Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-20 13:07:59, ended 2026-03-20 14:19:09. Folquet, lawful male human Priest ------- |.....| ------------- |.....| ......r@....| #......| |.....rr.r..| ######-.----- |..d......... ---------------- # -........$..| |..............| # |..r........- |..>...........| ## --|---------- |..............| # ###### #................ # ### ####---------------- ----|-- # # ## ......| ### # |..<{.| ### ##`#########################-.....| ------|- ####### ------- |.......##### |......| |......| -------- Folquet the Aspirant St:13 Dx:11 Co:14 In:11 Wi:18 Ch:9 Lawful Dlvl:7 $:7297 HP:0(14) Pw:7(7) AC:-1 Xp:1/5 T:6311 Latest messages: The giant rat turns to flee. The wererat changes into a rat. The wererat misses! Something is written here in the dust. You read: "Elbereth". You see here a chest. The giant rat turns to flee. The sewer rat turns to flee. The wererat turns to flee. The giant rat misses! The wererat misses! Something is written here in the dust. You read: "Llbereth". You see here a chest. The giant rat bites! The wererat bites! What do you want to write with? [- irsuAEOTV or ?*] - Do you want to add to the current engraving? [ynq] (y) n You wipe out the message that was written in the dust here. You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The giant rat turns to flee. The giant rat turns to flee. The giant rat turns to flee. The wererat turns to flee. The giant rat turns to flee. The wererat changes into a human. The giant rat turns to flee. The giant rat turns to flee. The giant rat turns to flee. Idefix misses the sewer rat. Idefix bites the sewer rat. The sewer rat misses Idefix. The wererat hits! Something is written here in the dust. You read: "Elbereth". You see here a chest. The giant rat turns to flee. Idefix bites the sewer rat. The sewer rat is killed! The wererat hits! Idefix eats a sewer rat corpse. You don't have anything to drink. The giant rat turns to flee. The giant rat turns to flee. The wererat changes into a rat. The wererat bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 7297 gold pieces Amulets U - a cursed amulet of strangulation Weapons T - 2 +0 arrows i - 4 +0 shuriken V - 2 +0 elven daggers Armor k - a blessed +1 orcish helm (being worn) t - a +1 pair of iron shoes (being worn) c - a +0 small shield (being worn) b - a +0 robe (being worn) X - a +0 studded leather armor (being worn) Comestibles v - an apple z - a food ration f - a sprig of wolfsbane Rings O - a ring of sustain ability Tools y - a lock pick J - a mirror o - a wax candle Gems/Stones r - a worthless piece of black glass s - 2 worthless pieces of green glass u - a worthless piece of white glass A - 2 worthless pieces of yellow glass E - 2 worthless pieces of yellowish brown glass Folquet the Priest's attributes: Background: You were an Aspirant, a level 1 human Priest. You were lawful, on a mission for Amaterasu Omikami who was opposed by Raijin (neutral) and Susanowo (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 6311 turns ago. There was a new moon in effect when your adventure ended. You had 5 experience points, 15 more were needed to attain level 2. Basics: You had 0 out of 14 hit points. You had all 7 energy points (spell power). Your armor class was -1. Your wallet contained 7297 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were devoutly aligned. You were guarded. You are dead. Vanquished creatures: 2 gnome lords a gnomish wizard 2 floating eyes a kitten 2 dwarves 2 giant bats 3 orc zombies 4 iguanas 3 acid blobs 6 coyotes 3 hobbits 2 manes 3 large kobolds 2 giant rats a brown mold 2 yellow molds 14 gnomes 10 geckos 7 jackals 5 foxes a kobold 5 goblins a sewer rat 7 grid bugs a bat 8 lichens 2 kobold zombies 8 newts 108 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: Level 3: A weapon shop, an altar to Amaterasu Omikami. Level 4: A delicatessen, some fountains. Stairs down to The Gnomish Mines. Level 5: A general store, a grave. Level 6: An altar. Final resting place for noterday-Bar-Hum-Fem-Cha, killed by a water demon. Level 7: <- You were here. A fountain. Final resting place for you, killed by a wererat. Level 8: A fountain. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Folquet | | 7297 Au | | killed by a | | wererat | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Folquet the Priest... You died in The Dungeons of Doom on dungeon level 7 with 6938 points, and 7297 pieces of gold, after 6311 moves. You were level 1 with a maximum of 14 hit points when you died.