Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-25 00:03:14, ended 2025-10-27 18:19:55. Fletchius, chaotic male elven Wizard ------------------------- |...............|.|*..... ---.---------.---.|.|.------- |...| ..|)....|.|...|.....|.| |.-----.|.----|.---%|.---.|^----- |.....|.|.|...|.....|...|.|.....| -----.|.|.|.|.|.-----.|^|.---.|.-- |.....|.|...|.....|.|.....|..`| -------<---.|.-------.--|.|--------.| |.@....Y|...|.......|...|.|...%.|.$.| |O------|.---------.-----.|.---.|.----- ..| |...|....%|...|...|.%.|.|.|...| --- ---.---.-----.|.-----.|.|.|*|.------- |...|..^..........|.|.|..%|.......| ---.-----------.---.|.-----------.| |.....|`..%.|.|...|...|.......|.| -----.|.---.---.--|.---.|$-----.- |.....|.).."..|.....|.)...... ----------------------------- Fletchius the Magician St:17 Dx:15 Co:16 In:20 Wi:9 Ch:13 Chaotic Dlvl:27 $:2036 HP:86(86) Pw:77(132) AC:-2 Xp:12/34446 T:20951 Latest messages: You see here a glass piercer corpse. You try to move the boulder, but in vain. Your skin returns to its original form. You return to elven form! What do you want to wear? [D or ?*] ? What do you want to wear? [D or ?*] Never mind. What do you want to wear? [D or ?*] D You finish your dressing maneuver. You feel yourself speed up a bit more. An arrow shoots out at you! An arrow misses you. There is an arrow trap here. You see here an arrow. An arrow shoots out at you! You are hit by an arrow. What do you want to zap? [afiklquzAFIK or ?*] ? In what direction? h The hill orc hits! You hit the hill orc. You hit the hill orc. The hill orc zaps a wand of create monster! You hit the hill orc. You hit the hill orc. The hill orc turns to flee. The hill giant drinks a potion of speed! The hill giant is suddenly moving faster. The hill orc zaps a wand of create monster! What do you want to wield? [- Y or ?*] ? What do you want to wield? [- Y or ?*] Never mind. The hill orc zaps a wand of create monster! You hear a nearby zap. You hear a nearby zap. Really attack the ogre king? [yn] (n) n Nothing interesting seems to happen. Nothing interesting seems to happen. The ogre king wields a club! The neighborhood is friendlier. You feel more confident in your spell casting skills. You are now most skilled in enchantment spells. Unknown command ' '. You swap places with your ogre king. You swap places with your ogre king. What do you want to use or apply? [afgiklqtuzABFIKOVXY or ?*] ? What do you want to use or apply? [afgiklqtuzABFIKOVXY or ?*] Never mind. Unknown command ' '. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2036 gold pieces Armor D - a blessed +0 pair of speed boots (being worn) v - a blessed +2 set of silver dragon scales (being worn) Comestibles r - 2 uncursed C-rations p - an uncursed food ration J - 3 uncursed food rations y - an uncursed K-ration C - an uncursed tripe ration Scrolls n - an uncursed scroll of confuse monster U - an uncursed scroll of earth R - an uncursed scroll of punishment o - 3 uncursed scrolls of teleportation Spellbooks m - an uncursed spellbook of charm monster N - an uncursed spellbook of create familiar c - an uncursed spellbook of extra healing Potions Q - a blessed potion of booze j - an uncursed potion of water Rings x - an uncursed +2 ring of gain constitution S - an uncursed ring of invisibility d - an uncursed ring of searching w - a cursed ring of shock resistance Wands u - a wand of cancellation (0:5) a - a wand of cold (0:4) l - a wand of digging (0:0) i - a blessed wand of enlightenment (0:13) z - a wand of lightning (0:2) A - a wand of lightning (0:1) f - a wand of lightning (0:0) I - a wand of make invisible (0:5) K - a wand of polymorph (0:5) F - a wand of secret door detection (0:11) q - a wand of speed monster (0:2) k - a wand of teleportation (0:4) Tools X - an uncursed bugle B - an uncursed tooled horn V - an uncursed brass lantern t - an uncursed skeleton key Y - a +0 unicorn horn Gems/Stones T - an uncursed amethyst stone e - an uncursed diamond H - an uncursed dilithium crystal W - 5 uncursed emeralds s - an uncursed ruby O - an uncursed luckstone g - an uncursed touchstone Fletchius the Wizard's attributes: Background: You were a Magician, a level 12 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 27. You entered the dungeon 20951 turns ago. You had 34446 experience points, 5554 more were needed to attain level 13. Basics: You had all 86 hit points. You had 77 out of 132 energy points (spell power). Your armor class was -2. Your wallet contained 2036 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 15 (peak:17, limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 9 (limit:20). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were disintegration-resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You had a moderate defense bonus (+6). You were warded. You were very fast. You had reflection. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: Medusa Croesus a gray dragon a black dragon a yellow dragon a baluchitherium 2 titanotheres a captain 3 nurses 3 ettins 2 vampires 5 lieutenants 3 winged gargoyles 2 giant mimics a long worm a zruty a rock troll an umber hulk a flesh golem an Elvenking 2 stalkers 2 fire elementals 2 earth elementals a water elemental 3 giant mummies 13 sergeants 10 wargs a winter wolf 5 small mimics a glass piercer 2 warhorses 4 xans an ettin mummy a quantum mechanic 10 trolls 2 sasquatches a wood golem a pyrolisk a large dog 2 freezing spheres 3 flaming spheres 2 shocking spheres 2 large cats 2 tigers 2 gargoyles 6 tengu 3 leocrottas a mountain centaur a stone giant an elf mummy 2 human mummies a pit viper a wraith an ettin zombie 70 soldiers 2 succubi an incubus 5 chameleons a crocodile 10 giant beetles 2 quivering blobs 5 cockatrices 7 wolves 5 winter wolf cubs 2 panthers 37 gremlins a spotted jelly 23 leprechauns 3 orc-captains 2 iron piercers 8 giant spiders a scorpion a horse an ice vortex a black light 4 vampire bats 2 forest centaurs 4 gnome kings 2 dwarf mummies an ogre 2 rust monsters an owlbear a yeti 3 gold golems 2 werewolves 2 giant eels a lizard 2 dingoes a housecat a jaguar 2 dwarf lords a blue jelly a white unicorn a gray unicorn 4 dust vortices 27 ravens 3 plains centaurs 3 gnome mummies 3 snakes 11 apes 3 human zombies a rope golem a Woodland-elf 6 soldier ants 7 fire ants 10 bugbears an imp a wood nymph 2 water nymphs a mountain nymph a Mordor orc 4 orc shamans 6 rock piercers 8 rock moles 2 ponies 2 fog clouds 2 yellow lights 2 shriekers 3 violet fungi 15 gnome lords 6 gnomish wizards 4 kobold mummies a red naga hatchling a gray ooze a barrow wight 3 elf zombies a ghoul 4 straw golems a baby crocodile 4 giant ants 3 little dogs 6 floating eyes 3 kittens 17 dwarves a homunculus 2 kobold lords 2 kobold shamans 3 hill orcs 7 rothes 2 rabid rats 3 centipedes 2 giant bats 2 monkeys 7 orc zombies 8 dwarf zombies 3 wererats 10 iguanas 13 killer bees 6 acid blobs 3 coyotes a gas spore 6 hobbits 6 manes a large kobold 14 hobgoblins 6 giant rats 6 cave spiders 2 brown molds 2 yellow molds a green mold 3 red molds 51 gnomes 16 garter snakes 3 gnome zombies 6 geckos 6 jackals 2 kobolds 6 goblins 5 sewer rats 14 grid bugs 4 bats 8 lichens 2 kobold zombies 13 newts 790 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 27 Level 1: Level 2: An altar to Anhur, some fountains, a sink. Level 3: An altar. Level 4: An armor shop. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: A fountain, a grave. Stairs up to Sokoban, level 5. Level 7: A fountain. Level 8: Level 9: Level 10: Level 11: A fountain. Level 12: A very big room. Summoned by Neferet the Green. Level 13: Some altars, a fountain. Level 14: A bookstore. Level 15: A primitive area. Level 16: A grave. Level 17: An altar to Anhur, a fountain. Portal to Fort Ludios. Level 18: A temple, many fountains, a sink, a grave. Level 19: A grave. Level 20: A fountain, a sink. Level 21: A fountain. Level 22: Level 23: Level 24: A fountain, many trees. Level 25: Level 26: A temple, some graves. Level 27: <- You were here. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Fort Ludios: Level 1: Fort Ludios. Goodbye Fletchius the Wizard... You quit in The Dungeons of Doom on dungeon level 27 with 148320 points, and 2036 pieces of gold, after 20951 moves. You were level 12 with a maximum of 86 hit points when you quit.