Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-22 20:19:12, ended 2026-03-23 20:23:40. Eymerich, chaotic male elven Priest ------ ##.>...| ---------- ------------ # |.^f.| #####..........#%#0------------- #-..........|#######...@M| # |........| #|C.........C| 0##|..........|# # ----|- ---------- # |........| |.....C.....| ## |..........|### # |........-#######...[.....| |...--.--...| ## #-.<........|# # |........| |........| |...|.{.|....### #----------|-# # |........| |........-####|..C|{.{|C..| #### ######### # |....[....##### ---------- #|...|.{.|...|############## #######0 # ---------- # #|...-----...|# # -.-.- ### #|.....C.....|# ## ###..^.| ## #|C.........C.### #######)### |...| ##############-------------# ########## |...| #########[########### ----- Eymerich the Adept St:12 Dx:13 Co:16 In:11 Wi:20 Ch:9 Chaotic Dlvl:7 $:258 HP:0(63) Pw:110(129) AC:3 Exp:8 T:13502 Burdened Latest messages: The housecat picks up a dagger. You hear some noises. The housecat drops a dagger. You see here 4 daggers. The housecat bites the owlbear. The owlbear hits! The owlbear hits! The owlbear grabs you! The housecat bites the owlbear. The owlbear misses the housecat. The owlbear misses the housecat. In what direction? The sleep ray hits the owlbear. The owlbear's grip relaxes. The sleep ray bounces! The housecat bites the owlbear. You have a little trouble lifting C - 4 daggers (at the ready). The housecat bites the owlbear. The owlbear is killed! There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. You stop. Your housecat is in the way! The housecat eats an owlbear corpse. You have a little trouble lifting C - a dagger (at the ready). You swap places with your housecat. In what direction? You feel better. You climb up the stairs. You see here a mace. The human mummy hits! The human mummy hits! You hit the human mummy. The human mummy hits! The human mummy misses! You hit the human mummy. Puffa misses the human mummy. The human mummy hits! The human mummy hits! Puffa misses the human mummy. The human mummy misses! The human mummy hits! You miss the human mummy. Puffa bites the human mummy. The human mummy misses Puffa. The human mummy misses Puffa. The human mummy hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 258 gold pieces Amulets G - an amulet of ESP Weapons e - 7 blessed +1 arrows w - 5 poisoned +0 orcish arrows j - a +0 bow o - a +1 sling r - a blessed +0 dart O - 4 blessed +0 darts M - 12 +1 darts N - 21 +0 darts h - 4 +1 daggers C - 13 +0 daggers (at the ready) D - a +0 elven dagger (weapon in hand) Armor J - a +0 helm of telepathy (being worn) y - a +0 pair of gauntlets of dexterity (being worn) m - a +0 pair of low boots (being worn) K - a +4 dwarvish cloak (being worn) b - a +0 robe Comestibles u - 5 food rations v - a pear f - a sprig of wolfsbane q - 2 tripe rations p - 2 lichen corpses Scrolls s - 2 scrolls of earth Y - a cursed scroll of fire Spellbooks E - a spellbook of teleport away Potions d - a potion of holy water R - a potion of water Rings x - a +1 ring of adornment Q - a ring of poison resistance X - a ring of searching Wands S - a wand of cold (0:5) k - a wand of create monster (0:12) F - a wand of digging (0:3) T - a wand of light (0:13) z - a wand of lightning (0:4) n - a wand of magic missile (0:2) c - a wand of magic missile named empty (0:0) B - a wand of make invisible (0:6) A - a wand of sleep (0:5) t - a wand of striking (0:4) g - a wand of undead turning (0:5) Tools a - a sack containing 9 items i - a bugle H - a magic flute (0:2) U - a blindfold V - a lock pick I - a magic whistle P - a mirror Z - a skeleton key Gems/Stones L - a worthless piece of white glass named junk W - 3 worthless pieces of yellowish brown glass named soft l - a luckstone Contents of the sack: 739 gold pieces 13 poisoned +0 orcish arrows a carrot a clove of garlic a food ration a pear a potion of speed 3 potions of holy water a +0 pick-axe Eymerich the Priest's attributes: Background: You were an Adept, a level 8 elven Priest. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 13502 turns ago. You had 2424 experience points, 136 more were needed to attain level 9. Basics: You had 0 out of 63 hit points. You had 110 out of 129 energy points (spell power). Your armor class was 3. Your wallet contained 258 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 11 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had no skill with dagger. Final Attributes: You were piously aligned. You were sleep resistant. You were telepathic. You had infravision. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a large mimic 2 wargs 2 small mimics a large dog 2 flaming spheres 2 stone giants a giant beetle 4 wolves a spotted jelly 6 leprechauns an iron piercer a mumak a scorpion 3 gnome kings a brown pudding a rust monster 2 owlbears a yeti a Green-elf a dingo a jaguar a blue jelly a gnome mummy 6 apes a rope golem a soldier ant 5 bugbears an imp 2 wood nymphs a mountain nymph 6 Uruk-hai 3 rock piercers a rock mole a fog cloud 2 yellow lights 2 shriekers a violet fungus 11 gnome lords 2 gnomish wizards a golden naga hatchling a guardian naga hatchling 3 gray oozes 3 elf zombies a paper golem 2 giant ants 4 floating eyes 2 kittens 6 dwarves 2 homunculi 3 kobold lords 3 kobold shamans 4 rothes a rabid rat a centipede 3 giant bats a monkey 4 orc zombies 4 dwarf zombies 2 wererats 2 werejackals 10 iguanas 2 acid blobs 2 coyotes 5 gas spores 4 hobbits 2 manes a large kobold 7 hobgoblins 2 giant rats 5 cave spiders 2 brown molds a yellow mold 2 green molds a red mold 22 gnomes a garter snake a gnome zombie 6 geckos 9 jackals a kobold 6 goblins 4 sewer rats 20 grid bugs a bat 10 lichens 12 newts 276 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A general store, a fountain. Level 3: "box 25 items" Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: "chest 11 items" An altar, a throne. Level 7: <- You were here. Many fountains. Oracle of Delphi. Final resting place for you, killed by a human mummy. Level 8: "vault" A general store. Stairs up to Sokoban, level 7. The Gnomish Mines: levels 4 to 5 Level 4: Level 5: "chest 8 items" Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Eymerich | | 997 Au | | killed by a | | human mummy | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Eymerich the Priest... You died in The Dungeons of Doom on dungeon level 7 with 10975 points, and 997 pieces of gold, after 13502 moves. You were level 8 with a maximum of 63 hit points when you died.