Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-15 12:15:10, ended 2025-12-18 20:34:21. Fletchius, chaotic male elven Wizard ------- |.....| |<....| #......| YY #------- B BY # ## d ####### ### ## -%--- @######## |...| --------# |...| |..^....## |...| |......|#### |...| |.......# |...| |..>...|#########....| -------- ----- Fletchius the Magician St:14 Dx:16 Co:14 In:18 Wi:14 Ch:9 Chaotic Dlvl:9 $:40 HP:61(67) Pw:107(113) AC:3 Xp:10/5292 T:11370 Latest messages: You feel more confident in your spell casting skills. You hit the giant zombie. Sam eats a leocrotta corpse. The magic-absorbing blade stuns the giant zombie! The magic-absorbing blade stuns the giant zombie! The giant zombie is confused. You hit the giant zombie. Unknown command ' '. You destroy the giant zombie! There is an open door here. You see here a giant corpse. You see here a scroll of identify. a - a scroll of identify. You see here a food ration. o - a food ration. What do you want to read? [aks or ?*] ? Restoring save file... Hello Fletchius, the elven Wizard, welcome back to NetHack! You find a hidden passage. You see here a spherical amulet. d - a spherical amulet. You swap places with Sam. With great effort you move the boulder. You try to move the boulder, but in vain. You try to move the boulder, but in vain. In what direction? h The boulder falls apart. You see here 20 rocks. You swap places with Sam. You swap places with Sam. You swap places with Sam. You swap places with Sam. You swap places with Sam. You hear a strange wind. You swap places with Sam. KAABLAMM!!! You triggered a land mine! You fall into a pit! You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. You swap places with Lottie. You see here 20 rocks. What do you want to zap? [gqyY or ?*] ? In what direction? l You kill poor Sam! You hear the rumble of distant thunder... The bolt of fire hits it. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 40 gold pieces Amulets E - an uncursed amulet of ESP (being worn) j - an uncursed amulet of reflection p - a blessed amulet versus poison d - an uncursed amulet versus poison Weapons A - the rustproof +0 Magicbane (weapon in hand) Armor i - an uncursed +0 dwarvish iron helm (being worn) b - a blessed +0 cloak of magic resistance (being worn) Comestibles o - 4 uncursed food rations m - 2 uncursed tripe rations Scrolls k - an uncursed scroll of destroy armor a - an uncursed scroll of identify s - an uncursed scroll of teleportation Rings h - an uncursed ring of slow digestion f - an uncursed ring of teleport control Wands q - a wand of cold (0:0) Y - a cursed wand of digging (0:1) y - a wand of fire (0:7) g - a cursed wand of light (0:15) Tools R - a blessed bag of holding containing 37 items P - an uncursed magic lamp (lit) T - an uncursed magic whistle U - an uncursed skeleton key B - a blessed +0 unicorn horn Gems/Stones l - a blessed luckstone c - a blessed touchstone Contents of the bag of holding: 1981 gold pieces the rustproof +0 Trollsbane a cursed +0 pair of gauntlets of dexterity 2 uncursed food rations an uncursed food ration a cursed orange an uncursed scroll of magic mapping an uncursed scroll of scare monster a cursed scroll of enchant weapon an uncursed scroll of enchant armor an uncursed scroll of enchant armor 2 uncursed scrolls of teleportation a blessed spellbook of force bolt an uncursed spellbook of healing an uncursed spellbook of magic missile an uncursed spellbook of sleep an uncursed potion of object detection a blessed potion of sleeping 2 potions of holy water 5 uncursed potions of water 2 uncursed potions of water a cursed ring of invisibility a cursed ring of shock resistance an uncursed ring of searching an uncursed ring of see invisible a wand of digging (0:2) a wand of fire (0:7) a wand of speed monster (0:1) an uncursed wooden flute 5 cursed wax candles an uncursed blindfold a magic marker (0:78) a +0 pick-axe 3 uncursed amethyst stones 2 uncursed diamonds 5 uncursed emeralds an uncursed garnet stone Fletchius the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 11370 turns ago. You had 5292 experience points, 4708 more were needed to attain level 11. Basics: You had 61 out of 67 hit points. You had 107 out of 113 energy points (spell power). Your armor class was 3. Your wallet contained 40 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 16 (base:17, limit:18). Your constitution was 14 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 9 (limit:18). Final Status: You had wounded legs. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You had a small defense bonus (+4). You were warded. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a ghost a large mimic a wumpus a giant zombie a water demon 6 small mimics an ettin mummy a gelatinous cube a pyrolisk a gargoyle 3 dwarf kings 4 tengu a leocrotta 2 elf mummies a python 2 ettin zombies a leather golem a watchman 2 crocodiles 2 giant beetles 2 quivering blobs a wolf a lynx 2 leprechauns an iron piercer a scorpion a horse 4 vampire bats a gnome king an orc mummy 2 dwarf mummies a rust monster an owlbear 4 yetis a gold golem a lizard a dingo a jaguar 3 dwarf lords a white unicorn a dust vortex 2 ravens 2 plains centaurs 2 snakes an ape 3 rope golems a soldier ant 4 fire ants 3 bugbears a wood nymph 2 water nymphs a pony 2 fog clouds 3 yellow lights 3 violet fungi 15 gnome lords 6 gnomish wizards a golden naga hatchling 2 elf zombies a ghoul 2 straw golems a baby crocodile 2 little dogs 5 floating eyes a kitten 17 dwarves 3 kobold lords 5 hill orcs a rabid rat a centipede 3 giant bats 2 monkeys an orc zombie 2 dwarf zombies a wererat a werejackal 4 iguanas 4 killer bees an acid blob 4 coyotes 2 gas spores 3 hobbits a large kobold 3 hobgoblins 3 giant rats a cave spider a brown mold 2 yellow molds 2 red molds 52 gnomes 5 geckos 3 jackals a fox a kobold 5 goblins 3 sewer rats 7 grid bugs 3 bats 2 lichens 6 kobold zombies 2 newts 290 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: A fountain. Level 3: A delicatessen, a fountain. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: Some fountains, a grave. Level 6: A jewelers. Level 7: A fountain, a sink. Level 8: Level 9: <- You were here. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple to Anhur, some fountains, a grave. Final resting place for darktural-Wiz-Elf-Mal-Cha, killed by a watch captain. Level 9: Level 10: Level 11: Level 12: Goodbye Fletchius the Wizard... You quit in The Dungeons of Doom on dungeon level 9 with 23819 points, and 2021 pieces of gold, after 11370 moves. You were level 10 with a maximum of 67 hit points when you quit.