Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-07 13:44:17, ended 2026-01-07 15:55:47. Fletchius, chaotic male elven Wizard ----- |.|.-- --....| |.....-- --.....| |.^..-- .--- --..-- ....-- ---..| ...<.| --....------ .....| |.......[... -....-- ---).......->. ---.....---............- ........).)).[.......--- .....................-- -----.......... .....-- ......... ...@... |...... -.--. - Fletchius the Thaumaturge St:11 Dx:14 Co:13 In:20 Wi:13 Ch:12 Chaotic Dlvl:7 $:525 HP:0(66) Pw:90(99) AC:-2 Xp:8/1361 T:4730 Latest messages: Welcome to experience level 8. The flagon crashes on your head and breaks into shards. The brown potion evaporates. It suddenly gets dark. It misses. It is hit. In what direction? l The spell hits it. You kill it! The spell hits it. You kill it! You can see again. In what direction? l The spell hits the gnome! You kill the gnome! A potion of gain ability shatters! The spell hits the dwarf! You kill the dwarf! The gnome throws a dagger! A dagger misses you. You hit the gnome. You kill the gnome! You see here 4 daggers. The gnome misses! You kill the gnome! You see here a potion of extra healing. e - a potion of extra healing. KAABLAMM!!! You triggered a land mine! You fall into a pit! You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. The dwarf zaps a wand of magic missile! The magic missile hits you! But it reflects from your armor! The magic missile hits the dwarf! Unknown command ' '. The dwarf wields a dagger! The dwarf thrusts his dagger. The dwarf hits! You hit the dwarf. You kill the dwarf! f - a wand of magic missile. You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned! The poison was deadly... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 525 gold pieces Weapons A - the +0 Sting (weapon in hand) a - a blessed +1 quarterstaff Armor z - an uncursed +0 orcish helm (being worn) Y - an uncursed +0 pair of elven boots (being worn) L - an uncursed +0 cloak of invisibility b - an uncursed +0 cloak of magic resistance (being worn) R - a blessed +0 silver dragon scale mail (being worn) Comestibles W - an uncursed food ration Scrolls w - a blessed scroll of confuse monster T - an uncursed scroll of destroy armor V - a blessed scroll of fire p - an uncursed scroll of gold detection C - a cursed scroll of light j - an uncursed scroll of scare monster i - a blessed scroll of stinking cloud k - an uncursed scroll of teleportation Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of light Potions e - a cursed potion of extra healing g - an uncursed potion of gain ability h - a potion of holy water s - an uncursed potion of water Z - a potion of unholy water Rings c - a cursed ring of aggravate monster d - an uncursed ring of see invisible Wands S - a wand of digging (0:4) f - a wand of magic missile (0:7) x - a wand of magic missile (0:0) Tools n - an uncursed blindfold D - an uncursed lock pick I - an uncursed magic lamp (lit) N - an uncursed magic lamp O - an uncursed skeleton key Fletchius the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 4730 turns ago. You had 1361 experience points, 1199 more were needed to attain level 9. Basics: You had 0 out of 66 hit points. You had 90 out of 99 energy points (spell power). Your armor class was -2. Your wallet contained 525 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 14 (base:15, limit:18). Your constitution was 13 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 12 (limit:18). Final Status: You were trapped in a spiked pit. You had wounded legs. You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were aware of the presence of orcs. You had infravision. You were stealthy. You were warded. You had reflection. You were lucky. You are dead. Vanquished creatures: a giant beetle 2 quivering blobs a leprechaun a brown pudding a gold golem a dingo a dwarf lord a dust vortex a raven a snake a soldier ant 11 Uruk-hai a yellow light a shrieker 2 violet fungi 7 gnome lords 2 gnomish wizards a red naga hatchling a guardian naga hatchling a straw golem a baby crocodile a giant ant a kitten 11 dwarves 2 kobold lords a kobold shaman 2 hill orcs 4 rothes 2 centipedes a giant bat 3 orc zombies 2 dwarf zombies an iguana a gas spore 4 hobbits a hobgoblin a cave spider a yellow mold a red mold 27 gnomes 2 gnome zombies 2 geckos 4 jackals a fox 2 kobolds 2 goblins 2 grid bugs 3 bats 2 lichens a kobold zombie 5 newts 133 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain. Level 2: Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, many fountains. Level 7: <- You were here. Final resting place for you, killed by a fall onto poison spikes. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Fletchius | | 525 Au | | killed by a fall | | onto poison | | spikes | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Fletchius the Wizard... You died in The Gnomish Mines on dungeon level 7 with 6287 points, and 525 pieces of gold, after 4730 moves. You were level 8 with a maximum of 66 hit points when you died.