell power). Your armor class was 6. Your wallet contained 2469 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 16 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 9 (limit:20). Your wisdom was 18 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were sleep resistant. You were telepathic. You had infravision. You could walk on water. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a small mimic a chameleon a giant beetle 5 wolves a spotted jelly 3 leprechauns a mumak a gnome king a yeti 3 lizards a chickatrice a housecat a dwarf lord an ape 2 human zombies 2 soldier ants a fire ant a quasit a mountain nymph an orc shaman 3 rock moles a fog cloud 2 yellow lights a shrieker 3 gnome lords a golden naga hatchling 2 gray oozes an elf zombie a paper golem 8 giant ants 6 floating eyes a kitten 2 dwarves a homunculus 8 hill orcs 8 rothes a rabid rat a centipede 2 giant bats 2 orc zombies 2 dwarf zombies a wererat 2 werejackals 10 iguanas 2 acid blobs a coyote a gas spore 4 hobbits 6 giant rats 4 cave spiders 2 brown molds 3 yellow molds 4 gnomes 2 garter snakes 2 gnome zombies 6 geckos 11 jackals a fox 4 kobolds 3 goblins 5 sewer rats 8 grid bugs 7 lichens a kobold zombie 10 newts 187 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: An altar. Level 2: A grave. Level 3: "chest 14 items" A fountain. Stairs down to The Gnomish Mines. Level 4: A health food store, an altar. Level 5: Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: "vault (done)" A fountain, a sink, a grave. Level 9: <- You were here. A fountain, a grave. Final resting place for you, killed by a mumak, while frozen by a potion, Japes-Mon-Hum-Mal-Law, killed by a mumak. The Gnomish Mines: Level 4: Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Eymerich | | 2469 Au | | killed by a | | mumak | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Eymerich the Priest... You died in The Dungeons of Doom on dungeon level 9 with 8177 points, and 2469 pieces of gold, after 8487 moves. You were level 8 with a maximum of 57 hit points when you died.