Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-27 15:05:44, ended 2025-12-28 16:28:37. Fletchius, chaotic male elven Wizard -------------------------- |>.......................| |.......----------------.| -------.------ |.| |...........| |%| |`.........`| |.| --------.----| |.| |............| |.| |............| |.| -----.-------- ------|.| |.....%....| --|$....|.| |..........| |?-..&..|.| |.........-- |-|.....|(| -------.---- |.+%..%.;)| |........| |-|`$..M|-- |.....%..| |.-.p...| |...------ --|..'$.| ----- ------- Fletchius the Shark St:16 Dx:16 Co:16 In:19 Wi:13 Ch:9 Chaotic Dlvl:5 $:3978 HP:22(24) Pw:110(129) AC:2 HD:7 T:9003 Burdened Latest messages: The small mimic hits the werewolf. The werewolf bites the small mimic. The incubus pretends to be friendly to the werewolf. The incubus misses the werewolf. The incubus misses the werewolf. The werewolf misses the small mimic. Suddenly, you notice a rock piercer. The small mimic hits the rock piercer. Unknown command ' '. The garter snake misses the werewolf. The small mimic hits the rock piercer. The werewolf turns to flee. You hit the werewolf! You hit the werewolf! The werewolf bites the incubus. The incubus smiles at the werewolf seductively. The incubus steals 2 arrows from the werewolf! The incubus misses the werewolf. The incubus misses the werewolf. The magic-absorbing blade cancels the werewolf! You kill the werewolf! The incubus turns to flee. The magic-absorbing blade scares the incubus! The small mimic misses the rock piercer. What do you want to remove? [nB or ?*] ? You were wearing an uncursed ring of conflict (on right hand). The small mimic turns to flee. You hit the small mimic! You kill the small mimic! There is a broken door here. There are many objects here. Unknown command ' '. $ - 3663 gold pieces. s - an effervescent potion. What do you want to drink? [s or ?*] s You feel a little strange. You turn into a shark! Your robe tears apart! You drop your gloves and weapon! You rebalance your load. Movement is difficult. Your helm falls to the floor! Your boots are pushed off your feet! You feel yourself slow down. Your movements are only slowed slightly by your load. Unknown command ' '. Unknown command ' '. Unknown command ' '. You are physically incapable of picking anything up. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 3978 gold pieces Scrolls J - 2 uncursed scrolls of earth G - an uncursed scroll of light Spellbooks c - an uncursed spellbook of magic mapping Rings n - an uncursed ring of conflict o - an uncursed ring of fire resistance I - an uncursed +1 ring of increase damage a - an uncursed ring of levitation l - a cursed ring of levitation B - an uncursed ring of see invisible (on left pectoral fin) Wands z - a wand of create monster (0:9) k - a wand of digging (0:6) N - a wand of fire (0:7) p - a wand of light (0:13) i - a wand of locking (0:7) K - a wand of probing (0:4) Tools g - a blessed bag of holding containing 33 items y - an uncursed lock pick j - an uncursed magic lamp (lit) E - an uncursed skeleton key b - a +0 unicorn horn Gems/Stones P - an uncursed ruby R - a blessed luckstone Contents of the bag of holding: the +2 Sting an uncursed +0 elven leather helm an uncursed +0 pair of levitation boots 2 uncursed apples 4 uncursed eucalyptus leaves 4 uncursed food rations 2 uncursed food rations an uncursed lizard corpse 3 uncursed scrolls of blank paper an uncursed scroll of charging a cursed scroll of create monster an uncursed scroll of destroy armor an uncursed scroll of gold detection 2 blessed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of teleportation an uncursed spellbook of blank paper an uncursed spellbook of dig a blessed spellbook of force bolt an uncursed spellbook of light an uncursed spellbook of wizard lock 5 potions of holy water an uncursed potion of water a wand of light (0:11) an uncursed wooden harp a blessed wax candle an uncursed tallow candle 2 cursed tallow candles 5 uncursed wax candles a blessed magic marker (0:10) a +0 pick-axe 4 uncursed emeralds an uncursed worthless piece of white glass Fletchius the Wizard's attributes: Background: You were in male shark form. You were actually a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 5. You entered the dungeon 9003 turns ago. Basics: You had 22 out of 24 hit points. You had 110 out of 129 energy points (spell power). You had 7 hit dice. Your armor class was 2. Your wallet contained 3978 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16. Your dexterity was 16. Your constitution was 16. Your intelligence was 19. Your wisdom was 13. Your charisma was 9. Final Status: You were transformed. You were burdened; movement was slightly slowed. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were sleep resistant. You saw invisible. You were telepathic. You had infravision. You could swim. You could breathe water. You were polymorphed into a shark. You were very lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a ghost 2 giant mimics a doppelganger 3 large mimics a fire elemental an earth elemental 2 giant mummies a giant zombie 4 small mimics a warhorse a xan 2 sasquatches a wood golem 3 large dogs a freezing sphere a flaming sphere a shocking sphere a large cat a gargoyle a dwarf king a mountain centaur a human mummy a python an ettin zombie a leather golem an incubus a chameleon a crocodile 2 cockatrices 4 wolves 4 orc-captains a mumak 2 giant spiders 3 vampire bats a forest centaur a gnome king an orc mummy a dwarf mummy a brown pudding 2 owlbears a werewolf 2 lizards a chickatrice a dingo 2 housecats a dwarf lord a gray unicorn 2 dust vortices 2 plains centaurs a snake 2 apes 2 wood nymphs a water nymph 9 Mordor orcs 5 Uruk-hai 6 orc shamans a rock piercer a fog cloud 2 yellow lights 12 gnome lords 4 gnomish wizards 2 kobold mummies a barrow wight a straw golem 6 giant ants 3 floating eyes 2 kittens 16 dwarves a kobold lord 2 kobold shamans 17 hill orcs 8 rothes a centipede a giant bat 2 orc zombies 2 dwarf zombies an iguana an acid blob 3 coyotes a gas spore 3 hobbits 6 manes a large kobold a hobgoblin 4 orcs 2 giant rats a cave spider 2 brown molds a green mold 53 gnomes 2 garter snakes 2 gnome zombies 3 geckos 3 jackals 3 foxes a kobold 5 goblins 5 sewer rats 4 grid bugs 4 lichens 4 kobold zombies 9 newts 310 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain, a grave. Level 2: Level 3: A general store, some sinks. Level 4: A jewelers. Stairs down to The Gnomish Mines. Level 5: An altar to Anhur, a fountain, a grave. Final resting place for yasdy-Mon-Hum-Mal-Cha, killed by a gray unicorn. Level 6: An altar, a sink. Level 7: A general store, a grave. Level 8: Many fountains. Oracle of Delphi. Level 9: A fountain. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Level 8: An altar to Anhur, some fountains. Level 9: Level 10: Level 11: Level 12: Level 13: A fountain. Sokoban: levels 8 up to 5 Level 5: <- You were here. Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Goodbye Fletchius the Wizard... You quit in Sokoban on dungeon level 5 with 32258 points, and 3978 pieces of gold, after 9003 moves. You were level 10 with a maximum of 83 hit points when you quit.